123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081 |
- .. Generated automatically by doc/tools/makerst.py in Godot's source tree.
- .. DO NOT EDIT THIS FILE, but the AudioEffectDelay.xml source instead.
- .. The source is found in doc/classes or modules/<name>/doc_classes.
- .. _class_AudioEffectDelay:
- AudioEffectDelay
- ================
- **Inherits:** :ref:`AudioEffect<class_audioeffect>` **<** :ref:`Resource<class_resource>` **<** :ref:`Reference<class_reference>` **<** :ref:`Object<class_object>`
- **Category:** Core
- Brief Description
- -----------------
- Adds a Delay audio effect to an Audio bus. Plays input signal back after a period of time.
- Two tap delay and feedback options.
- Member Variables
- ----------------
- .. _class_AudioEffectDelay_dry:
- - :ref:`float<class_float>` **dry** - Output percent of original sound. At 0, only delayed sounds are output. Value can range from 0 to 1. Default value: ``1``.
- .. _class_AudioEffectDelay_feedback/active:
- - :ref:`bool<class_bool>` **feedback/active** - If ``true`` feedback is enabled. Default value: ``false``.
- .. _class_AudioEffectDelay_feedback/delay_ms:
- - :ref:`float<class_float>` **feedback/delay_ms** - Feedback delay time in milliseconds. Default value: ``340``.
- .. _class_AudioEffectDelay_feedback/level_db:
- - :ref:`float<class_float>` **feedback/level_db** - Sound level for ``tap1``. Default value: ``-6 dB``.
- .. _class_AudioEffectDelay_feedback/lowpass:
- - :ref:`float<class_float>` **feedback/lowpass** - Low-pass filter for feedback. Frequencies below the Low Cut value are filtered out of the source signal. Default value: ``16000``.
- .. _class_AudioEffectDelay_tap1/active:
- - :ref:`bool<class_bool>` **tap1/active** - If ``true``, ``tap1`` will be enabled. Default value: ``true``.
- .. _class_AudioEffectDelay_tap1/delay_ms:
- - :ref:`float<class_float>` **tap1/delay_ms** - **Tap1** delay time in milliseconds. Default value: ``250ms``.
- .. _class_AudioEffectDelay_tap1/level_db:
- - :ref:`float<class_float>` **tap1/level_db** - Sound level for ``tap1``. Default value: ``-6 dB``.
- .. _class_AudioEffectDelay_tap1/pan:
- - :ref:`float<class_float>` **tap1/pan** - Pan position for ``tap1``. Value can range from -1 (fully left) to 1 (fully right). Default value: ``0.2``.
- .. _class_AudioEffectDelay_tap2/active:
- - :ref:`bool<class_bool>` **tap2/active** - If ``true``, ``tap2`` will be enabled. Default value: ``true``.
- .. _class_AudioEffectDelay_tap2/delay_ms:
- - :ref:`float<class_float>` **tap2/delay_ms** - **Tap2** delay time in milliseconds. Default value: ``500ms``.
- .. _class_AudioEffectDelay_tap2/level_db:
- - :ref:`float<class_float>` **tap2/level_db** - Sound level for ``tap2``. Default value: ``-12 dB``.
- .. _class_AudioEffectDelay_tap2/pan:
- - :ref:`float<class_float>` **tap2/pan** - Pan position for ``tap2``. Value can range from -1 (fully left) to 1 (fully right). Default value: ``-0.4``.
- Description
- -----------
- Plays input signal back after a period of time. The delayed signal may be played back multiple times to create the sound of a repeating, decaying echo. Delay effects range from a subtle echo effect to a pronounced blending of previous sounds with new sounds.
|