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- :github_url: hide
- .. Generated automatically by doc/tools/makerst.py in Godot's source tree.
- .. DO NOT EDIT THIS FILE, but the AudioEffectPitchShift.xml source instead.
- .. The source is found in doc/classes or modules/<name>/doc_classes.
- .. _class_AudioEffectPitchShift:
- AudioEffectPitchShift
- =====================
- **Inherits:** :ref:`AudioEffect<class_AudioEffect>` **<** :ref:`Resource<class_Resource>` **<** :ref:`Reference<class_Reference>` **<** :ref:`Object<class_Object>`
- **Category:** Core
- Brief Description
- -----------------
- Adds a Pitch shift audio effect to an Audio bus.
- Raises or lowers the pitch of original sound.
- Properties
- ----------
- +---------------------------+----------------------------------------------------------------------+
- | :ref:`float<class_float>` | :ref:`pitch_scale<class_AudioEffectPitchShift_property_pitch_scale>` |
- +---------------------------+----------------------------------------------------------------------+
- Description
- -----------
- Allows modulation of pitch independently of tempo. All frequencies can be increased/decreased with minimal effect on transients.
- Property Descriptions
- ---------------------
- .. _class_AudioEffectPitchShift_property_pitch_scale:
- - :ref:`float<class_float>` **pitch_scale**
- +----------+------------------------+
- | *Setter* | set_pitch_scale(value) |
- +----------+------------------------+
- | *Getter* | get_pitch_scale() |
- +----------+------------------------+
- Pitch value. Can range from 0 (-1 octave) to 16 (+16 octaves).
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