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- :github_url: hide
- .. Generated automatically by doc/tools/makerst.py in Godot's source tree.
- .. DO NOT EDIT THIS FILE, but the CollisionShape2D.xml source instead.
- .. The source is found in doc/classes or modules/<name>/doc_classes.
- .. _class_CollisionShape2D:
- CollisionShape2D
- ================
- **Inherits:** :ref:`Node2D<class_Node2D>` **<** :ref:`CanvasItem<class_CanvasItem>` **<** :ref:`Node<class_Node>` **<** :ref:`Object<class_Object>`
- **Category:** Core
- Brief Description
- -----------------
- Node that represents collision shape data in 2D space.
- Properties
- ----------
- +-------------------------------+-------------------------------------------------------------------------------------------+
- | :ref:`bool<class_bool>` | :ref:`disabled<class_CollisionShape2D_property_disabled>` |
- +-------------------------------+-------------------------------------------------------------------------------------------+
- | :ref:`bool<class_bool>` | :ref:`one_way_collision<class_CollisionShape2D_property_one_way_collision>` |
- +-------------------------------+-------------------------------------------------------------------------------------------+
- | :ref:`float<class_float>` | :ref:`one_way_collision_margin<class_CollisionShape2D_property_one_way_collision_margin>` |
- +-------------------------------+-------------------------------------------------------------------------------------------+
- | :ref:`Shape2D<class_Shape2D>` | :ref:`shape<class_CollisionShape2D_property_shape>` |
- +-------------------------------+-------------------------------------------------------------------------------------------+
- Description
- -----------
- Editor facility for creating and editing collision shapes in 2D space. You can use this node to represent all sorts of collision shapes, for example, add this to an :ref:`Area2D<class_Area2D>` to give it a detection shape, or add it to a :ref:`PhysicsBody2D<class_PhysicsBody2D>` to create a solid object. **IMPORTANT**: this is an Editor-only helper to create shapes, use :ref:`CollisionObject2D.shape_owner_get_shape<class_CollisionObject2D_method_shape_owner_get_shape>` to get the actual shape.
- Tutorials
- ---------
- - :doc:`../tutorials/physics/physics_introduction`
- Property Descriptions
- ---------------------
- .. _class_CollisionShape2D_property_disabled:
- - :ref:`bool<class_bool>` **disabled**
- +----------+---------------------+
- | *Setter* | set_disabled(value) |
- +----------+---------------------+
- | *Getter* | is_disabled() |
- +----------+---------------------+
- A disabled collision shape has no effect in the world.
- ----
- .. _class_CollisionShape2D_property_one_way_collision:
- - :ref:`bool<class_bool>` **one_way_collision**
- +----------+--------------------------------+
- | *Setter* | set_one_way_collision(value) |
- +----------+--------------------------------+
- | *Getter* | is_one_way_collision_enabled() |
- +----------+--------------------------------+
- Sets whether this collision shape should only detect collision on one side (top or bottom).
- ----
- .. _class_CollisionShape2D_property_one_way_collision_margin:
- - :ref:`float<class_float>` **one_way_collision_margin**
- +----------+-------------------------------------+
- | *Setter* | set_one_way_collision_margin(value) |
- +----------+-------------------------------------+
- | *Getter* | get_one_way_collision_margin() |
- +----------+-------------------------------------+
- ----
- .. _class_CollisionShape2D_property_shape:
- - :ref:`Shape2D<class_Shape2D>` **shape**
- +----------+------------------+
- | *Setter* | set_shape(value) |
- +----------+------------------+
- | *Getter* | get_shape() |
- +----------+------------------+
- The actual shape owned by this collision shape.
|