class_editorsceneimporterassimp.rst 1.3 KB

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  1. .. Generated automatically by doc/tools/makerst.py in Godot's source tree.
  2. .. DO NOT EDIT THIS FILE, but the EditorSceneImporterAssimp.xml source instead.
  3. .. The source is found in doc/classes or modules/<name>/doc_classes.
  4. .. _class_EditorSceneImporterAssimp:
  5. EditorSceneImporterAssimp
  6. =========================
  7. **Inherits:** :ref:`EditorSceneImporter<class_EditorSceneImporter>` **<** :ref:`Reference<class_Reference>` **<** :ref:`Object<class_Object>`
  8. **Category:** Core
  9. Brief Description
  10. -----------------
  11. This is a multi-format 3d asset importer.
  12. Description
  13. -----------
  14. This is a multi-format 3d asset importer.
  15. Use these FBX export settings from Autodesk Maya.
  16. ::
  17. * Smoothing Groups
  18. * Smooth Mesh
  19. * Triangluate (For mesh with blendshapes)
  20. * Bake Animation
  21. * Resample All
  22. * Deformed Models
  23. * Skins
  24. * Blend Shapes
  25. * Curve Filters
  26. * Constant Key Reducer
  27. * Auto Tangents Only
  28. * DO NOT CHECK Constraints (Will Break File)
  29. * Can check Embed Media (Embeds textures into FBX file to import)
  30. -- Note: When importing embed media, texture and mesh will be a un-alterable file.
  31. -- Reimport of fbx with updated texture is need if texture is updated.
  32. * Units: Centimeters
  33. * Up Axis: Y
  34. * Binary format in FBX 2017