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- :github_url: hide
- .. Generated automatically by doc/tools/makerst.py in Godot's source tree.
- .. DO NOT EDIT THIS FILE, but the Joint2D.xml source instead.
- .. The source is found in doc/classes or modules/<name>/doc_classes.
- .. _class_Joint2D:
- Joint2D
- =======
- **Inherits:** :ref:`Node2D<class_Node2D>` **<** :ref:`CanvasItem<class_CanvasItem>` **<** :ref:`Node<class_Node>` **<** :ref:`Object<class_Object>`
- **Inherited By:** :ref:`DampedSpringJoint2D<class_DampedSpringJoint2D>`, :ref:`GrooveJoint2D<class_GrooveJoint2D>`, :ref:`PinJoint2D<class_PinJoint2D>`
- **Category:** Core
- Brief Description
- -----------------
- Base node for all joint constraints in 2D physics.
- Properties
- ----------
- +---------------------------------+--------------------------------------------------------------------+
- | :ref:`float<class_float>` | :ref:`bias<class_Joint2D_property_bias>` |
- +---------------------------------+--------------------------------------------------------------------+
- | :ref:`bool<class_bool>` | :ref:`disable_collision<class_Joint2D_property_disable_collision>` |
- +---------------------------------+--------------------------------------------------------------------+
- | :ref:`NodePath<class_NodePath>` | :ref:`node_a<class_Joint2D_property_node_a>` |
- +---------------------------------+--------------------------------------------------------------------+
- | :ref:`NodePath<class_NodePath>` | :ref:`node_b<class_Joint2D_property_node_b>` |
- +---------------------------------+--------------------------------------------------------------------+
- Description
- -----------
- Base node for all joint constraints in 2D physics. Joints take 2 bodies and apply a custom constraint.
- Property Descriptions
- ---------------------
- .. _class_Joint2D_property_bias:
- - :ref:`float<class_float>` **bias**
- +----------+-----------------+
- | *Setter* | set_bias(value) |
- +----------+-----------------+
- | *Getter* | get_bias() |
- +----------+-----------------+
- When :ref:`node_a<class_Joint2D_property_node_a>` and :ref:`node_b<class_Joint2D_property_node_b>` move in different directions the ``bias`` controls how fast the joint pulls them back to their original position. The lower the ``bias`` the more the two bodies can pull on the joint. Default value: ``0``
- ----
- .. _class_Joint2D_property_disable_collision:
- - :ref:`bool<class_bool>` **disable_collision**
- +----------+-----------------------------------------+
- | *Setter* | set_exclude_nodes_from_collision(value) |
- +----------+-----------------------------------------+
- | *Getter* | get_exclude_nodes_from_collision() |
- +----------+-----------------------------------------+
- If ``true``, :ref:`node_a<class_Joint2D_property_node_a>` and :ref:`node_b<class_Joint2D_property_node_b>` can collide. Default value: ``false``.
- ----
- .. _class_Joint2D_property_node_a:
- - :ref:`NodePath<class_NodePath>` **node_a**
- +----------+-------------------+
- | *Setter* | set_node_a(value) |
- +----------+-------------------+
- | *Getter* | get_node_a() |
- +----------+-------------------+
- The first body attached to the joint. Must derive from :ref:`PhysicsBody2D<class_PhysicsBody2D>`.
- ----
- .. _class_Joint2D_property_node_b:
- - :ref:`NodePath<class_NodePath>` **node_b**
- +----------+-------------------+
- | *Setter* | set_node_b(value) |
- +----------+-------------------+
- | *Getter* | get_node_b() |
- +----------+-------------------+
- The second body attached to the joint. Must derive from :ref:`PhysicsBody2D<class_PhysicsBody2D>`.
|