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- .. Generated automatically by doc/tools/makerst.py in Godot's source tree.
- .. DO NOT EDIT THIS FILE, but the EditorSceneImporterAssimp.xml source instead.
- .. The source is found in doc/classes or modules/<name>/doc_classes.
- .. _class_EditorSceneImporterAssimp:
- EditorSceneImporterAssimp
- =========================
- **Inherits:** :ref:`EditorSceneImporter<class_EditorSceneImporter>` **<** :ref:`Reference<class_Reference>` **<** :ref:`Object<class_Object>`
- **Category:** Core
- Brief Description
- -----------------
- This is a multi-format 3d asset importer.
- Description
- -----------
- This is a multi-format 3d asset importer.
- Use these FBX export settings from Autodesk Maya.
- ::
- * Smoothing Groups
- * Smooth Mesh
- * Triangluate (For mesh with blendshapes)
- * Bake Animation
- * Resample All
- * Deformed Models
- * Skins
- * Blend Shapes
- * Curve Filters
- * Constant Key Reducer
- * Auto Tangents Only
- * DO NOT CHECK Constraints (Will Break File)
- * Can check Embed Media (Embeds textures into FBX file to import)
- -- Note: When importing embed media, texture and mesh will be a un-alterable file.
- -- Reimport of fbx with updated texture is need if texture is updated.
- * Units: Centimeters
- * Up Axis: Y
- * Binary format in FBX 2017
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