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- :github_url: hide
- .. Generated automatically by doc/tools/makerst.py in Godot's source tree.
- .. DO NOT EDIT THIS FILE, but the AnimationNodeAnimation.xml source instead.
- .. The source is found in doc/classes or modules/<name>/doc_classes.
- .. _class_AnimationNodeAnimation:
- AnimationNodeAnimation
- ======================
- **Inherits:** :ref:`AnimationRootNode<class_AnimationRootNode>` **<** :ref:`AnimationNode<class_AnimationNode>` **<** :ref:`Resource<class_Resource>` **<** :ref:`Reference<class_Reference>` **<** :ref:`Object<class_Object>`
- **Category:** Core
- Brief Description
- -----------------
- Input animation to use in an :ref:`AnimationNodeBlendTree<class_AnimationNodeBlendTree>`.
- Properties
- ----------
- +-----------------------------+-------------------------------------------------------------------+
- | :ref:`String<class_String>` | :ref:`animation<class_AnimationNodeAnimation_property_animation>` |
- +-----------------------------+-------------------------------------------------------------------+
- Description
- -----------
- A resource to add to an :ref:`AnimationNodeBlendTree<class_AnimationNodeBlendTree>`. Only features one output set using the :ref:`animation<class_AnimationNodeAnimation_property_animation>` property. Use it as an input for :ref:`AnimationNode<class_AnimationNode>` that blend animations together.
- Property Descriptions
- ---------------------
- .. _class_AnimationNodeAnimation_property_animation:
- - :ref:`String<class_String>` **animation**
- +----------+----------------------+
- | *Setter* | set_animation(value) |
- +----------+----------------------+
- | *Getter* | get_animation() |
- +----------+----------------------+
- Animation to use as an output. It is one of the animations provided by :ref:`AnimationTree.anim_player<class_AnimationTree_property_anim_player>`.
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