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- :github_url: hide
- .. DO NOT EDIT THIS FILE!!!
- .. Generated automatically from Godot engine sources.
- .. Generator: https://github.com/godotengine/godot/tree/master/doc/tools/make_rst.py.
- .. XML source: https://github.com/godotengine/godot/tree/master/doc/classes/WorldBoundaryShape2D.xml.
- .. _class_WorldBoundaryShape2D:
- WorldBoundaryShape2D
- ====================
- **Inherits:** :ref:`Shape2D<class_Shape2D>` **<** :ref:`Resource<class_Resource>` **<** :ref:`RefCounted<class_RefCounted>` **<** :ref:`Object<class_Object>`
- World boundary (infinite plane) shape resource for 2D physics.
- Description
- -----------
- 2D world boundary shape to be added as a *direct* child of a :ref:`PhysicsBody2D<class_PhysicsBody2D>` or :ref:`Area2D<class_Area2D>` using a :ref:`CollisionShape2D<class_CollisionShape2D>` node. ``WorldBoundaryShape2D`` works like an infinite plane and will not allow any physics body to go to the negative side. Note that the :ref:`normal<class_WorldBoundaryShape2D_property_normal>` matters; anything "below" the plane will collide with it. If the ``WorldBoundaryShape2D`` is used in a :ref:`PhysicsBody2D<class_PhysicsBody2D>`, it will cause colliding objects placed "below" it to teleport "above" the plane.
- \ **Performance:** Being a primitive collision shape, ``WorldBoundaryShape2D`` is fast to check collisions against.
- Properties
- ----------
- +-------------------------------+---------------------------------------------------------------+--------------------+
- | :ref:`float<class_float>` | :ref:`distance<class_WorldBoundaryShape2D_property_distance>` | ``0.0`` |
- +-------------------------------+---------------------------------------------------------------+--------------------+
- | :ref:`Vector2<class_Vector2>` | :ref:`normal<class_WorldBoundaryShape2D_property_normal>` | ``Vector2(0, -1)`` |
- +-------------------------------+---------------------------------------------------------------+--------------------+
- Property Descriptions
- ---------------------
- .. _class_WorldBoundaryShape2D_property_distance:
- - :ref:`float<class_float>` **distance**
- +-----------+---------------------+
- | *Default* | ``0.0`` |
- +-----------+---------------------+
- | *Setter* | set_distance(value) |
- +-----------+---------------------+
- | *Getter* | get_distance() |
- +-----------+---------------------+
- The line's distance from the origin.
- ----
- .. _class_WorldBoundaryShape2D_property_normal:
- - :ref:`Vector2<class_Vector2>` **normal**
- +-----------+--------------------+
- | *Default* | ``Vector2(0, -1)`` |
- +-----------+--------------------+
- | *Setter* | set_normal(value) |
- +-----------+--------------------+
- | *Getter* | get_normal() |
- +-----------+--------------------+
- The line's normal. Defaults to ``Vector2.UP``.
- .. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
- .. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
- .. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`
- .. |constructor| replace:: :abbr:`constructor (This method is used to construct a type.)`
- .. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)`
- .. |operator| replace:: :abbr:`operator (This method describes a valid operator to use with this type as left-hand operand.)`
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