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- .. Generated automatically by doc/tools/makerst.py in Godot's source tree.
- .. DO NOT EDIT THIS FILE, but the CollisionPolygon.xml source instead.
- .. The source is found in doc/classes or modules/<name>/doc_classes.
- .. _class_CollisionPolygon:
- CollisionPolygon
- ================
- **Inherits:** :ref:`Spatial<class_spatial>` **<** :ref:`Node<class_node>` **<** :ref:`Object<class_object>`
- **Category:** Core
- Brief Description
- -----------------
- Editor-only class for defining a collision polygon in 3D space.
- Member Variables
- ----------------
- .. _class_CollisionPolygon_depth:
- - :ref:`float<class_float>` **depth** - Length that the resulting collision extends in either direction perpendicular to its polygon.
- .. _class_CollisionPolygon_disabled:
- - :ref:`bool<class_bool>` **disabled** - If true, no collision will be produced.
- .. _class_CollisionPolygon_polygon:
- - :ref:`PoolVector2Array<class_poolvector2array>` **polygon** - Array of vertices which define the polygon.
- Description
- -----------
- Allows editing a collision polygon's vertices on a selected plane. Can also set a depth perpendicular to that plane. This class is only available in the editor. It will not appear in the scene tree at runtime. Creates a :ref:`Shape<class_shape>` for gameplay. Properties modified during gameplay will have no effect.
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