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- :github_url: hide
- .. Generated automatically by doc/tools/makerst.py in Godot's source tree.
- .. DO NOT EDIT THIS FILE, but the BoneAttachment.xml source instead.
- .. The source is found in doc/classes or modules/<name>/doc_classes.
- .. _class_BoneAttachment:
- BoneAttachment
- ==============
- **Inherits:** :ref:`Spatial<class_Spatial>` **<** :ref:`Node<class_Node>` **<** :ref:`Object<class_Object>`
- **Category:** Core
- Brief Description
- -----------------
- A node that will attach to a bone.
- Properties
- ----------
- +-----------------------------+-----------------------------------------------------------+
- | :ref:`String<class_String>` | :ref:`bone_name<class_BoneAttachment_property_bone_name>` |
- +-----------------------------+-----------------------------------------------------------+
- Description
- -----------
- This node must be the child of a :ref:`Skeleton<class_Skeleton>` node. You can then select a bone for this node to attach to. The BoneAttachment node will copy the transform of the selected bone.
- Property Descriptions
- ---------------------
- .. _class_BoneAttachment_property_bone_name:
- - :ref:`String<class_String>` **bone_name**
- +----------+----------------------+
- | *Setter* | set_bone_name(value) |
- +----------+----------------------+
- | *Getter* | get_bone_name() |
- +----------+----------------------+
- The name of the attached bone.
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