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  1. Godot-Blender-Exporter
  2. ======================
  3. Details on exporting
  4. --------------------
  5. .. toctree::
  6. :maxdepth: 1
  7. :name: toc-learn-workflow-assets-escn_exporter
  8. material
  9. physics
  10. lights
  11. Disabling specific objects
  12. --------------------------
  13. Sometimes you don't want some objects exported (eg high-res models used for
  14. baking). An object will not be exported if it is not rendered in the scene.
  15. This can be set in the outliner:
  16. .. image:: img/hide.jpg
  17. Objects hidden in the viewport will be exported, but will be hidden in the
  18. Godot scene.
  19. Build Pipeline Integration
  20. --------------------------
  21. If you have hundreds of model files, you don't want your artists to waste time
  22. manually exporting their blend files. To combat this, the exporter provides a
  23. python function ``io_scene_godot.export(out_file_path)`` that can be called to
  24. export a file. This allows easy integration with other build systems. An
  25. example Makefile and python script that exports all the blends in a directory
  26. is present in the Godot-Blender-exporter repository.