class_audioeffectdelay.rst 3.1 KB

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  1. .. Generated automatically by doc/tools/makerst.py in Godot's source tree.
  2. .. DO NOT EDIT THIS FILE, but the AudioEffectDelay.xml source instead.
  3. .. The source is found in doc/classes or modules/<name>/doc_classes.
  4. .. _class_AudioEffectDelay:
  5. AudioEffectDelay
  6. ================
  7. **Inherits:** :ref:`AudioEffect<class_audioeffect>` **<** :ref:`Resource<class_resource>` **<** :ref:`Reference<class_reference>` **<** :ref:`Object<class_object>`
  8. **Category:** Core
  9. Brief Description
  10. -----------------
  11. Adds a Delay audio effect to an Audio bus. Plays input signal back after a period of time.
  12. Two tap delay and feedback options.
  13. Member Variables
  14. ----------------
  15. .. _class_AudioEffectDelay_dry:
  16. - :ref:`float<class_float>` **dry** - Output percent of original sound. At 0, only delayed sounds are output. Value can range from 0 to 1. Default value: ``1``.
  17. .. _class_AudioEffectDelay_feedback/active:
  18. - :ref:`bool<class_bool>` **feedback/active** - If ``true`` feedback is enabled. Default value: ``false``.
  19. .. _class_AudioEffectDelay_feedback/delay_ms:
  20. - :ref:`float<class_float>` **feedback/delay_ms** - Feedback delay time in milliseconds. Default value: ``340``.
  21. .. _class_AudioEffectDelay_feedback/level_db:
  22. - :ref:`float<class_float>` **feedback/level_db** - Sound level for ``tap1``. Default value: ``-6 dB``.
  23. .. _class_AudioEffectDelay_feedback/lowpass:
  24. - :ref:`float<class_float>` **feedback/lowpass** - Low-pass filter for feedback. Frequencies below the Low Cut value are filtered out of the source signal. Default value: ``16000``.
  25. .. _class_AudioEffectDelay_tap1/active:
  26. - :ref:`bool<class_bool>` **tap1/active** - If ``true``, ``tap1`` will be enabled. Default value: ``true``.
  27. .. _class_AudioEffectDelay_tap1/delay_ms:
  28. - :ref:`float<class_float>` **tap1/delay_ms** - **Tap1** delay time in milliseconds. Default value: ``250ms``.
  29. .. _class_AudioEffectDelay_tap1/level_db:
  30. - :ref:`float<class_float>` **tap1/level_db** - Sound level for ``tap1``. Default value: ``-6 dB``.
  31. .. _class_AudioEffectDelay_tap1/pan:
  32. - :ref:`float<class_float>` **tap1/pan** - Pan position for ``tap1``. Value can range from -1 (fully left) to 1 (fully right). Default value: ``0.2``.
  33. .. _class_AudioEffectDelay_tap2/active:
  34. - :ref:`bool<class_bool>` **tap2/active** - If ``true``, ``tap2`` will be enabled. Default value: ``true``.
  35. .. _class_AudioEffectDelay_tap2/delay_ms:
  36. - :ref:`float<class_float>` **tap2/delay_ms** - **Tap2** delay time in milliseconds. Default value: ``500ms``.
  37. .. _class_AudioEffectDelay_tap2/level_db:
  38. - :ref:`float<class_float>` **tap2/level_db** - Sound level for ``tap2``. Default value: ``-12 dB``.
  39. .. _class_AudioEffectDelay_tap2/pan:
  40. - :ref:`float<class_float>` **tap2/pan** - Pan position for ``tap2``. Value can range from -1 (fully left) to 1 (fully right). Default value: ``-0.4``.
  41. Description
  42. -----------
  43. Plays input signal back after a period of time. The delayed signal may be played back multiple times to create the sound of a repeating, decaying echo. Delay effects range from a subtle echo effect to a pronounced blending of previous sounds with new sounds.