class_animationtreeplayer.rst 54 KB

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  1. :github_url: hide
  2. .. Generated automatically by doc/tools/makerst.py in Godot's source tree.
  3. .. DO NOT EDIT THIS FILE, but the AnimationTreePlayer.xml source instead.
  4. .. The source is found in doc/classes or modules/<name>/doc_classes.
  5. .. _class_AnimationTreePlayer:
  6. AnimationTreePlayer
  7. ===================
  8. **Inherits:** :ref:`Node<class_Node>` **<** :ref:`Object<class_Object>`
  9. **Category:** Core
  10. Brief Description
  11. -----------------
  12. Animation Player that uses a node graph for blending Animations.
  13. Properties
  14. ----------
  15. +----------------------------------------------------------------------------+----------------------------------------------------------------------------------------+
  16. | :ref:`bool<class_bool>` | :ref:`active<class_AnimationTreePlayer_property_active>` |
  17. +----------------------------------------------------------------------------+----------------------------------------------------------------------------------------+
  18. | :ref:`NodePath<class_NodePath>` | :ref:`base_path<class_AnimationTreePlayer_property_base_path>` |
  19. +----------------------------------------------------------------------------+----------------------------------------------------------------------------------------+
  20. | :ref:`NodePath<class_NodePath>` | :ref:`master_player<class_AnimationTreePlayer_property_master_player>` |
  21. +----------------------------------------------------------------------------+----------------------------------------------------------------------------------------+
  22. | :ref:`AnimationProcessMode<enum_AnimationTreePlayer_AnimationProcessMode>` | :ref:`playback_process_mode<class_AnimationTreePlayer_property_playback_process_mode>` |
  23. +----------------------------------------------------------------------------+----------------------------------------------------------------------------------------+
  24. Methods
  25. -------
  26. +----------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  27. | void | :ref:`add_node<class_AnimationTreePlayer_method_add_node>` **(** :ref:`NodeType<enum_AnimationTreePlayer_NodeType>` type, :ref:`String<class_String>` id **)** |
  28. +----------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  29. | void | :ref:`advance<class_AnimationTreePlayer_method_advance>` **(** :ref:`float<class_float>` delta **)** |
  30. +----------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  31. | :ref:`Animation<class_Animation>` | :ref:`animation_node_get_animation<class_AnimationTreePlayer_method_animation_node_get_animation>` **(** :ref:`String<class_String>` id **)** const |
  32. +----------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  33. | :ref:`String<class_String>` | :ref:`animation_node_get_master_animation<class_AnimationTreePlayer_method_animation_node_get_master_animation>` **(** :ref:`String<class_String>` id **)** const |
  34. +----------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  35. | :ref:`float<class_float>` | :ref:`animation_node_get_position<class_AnimationTreePlayer_method_animation_node_get_position>` **(** :ref:`String<class_String>` id **)** const |
  36. +----------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  37. | void | :ref:`animation_node_set_animation<class_AnimationTreePlayer_method_animation_node_set_animation>` **(** :ref:`String<class_String>` id, :ref:`Animation<class_Animation>` animation **)** |
  38. +----------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  39. | void | :ref:`animation_node_set_filter_path<class_AnimationTreePlayer_method_animation_node_set_filter_path>` **(** :ref:`String<class_String>` id, :ref:`NodePath<class_NodePath>` path, :ref:`bool<class_bool>` enable **)** |
  40. +----------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  41. | void | :ref:`animation_node_set_master_animation<class_AnimationTreePlayer_method_animation_node_set_master_animation>` **(** :ref:`String<class_String>` id, :ref:`String<class_String>` source **)** |
  42. +----------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  43. | :ref:`bool<class_bool>` | :ref:`are_nodes_connected<class_AnimationTreePlayer_method_are_nodes_connected>` **(** :ref:`String<class_String>` id, :ref:`String<class_String>` dst_id, :ref:`int<class_int>` dst_input_idx **)** const |
  44. +----------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  45. | :ref:`float<class_float>` | :ref:`blend2_node_get_amount<class_AnimationTreePlayer_method_blend2_node_get_amount>` **(** :ref:`String<class_String>` id **)** const |
  46. +----------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  47. | void | :ref:`blend2_node_set_amount<class_AnimationTreePlayer_method_blend2_node_set_amount>` **(** :ref:`String<class_String>` id, :ref:`float<class_float>` blend **)** |
  48. +----------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  49. | void | :ref:`blend2_node_set_filter_path<class_AnimationTreePlayer_method_blend2_node_set_filter_path>` **(** :ref:`String<class_String>` id, :ref:`NodePath<class_NodePath>` path, :ref:`bool<class_bool>` enable **)** |
  50. +----------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  51. | :ref:`float<class_float>` | :ref:`blend3_node_get_amount<class_AnimationTreePlayer_method_blend3_node_get_amount>` **(** :ref:`String<class_String>` id **)** const |
  52. +----------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  53. | void | :ref:`blend3_node_set_amount<class_AnimationTreePlayer_method_blend3_node_set_amount>` **(** :ref:`String<class_String>` id, :ref:`float<class_float>` blend **)** |
  54. +----------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  55. | :ref:`Vector2<class_Vector2>` | :ref:`blend4_node_get_amount<class_AnimationTreePlayer_method_blend4_node_get_amount>` **(** :ref:`String<class_String>` id **)** const |
  56. +----------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  57. | void | :ref:`blend4_node_set_amount<class_AnimationTreePlayer_method_blend4_node_set_amount>` **(** :ref:`String<class_String>` id, :ref:`Vector2<class_Vector2>` blend **)** |
  58. +----------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  59. | :ref:`Error<enum_@GlobalScope_Error>` | :ref:`connect_nodes<class_AnimationTreePlayer_method_connect_nodes>` **(** :ref:`String<class_String>` id, :ref:`String<class_String>` dst_id, :ref:`int<class_int>` dst_input_idx **)** |
  60. +----------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  61. | void | :ref:`disconnect_nodes<class_AnimationTreePlayer_method_disconnect_nodes>` **(** :ref:`String<class_String>` id, :ref:`int<class_int>` dst_input_idx **)** |
  62. +----------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  63. | :ref:`PoolStringArray<class_PoolStringArray>` | :ref:`get_node_list<class_AnimationTreePlayer_method_get_node_list>` **(** **)** |
  64. +----------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  65. | :ref:`float<class_float>` | :ref:`mix_node_get_amount<class_AnimationTreePlayer_method_mix_node_get_amount>` **(** :ref:`String<class_String>` id **)** const |
  66. +----------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  67. | void | :ref:`mix_node_set_amount<class_AnimationTreePlayer_method_mix_node_set_amount>` **(** :ref:`String<class_String>` id, :ref:`float<class_float>` ratio **)** |
  68. +----------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  69. | :ref:`bool<class_bool>` | :ref:`node_exists<class_AnimationTreePlayer_method_node_exists>` **(** :ref:`String<class_String>` node **)** const |
  70. +----------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  71. | :ref:`int<class_int>` | :ref:`node_get_input_count<class_AnimationTreePlayer_method_node_get_input_count>` **(** :ref:`String<class_String>` id **)** const |
  72. +----------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  73. | :ref:`String<class_String>` | :ref:`node_get_input_source<class_AnimationTreePlayer_method_node_get_input_source>` **(** :ref:`String<class_String>` id, :ref:`int<class_int>` idx **)** const |
  74. +----------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  75. | :ref:`Vector2<class_Vector2>` | :ref:`node_get_position<class_AnimationTreePlayer_method_node_get_position>` **(** :ref:`String<class_String>` id **)** const |
  76. +----------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  77. | :ref:`NodeType<enum_AnimationTreePlayer_NodeType>` | :ref:`node_get_type<class_AnimationTreePlayer_method_node_get_type>` **(** :ref:`String<class_String>` id **)** const |
  78. +----------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  79. | :ref:`Error<enum_@GlobalScope_Error>` | :ref:`node_rename<class_AnimationTreePlayer_method_node_rename>` **(** :ref:`String<class_String>` node, :ref:`String<class_String>` new_name **)** |
  80. +----------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  81. | void | :ref:`node_set_position<class_AnimationTreePlayer_method_node_set_position>` **(** :ref:`String<class_String>` id, :ref:`Vector2<class_Vector2>` screen_position **)** |
  82. +----------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  83. | :ref:`float<class_float>` | :ref:`oneshot_node_get_autorestart_delay<class_AnimationTreePlayer_method_oneshot_node_get_autorestart_delay>` **(** :ref:`String<class_String>` id **)** const |
  84. +----------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  85. | :ref:`float<class_float>` | :ref:`oneshot_node_get_autorestart_random_delay<class_AnimationTreePlayer_method_oneshot_node_get_autorestart_random_delay>` **(** :ref:`String<class_String>` id **)** const |
  86. +----------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  87. | :ref:`float<class_float>` | :ref:`oneshot_node_get_fadein_time<class_AnimationTreePlayer_method_oneshot_node_get_fadein_time>` **(** :ref:`String<class_String>` id **)** const |
  88. +----------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  89. | :ref:`float<class_float>` | :ref:`oneshot_node_get_fadeout_time<class_AnimationTreePlayer_method_oneshot_node_get_fadeout_time>` **(** :ref:`String<class_String>` id **)** const |
  90. +----------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  91. | :ref:`bool<class_bool>` | :ref:`oneshot_node_has_autorestart<class_AnimationTreePlayer_method_oneshot_node_has_autorestart>` **(** :ref:`String<class_String>` id **)** const |
  92. +----------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  93. | :ref:`bool<class_bool>` | :ref:`oneshot_node_is_active<class_AnimationTreePlayer_method_oneshot_node_is_active>` **(** :ref:`String<class_String>` id **)** const |
  94. +----------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  95. | void | :ref:`oneshot_node_set_autorestart<class_AnimationTreePlayer_method_oneshot_node_set_autorestart>` **(** :ref:`String<class_String>` id, :ref:`bool<class_bool>` enable **)** |
  96. +----------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  97. | void | :ref:`oneshot_node_set_autorestart_delay<class_AnimationTreePlayer_method_oneshot_node_set_autorestart_delay>` **(** :ref:`String<class_String>` id, :ref:`float<class_float>` delay_sec **)** |
  98. +----------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  99. | void | :ref:`oneshot_node_set_autorestart_random_delay<class_AnimationTreePlayer_method_oneshot_node_set_autorestart_random_delay>` **(** :ref:`String<class_String>` id, :ref:`float<class_float>` rand_sec **)** |
  100. +----------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  101. | void | :ref:`oneshot_node_set_fadein_time<class_AnimationTreePlayer_method_oneshot_node_set_fadein_time>` **(** :ref:`String<class_String>` id, :ref:`float<class_float>` time_sec **)** |
  102. +----------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  103. | void | :ref:`oneshot_node_set_fadeout_time<class_AnimationTreePlayer_method_oneshot_node_set_fadeout_time>` **(** :ref:`String<class_String>` id, :ref:`float<class_float>` time_sec **)** |
  104. +----------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  105. | void | :ref:`oneshot_node_set_filter_path<class_AnimationTreePlayer_method_oneshot_node_set_filter_path>` **(** :ref:`String<class_String>` id, :ref:`NodePath<class_NodePath>` path, :ref:`bool<class_bool>` enable **)** |
  106. +----------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  107. | void | :ref:`oneshot_node_start<class_AnimationTreePlayer_method_oneshot_node_start>` **(** :ref:`String<class_String>` id **)** |
  108. +----------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  109. | void | :ref:`oneshot_node_stop<class_AnimationTreePlayer_method_oneshot_node_stop>` **(** :ref:`String<class_String>` id **)** |
  110. +----------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  111. | void | :ref:`recompute_caches<class_AnimationTreePlayer_method_recompute_caches>` **(** **)** |
  112. +----------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  113. | void | :ref:`remove_node<class_AnimationTreePlayer_method_remove_node>` **(** :ref:`String<class_String>` id **)** |
  114. +----------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  115. | void | :ref:`reset<class_AnimationTreePlayer_method_reset>` **(** **)** |
  116. +----------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  117. | :ref:`float<class_float>` | :ref:`timescale_node_get_scale<class_AnimationTreePlayer_method_timescale_node_get_scale>` **(** :ref:`String<class_String>` id **)** const |
  118. +----------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  119. | void | :ref:`timescale_node_set_scale<class_AnimationTreePlayer_method_timescale_node_set_scale>` **(** :ref:`String<class_String>` id, :ref:`float<class_float>` scale **)** |
  120. +----------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  121. | void | :ref:`timeseek_node_seek<class_AnimationTreePlayer_method_timeseek_node_seek>` **(** :ref:`String<class_String>` id, :ref:`float<class_float>` seconds **)** |
  122. +----------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  123. | void | :ref:`transition_node_delete_input<class_AnimationTreePlayer_method_transition_node_delete_input>` **(** :ref:`String<class_String>` id, :ref:`int<class_int>` input_idx **)** |
  124. +----------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  125. | :ref:`int<class_int>` | :ref:`transition_node_get_current<class_AnimationTreePlayer_method_transition_node_get_current>` **(** :ref:`String<class_String>` id **)** const |
  126. +----------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  127. | :ref:`int<class_int>` | :ref:`transition_node_get_input_count<class_AnimationTreePlayer_method_transition_node_get_input_count>` **(** :ref:`String<class_String>` id **)** const |
  128. +----------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  129. | :ref:`float<class_float>` | :ref:`transition_node_get_xfade_time<class_AnimationTreePlayer_method_transition_node_get_xfade_time>` **(** :ref:`String<class_String>` id **)** const |
  130. +----------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  131. | :ref:`bool<class_bool>` | :ref:`transition_node_has_input_auto_advance<class_AnimationTreePlayer_method_transition_node_has_input_auto_advance>` **(** :ref:`String<class_String>` id, :ref:`int<class_int>` input_idx **)** const |
  132. +----------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  133. | void | :ref:`transition_node_set_current<class_AnimationTreePlayer_method_transition_node_set_current>` **(** :ref:`String<class_String>` id, :ref:`int<class_int>` input_idx **)** |
  134. +----------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  135. | void | :ref:`transition_node_set_input_auto_advance<class_AnimationTreePlayer_method_transition_node_set_input_auto_advance>` **(** :ref:`String<class_String>` id, :ref:`int<class_int>` input_idx, :ref:`bool<class_bool>` enable **)** |
  136. +----------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  137. | void | :ref:`transition_node_set_input_count<class_AnimationTreePlayer_method_transition_node_set_input_count>` **(** :ref:`String<class_String>` id, :ref:`int<class_int>` count **)** |
  138. +----------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  139. | void | :ref:`transition_node_set_xfade_time<class_AnimationTreePlayer_method_transition_node_set_xfade_time>` **(** :ref:`String<class_String>` id, :ref:`float<class_float>` time_sec **)** |
  140. +----------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  141. Enumerations
  142. ------------
  143. .. _enum_AnimationTreePlayer_NodeType:
  144. .. _class_AnimationTreePlayer_constant_NODE_OUTPUT:
  145. .. _class_AnimationTreePlayer_constant_NODE_ANIMATION:
  146. .. _class_AnimationTreePlayer_constant_NODE_ONESHOT:
  147. .. _class_AnimationTreePlayer_constant_NODE_MIX:
  148. .. _class_AnimationTreePlayer_constant_NODE_BLEND2:
  149. .. _class_AnimationTreePlayer_constant_NODE_BLEND3:
  150. .. _class_AnimationTreePlayer_constant_NODE_BLEND4:
  151. .. _class_AnimationTreePlayer_constant_NODE_TIMESCALE:
  152. .. _class_AnimationTreePlayer_constant_NODE_TIMESEEK:
  153. .. _class_AnimationTreePlayer_constant_NODE_TRANSITION:
  154. enum **NodeType**:
  155. - **NODE_OUTPUT** = **0** --- Output node.
  156. - **NODE_ANIMATION** = **1** --- Animation node.
  157. - **NODE_ONESHOT** = **2** --- OneShot node.
  158. - **NODE_MIX** = **3** --- Mix node.
  159. - **NODE_BLEND2** = **4** --- Blend2 node.
  160. - **NODE_BLEND3** = **5** --- Blend3 node.
  161. - **NODE_BLEND4** = **6** --- Blend4 node.
  162. - **NODE_TIMESCALE** = **7** --- TimeScale node.
  163. - **NODE_TIMESEEK** = **8** --- TimeSeek node.
  164. - **NODE_TRANSITION** = **9** --- Transition node.
  165. ----
  166. .. _enum_AnimationTreePlayer_AnimationProcessMode:
  167. .. _class_AnimationTreePlayer_constant_ANIMATION_PROCESS_PHYSICS:
  168. .. _class_AnimationTreePlayer_constant_ANIMATION_PROCESS_IDLE:
  169. enum **AnimationProcessMode**:
  170. - **ANIMATION_PROCESS_PHYSICS** = **0** --- Process animation during the physics process. This is especially useful when animating physics bodies.
  171. - **ANIMATION_PROCESS_IDLE** = **1** --- Process animation during the idle process.
  172. Description
  173. -----------
  174. A node graph tool for blending multiple animations bound to an :ref:`AnimationPlayer<class_AnimationPlayer>`. Especially useful for animating characters or other skeleton-based rigs. It can combine several animations to form a desired pose.
  175. It takes :ref:`Animation<class_Animation>`\ s from an :ref:`AnimationPlayer<class_AnimationPlayer>` node and mixes them depending on the graph.
  176. Property Descriptions
  177. ---------------------
  178. .. _class_AnimationTreePlayer_property_active:
  179. - :ref:`bool<class_bool>` **active**
  180. +----------+-------------------+
  181. | *Setter* | set_active(value) |
  182. +----------+-------------------+
  183. | *Getter* | is_active() |
  184. +----------+-------------------+
  185. If ``true``, the ``AnimationTreePlayer`` is able to play animations. Default value: ``false``.
  186. ----
  187. .. _class_AnimationTreePlayer_property_base_path:
  188. - :ref:`NodePath<class_NodePath>` **base_path**
  189. +----------+----------------------+
  190. | *Setter* | set_base_path(value) |
  191. +----------+----------------------+
  192. | *Getter* | get_base_path() |
  193. +----------+----------------------+
  194. The node from which to relatively access other nodes. Default value: ``".."``.
  195. It accesses the Bones, so it should point to the same Node the AnimationPlayer would point its Root Node at.
  196. ----
  197. .. _class_AnimationTreePlayer_property_master_player:
  198. - :ref:`NodePath<class_NodePath>` **master_player**
  199. +----------+--------------------------+
  200. | *Setter* | set_master_player(value) |
  201. +----------+--------------------------+
  202. | *Getter* | get_master_player() |
  203. +----------+--------------------------+
  204. The path to the :ref:`AnimationPlayer<class_AnimationPlayer>` from which this ``AnimationTreePlayer`` binds animations to animation nodes.
  205. Once set, Animation nodes can be added to the AnimationTreePlayer.
  206. ----
  207. .. _class_AnimationTreePlayer_property_playback_process_mode:
  208. - :ref:`AnimationProcessMode<enum_AnimationTreePlayer_AnimationProcessMode>` **playback_process_mode**
  209. +----------+-----------------------------------+
  210. | *Setter* | set_animation_process_mode(value) |
  211. +----------+-----------------------------------+
  212. | *Getter* | get_animation_process_mode() |
  213. +----------+-----------------------------------+
  214. The thread in which to update animations. Default value: :ref:`ANIMATION_PROCESS_IDLE<class_AnimationTreePlayer_constant_ANIMATION_PROCESS_IDLE>`.
  215. Method Descriptions
  216. -------------------
  217. .. _class_AnimationTreePlayer_method_add_node:
  218. - void **add_node** **(** :ref:`NodeType<enum_AnimationTreePlayer_NodeType>` type, :ref:`String<class_String>` id **)**
  219. Adds a ``type`` node to the graph with name ``id``.
  220. ----
  221. .. _class_AnimationTreePlayer_method_advance:
  222. - void **advance** **(** :ref:`float<class_float>` delta **)**
  223. Shifts position in the animation timeline. Delta is the time in seconds to shift. Events between the current frame and ``delta`` are handled.
  224. ----
  225. .. _class_AnimationTreePlayer_method_animation_node_get_animation:
  226. - :ref:`Animation<class_Animation>` **animation_node_get_animation** **(** :ref:`String<class_String>` id **)** const
  227. Returns the :ref:`AnimationPlayer<class_AnimationPlayer>`'s :ref:`Animation<class_Animation>` bound to the ``AnimationTreePlayer``'s animation node with name ``id``.
  228. ----
  229. .. _class_AnimationTreePlayer_method_animation_node_get_master_animation:
  230. - :ref:`String<class_String>` **animation_node_get_master_animation** **(** :ref:`String<class_String>` id **)** const
  231. Returns the name of the :ref:`master_player<class_AnimationTreePlayer_property_master_player>`'s :ref:`Animation<class_Animation>` bound to this animation node.
  232. ----
  233. .. _class_AnimationTreePlayer_method_animation_node_get_position:
  234. - :ref:`float<class_float>` **animation_node_get_position** **(** :ref:`String<class_String>` id **)** const
  235. ----
  236. .. _class_AnimationTreePlayer_method_animation_node_set_animation:
  237. - void **animation_node_set_animation** **(** :ref:`String<class_String>` id, :ref:`Animation<class_Animation>` animation **)**
  238. Binds a new :ref:`Animation<class_Animation>` from the :ref:`master_player<class_AnimationTreePlayer_property_master_player>` to the ``AnimationTreePlayer``'s animation node with name ``id``.
  239. ----
  240. .. _class_AnimationTreePlayer_method_animation_node_set_filter_path:
  241. - void **animation_node_set_filter_path** **(** :ref:`String<class_String>` id, :ref:`NodePath<class_NodePath>` path, :ref:`bool<class_bool>` enable **)**
  242. If ``enable`` is ``true``, the animation node with ID ``id`` turns off the track modifying the property at ``path``. The modified node's children continue to animate.
  243. ----
  244. .. _class_AnimationTreePlayer_method_animation_node_set_master_animation:
  245. - void **animation_node_set_master_animation** **(** :ref:`String<class_String>` id, :ref:`String<class_String>` source **)**
  246. Binds the :ref:`Animation<class_Animation>` named ``source`` from :ref:`master_player<class_AnimationTreePlayer_property_master_player>` to the animation node ``id``. Recalculates caches.
  247. ----
  248. .. _class_AnimationTreePlayer_method_are_nodes_connected:
  249. - :ref:`bool<class_bool>` **are_nodes_connected** **(** :ref:`String<class_String>` id, :ref:`String<class_String>` dst_id, :ref:`int<class_int>` dst_input_idx **)** const
  250. Returns whether node ``id`` and ``dst_id`` are connected at the specified slot.
  251. ----
  252. .. _class_AnimationTreePlayer_method_blend2_node_get_amount:
  253. - :ref:`float<class_float>` **blend2_node_get_amount** **(** :ref:`String<class_String>` id **)** const
  254. Returns the blend amount of a Blend2 node given its name.
  255. ----
  256. .. _class_AnimationTreePlayer_method_blend2_node_set_amount:
  257. - void **blend2_node_set_amount** **(** :ref:`String<class_String>` id, :ref:`float<class_float>` blend **)**
  258. Sets the blend amount of a Blend2 node given its name and value.
  259. A Blend2 Node blends two animations with the amount between 0 and 1.
  260. At 0, Output is input a.
  261. Towards 1, the influence of a gets lessened, the influence of b gets raised.
  262. At 1, Output is input b.
  263. ----
  264. .. _class_AnimationTreePlayer_method_blend2_node_set_filter_path:
  265. - void **blend2_node_set_filter_path** **(** :ref:`String<class_String>` id, :ref:`NodePath<class_NodePath>` path, :ref:`bool<class_bool>` enable **)**
  266. If ``enable`` is ``true``, the blend2 node with ID ``id`` turns off the track modifying the property at ``path``. The modified node's children continue to animate.
  267. ----
  268. .. _class_AnimationTreePlayer_method_blend3_node_get_amount:
  269. - :ref:`float<class_float>` **blend3_node_get_amount** **(** :ref:`String<class_String>` id **)** const
  270. Returns the blend amount of a Blend3 node given its name.
  271. ----
  272. .. _class_AnimationTreePlayer_method_blend3_node_set_amount:
  273. - void **blend3_node_set_amount** **(** :ref:`String<class_String>` id, :ref:`float<class_float>` blend **)**
  274. Sets the blend amount of a Blend3 node given its name and value.
  275. A Blend3 Node blends three animations with the amount between -1 and 1.
  276. At -1, Output is input b-.
  277. From -1 to 0, the influence of b- gets lessened, the influence of a gets raised and the influence of b+ is 0.
  278. At 0, Output is input a.
  279. From 0 to 1, the influence of a gets lessened, the influence of b+ gets raised and the influence of b+ is 0.
  280. At 1, Output is input b+.
  281. ----
  282. .. _class_AnimationTreePlayer_method_blend4_node_get_amount:
  283. - :ref:`Vector2<class_Vector2>` **blend4_node_get_amount** **(** :ref:`String<class_String>` id **)** const
  284. Returns the blend amount of a Blend4 node given its name.
  285. ----
  286. .. _class_AnimationTreePlayer_method_blend4_node_set_amount:
  287. - void **blend4_node_set_amount** **(** :ref:`String<class_String>` id, :ref:`Vector2<class_Vector2>` blend **)**
  288. Sets the blend amount of a Blend4 node given its name and value.
  289. A Blend4 Node blends two pairs of animations.
  290. The two pairs are blended like blend2 and then added together.
  291. ----
  292. .. _class_AnimationTreePlayer_method_connect_nodes:
  293. - :ref:`Error<enum_@GlobalScope_Error>` **connect_nodes** **(** :ref:`String<class_String>` id, :ref:`String<class_String>` dst_id, :ref:`int<class_int>` dst_input_idx **)**
  294. Connects node ``id`` to ``dst_id`` at the specified input slot.
  295. ----
  296. .. _class_AnimationTreePlayer_method_disconnect_nodes:
  297. - void **disconnect_nodes** **(** :ref:`String<class_String>` id, :ref:`int<class_int>` dst_input_idx **)**
  298. Disconnects nodes connected to ``id`` at the specified input slot.
  299. ----
  300. .. _class_AnimationTreePlayer_method_get_node_list:
  301. - :ref:`PoolStringArray<class_PoolStringArray>` **get_node_list** **(** **)**
  302. Returns a :ref:`PoolStringArray<class_PoolStringArray>` containing the name of all nodes.
  303. ----
  304. .. _class_AnimationTreePlayer_method_mix_node_get_amount:
  305. - :ref:`float<class_float>` **mix_node_get_amount** **(** :ref:`String<class_String>` id **)** const
  306. Returns mix amount of a Mix node given its name.
  307. ----
  308. .. _class_AnimationTreePlayer_method_mix_node_set_amount:
  309. - void **mix_node_set_amount** **(** :ref:`String<class_String>` id, :ref:`float<class_float>` ratio **)**
  310. Sets mix amount of a Mix node given its name and value.
  311. A Mix node adds input b to input a by a the amount given by ratio.
  312. ----
  313. .. _class_AnimationTreePlayer_method_node_exists:
  314. - :ref:`bool<class_bool>` **node_exists** **(** :ref:`String<class_String>` node **)** const
  315. Check if a node exists (by name).
  316. ----
  317. .. _class_AnimationTreePlayer_method_node_get_input_count:
  318. - :ref:`int<class_int>` **node_get_input_count** **(** :ref:`String<class_String>` id **)** const
  319. Returns the input count for a given node. Different types of nodes have different amount of inputs.
  320. ----
  321. .. _class_AnimationTreePlayer_method_node_get_input_source:
  322. - :ref:`String<class_String>` **node_get_input_source** **(** :ref:`String<class_String>` id, :ref:`int<class_int>` idx **)** const
  323. Returns the input source for a given node input.
  324. ----
  325. .. _class_AnimationTreePlayer_method_node_get_position:
  326. - :ref:`Vector2<class_Vector2>` **node_get_position** **(** :ref:`String<class_String>` id **)** const
  327. Returns position of a node in the graph given its name.
  328. ----
  329. .. _class_AnimationTreePlayer_method_node_get_type:
  330. - :ref:`NodeType<enum_AnimationTreePlayer_NodeType>` **node_get_type** **(** :ref:`String<class_String>` id **)** const
  331. Get the node type, will return from NODE\_\* enum.
  332. ----
  333. .. _class_AnimationTreePlayer_method_node_rename:
  334. - :ref:`Error<enum_@GlobalScope_Error>` **node_rename** **(** :ref:`String<class_String>` node, :ref:`String<class_String>` new_name **)**
  335. Rename a node in the graph.
  336. ----
  337. .. _class_AnimationTreePlayer_method_node_set_position:
  338. - void **node_set_position** **(** :ref:`String<class_String>` id, :ref:`Vector2<class_Vector2>` screen_position **)**
  339. Sets position of a node in the graph given its name and position.
  340. ----
  341. .. _class_AnimationTreePlayer_method_oneshot_node_get_autorestart_delay:
  342. - :ref:`float<class_float>` **oneshot_node_get_autorestart_delay** **(** :ref:`String<class_String>` id **)** const
  343. Returns autostart delay of a OneShot node given its name.
  344. ----
  345. .. _class_AnimationTreePlayer_method_oneshot_node_get_autorestart_random_delay:
  346. - :ref:`float<class_float>` **oneshot_node_get_autorestart_random_delay** **(** :ref:`String<class_String>` id **)** const
  347. Returns autostart random delay of a OneShot node given its name.
  348. ----
  349. .. _class_AnimationTreePlayer_method_oneshot_node_get_fadein_time:
  350. - :ref:`float<class_float>` **oneshot_node_get_fadein_time** **(** :ref:`String<class_String>` id **)** const
  351. Returns fade in time of a OneShot node given its name.
  352. ----
  353. .. _class_AnimationTreePlayer_method_oneshot_node_get_fadeout_time:
  354. - :ref:`float<class_float>` **oneshot_node_get_fadeout_time** **(** :ref:`String<class_String>` id **)** const
  355. Returns fade out time of a OneShot node given its name.
  356. ----
  357. .. _class_AnimationTreePlayer_method_oneshot_node_has_autorestart:
  358. - :ref:`bool<class_bool>` **oneshot_node_has_autorestart** **(** :ref:`String<class_String>` id **)** const
  359. Returns whether a OneShot node will auto restart given its name.
  360. ----
  361. .. _class_AnimationTreePlayer_method_oneshot_node_is_active:
  362. - :ref:`bool<class_bool>` **oneshot_node_is_active** **(** :ref:`String<class_String>` id **)** const
  363. Returns whether a OneShot node is active given its name.
  364. ----
  365. .. _class_AnimationTreePlayer_method_oneshot_node_set_autorestart:
  366. - void **oneshot_node_set_autorestart** **(** :ref:`String<class_String>` id, :ref:`bool<class_bool>` enable **)**
  367. Sets autorestart property of a OneShot node given its name and value.
  368. ----
  369. .. _class_AnimationTreePlayer_method_oneshot_node_set_autorestart_delay:
  370. - void **oneshot_node_set_autorestart_delay** **(** :ref:`String<class_String>` id, :ref:`float<class_float>` delay_sec **)**
  371. Sets autorestart delay of a OneShot node given its name and value in seconds.
  372. ----
  373. .. _class_AnimationTreePlayer_method_oneshot_node_set_autorestart_random_delay:
  374. - void **oneshot_node_set_autorestart_random_delay** **(** :ref:`String<class_String>` id, :ref:`float<class_float>` rand_sec **)**
  375. Sets autorestart random delay of a OneShot node given its name and value in seconds.
  376. ----
  377. .. _class_AnimationTreePlayer_method_oneshot_node_set_fadein_time:
  378. - void **oneshot_node_set_fadein_time** **(** :ref:`String<class_String>` id, :ref:`float<class_float>` time_sec **)**
  379. Sets fade in time of a OneShot node given its name and value in seconds.
  380. ----
  381. .. _class_AnimationTreePlayer_method_oneshot_node_set_fadeout_time:
  382. - void **oneshot_node_set_fadeout_time** **(** :ref:`String<class_String>` id, :ref:`float<class_float>` time_sec **)**
  383. Sets fade out time of a OneShot node given its name and value in seconds.
  384. ----
  385. .. _class_AnimationTreePlayer_method_oneshot_node_set_filter_path:
  386. - void **oneshot_node_set_filter_path** **(** :ref:`String<class_String>` id, :ref:`NodePath<class_NodePath>` path, :ref:`bool<class_bool>` enable **)**
  387. If ``enable`` is ``true``, the oneshot node with ID ``id`` turns off the track modifying the property at ``path``. The modified node's children continue to animate.
  388. ----
  389. .. _class_AnimationTreePlayer_method_oneshot_node_start:
  390. - void **oneshot_node_start** **(** :ref:`String<class_String>` id **)**
  391. Starts a OneShot node given its name.
  392. ----
  393. .. _class_AnimationTreePlayer_method_oneshot_node_stop:
  394. - void **oneshot_node_stop** **(** :ref:`String<class_String>` id **)**
  395. Stops the OneShot node with name ``id``.
  396. ----
  397. .. _class_AnimationTreePlayer_method_recompute_caches:
  398. - void **recompute_caches** **(** **)**
  399. Manually recalculates the cache of track information generated from animation nodes. Needed when external sources modify the animation nodes' state.
  400. ----
  401. .. _class_AnimationTreePlayer_method_remove_node:
  402. - void **remove_node** **(** :ref:`String<class_String>` id **)**
  403. Removes the animation node with name ``id``.
  404. ----
  405. .. _class_AnimationTreePlayer_method_reset:
  406. - void **reset** **(** **)**
  407. Resets this ``AnimationTreePlayer``.
  408. ----
  409. .. _class_AnimationTreePlayer_method_timescale_node_get_scale:
  410. - :ref:`float<class_float>` **timescale_node_get_scale** **(** :ref:`String<class_String>` id **)** const
  411. Returns time scale value of the TimeScale node with name ``id``.
  412. ----
  413. .. _class_AnimationTreePlayer_method_timescale_node_set_scale:
  414. - void **timescale_node_set_scale** **(** :ref:`String<class_String>` id, :ref:`float<class_float>` scale **)**
  415. Sets the time scale of the TimeScale node with name ``id`` to ``scale``.
  416. The timescale node is used to speed :ref:`Animation<class_Animation>`\ s up if the scale is above 1 or slow them down if it is below 1.
  417. If applied after a blend or mix, affects all input animations to that blend or mix.
  418. ----
  419. .. _class_AnimationTreePlayer_method_timeseek_node_seek:
  420. - void **timeseek_node_seek** **(** :ref:`String<class_String>` id, :ref:`float<class_float>` seconds **)**
  421. Sets the time seek value of the TimeSeek node with name ``id`` to ``seconds``
  422. This functions as a seek in the :ref:`Animation<class_Animation>` or the blend or mix of :ref:`Animation<class_Animation>`\ s input in it.
  423. ----
  424. .. _class_AnimationTreePlayer_method_transition_node_delete_input:
  425. - void **transition_node_delete_input** **(** :ref:`String<class_String>` id, :ref:`int<class_int>` input_idx **)**
  426. Deletes the input at ``input_idx`` for the transition node with name ``id``.
  427. ----
  428. .. _class_AnimationTreePlayer_method_transition_node_get_current:
  429. - :ref:`int<class_int>` **transition_node_get_current** **(** :ref:`String<class_String>` id **)** const
  430. Returns the index of the currently evaluated input for the transition node with name ``id``.
  431. ----
  432. .. _class_AnimationTreePlayer_method_transition_node_get_input_count:
  433. - :ref:`int<class_int>` **transition_node_get_input_count** **(** :ref:`String<class_String>` id **)** const
  434. Returns the number of inputs for the transition node with name ``id``. You can add inputs by rightclicking on the transition node.
  435. ----
  436. .. _class_AnimationTreePlayer_method_transition_node_get_xfade_time:
  437. - :ref:`float<class_float>` **transition_node_get_xfade_time** **(** :ref:`String<class_String>` id **)** const
  438. Returns the cross fade time for the transition node with name ``id``.
  439. ----
  440. .. _class_AnimationTreePlayer_method_transition_node_has_input_auto_advance:
  441. - :ref:`bool<class_bool>` **transition_node_has_input_auto_advance** **(** :ref:`String<class_String>` id, :ref:`int<class_int>` input_idx **)** const
  442. Returns ``true`` if the input at ``input_idx`` on transition node with name ``id`` is set to automatically advance to the next input upon completion.
  443. ----
  444. .. _class_AnimationTreePlayer_method_transition_node_set_current:
  445. - void **transition_node_set_current** **(** :ref:`String<class_String>` id, :ref:`int<class_int>` input_idx **)**
  446. The transition node with name ``id`` sets its current input at ``input_idx``.
  447. ----
  448. .. _class_AnimationTreePlayer_method_transition_node_set_input_auto_advance:
  449. - void **transition_node_set_input_auto_advance** **(** :ref:`String<class_String>` id, :ref:`int<class_int>` input_idx, :ref:`bool<class_bool>` enable **)**
  450. The transition node with name ``id`` advances to its next input automatically when the input at ``input_idx`` completes.
  451. ----
  452. .. _class_AnimationTreePlayer_method_transition_node_set_input_count:
  453. - void **transition_node_set_input_count** **(** :ref:`String<class_String>` id, :ref:`int<class_int>` count **)**
  454. Resizes the number of inputs available for the transition node with name ``id``.
  455. ----
  456. .. _class_AnimationTreePlayer_method_transition_node_set_xfade_time:
  457. - void **transition_node_set_xfade_time** **(** :ref:`String<class_String>` id, :ref:`float<class_float>` time_sec **)**
  458. The transition node with name ``id`` sets its cross fade time to ``time_sec``.