class_light2d.rst 16 KB

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  1. :github_url: hide
  2. .. Generated automatically by doc/tools/makerst.py in Godot's source tree.
  3. .. DO NOT EDIT THIS FILE, but the Light2D.xml source instead.
  4. .. The source is found in doc/classes or modules/<name>/doc_classes.
  5. .. _class_Light2D:
  6. Light2D
  7. =======
  8. **Inherits:** :ref:`Node2D<class_Node2D>` **<** :ref:`CanvasItem<class_CanvasItem>` **<** :ref:`Node<class_Node>` **<** :ref:`Object<class_Object>`
  9. **Category:** Core
  10. Brief Description
  11. -----------------
  12. Casts light in a 2D environment.
  13. Properties
  14. ----------
  15. +------------------------------------------------+------------------------------------------------------------------------------+
  16. | :ref:`Color<class_Color>` | :ref:`color<class_Light2D_property_color>` |
  17. +------------------------------------------------+------------------------------------------------------------------------------+
  18. | :ref:`bool<class_bool>` | :ref:`editor_only<class_Light2D_property_editor_only>` |
  19. +------------------------------------------------+------------------------------------------------------------------------------+
  20. | :ref:`bool<class_bool>` | :ref:`enabled<class_Light2D_property_enabled>` |
  21. +------------------------------------------------+------------------------------------------------------------------------------+
  22. | :ref:`float<class_float>` | :ref:`energy<class_Light2D_property_energy>` |
  23. +------------------------------------------------+------------------------------------------------------------------------------+
  24. | :ref:`Mode<enum_Light2D_Mode>` | :ref:`mode<class_Light2D_property_mode>` |
  25. +------------------------------------------------+------------------------------------------------------------------------------+
  26. | :ref:`Vector2<class_Vector2>` | :ref:`offset<class_Light2D_property_offset>` |
  27. +------------------------------------------------+------------------------------------------------------------------------------+
  28. | :ref:`float<class_float>` | :ref:`range_height<class_Light2D_property_range_height>` |
  29. +------------------------------------------------+------------------------------------------------------------------------------+
  30. | :ref:`int<class_int>` | :ref:`range_item_cull_mask<class_Light2D_property_range_item_cull_mask>` |
  31. +------------------------------------------------+------------------------------------------------------------------------------+
  32. | :ref:`int<class_int>` | :ref:`range_layer_max<class_Light2D_property_range_layer_max>` |
  33. +------------------------------------------------+------------------------------------------------------------------------------+
  34. | :ref:`int<class_int>` | :ref:`range_layer_min<class_Light2D_property_range_layer_min>` |
  35. +------------------------------------------------+------------------------------------------------------------------------------+
  36. | :ref:`int<class_int>` | :ref:`range_z_max<class_Light2D_property_range_z_max>` |
  37. +------------------------------------------------+------------------------------------------------------------------------------+
  38. | :ref:`int<class_int>` | :ref:`range_z_min<class_Light2D_property_range_z_min>` |
  39. +------------------------------------------------+------------------------------------------------------------------------------+
  40. | :ref:`int<class_int>` | :ref:`shadow_buffer_size<class_Light2D_property_shadow_buffer_size>` |
  41. +------------------------------------------------+------------------------------------------------------------------------------+
  42. | :ref:`Color<class_Color>` | :ref:`shadow_color<class_Light2D_property_shadow_color>` |
  43. +------------------------------------------------+------------------------------------------------------------------------------+
  44. | :ref:`bool<class_bool>` | :ref:`shadow_enabled<class_Light2D_property_shadow_enabled>` |
  45. +------------------------------------------------+------------------------------------------------------------------------------+
  46. | :ref:`ShadowFilter<enum_Light2D_ShadowFilter>` | :ref:`shadow_filter<class_Light2D_property_shadow_filter>` |
  47. +------------------------------------------------+------------------------------------------------------------------------------+
  48. | :ref:`float<class_float>` | :ref:`shadow_filter_smooth<class_Light2D_property_shadow_filter_smooth>` |
  49. +------------------------------------------------+------------------------------------------------------------------------------+
  50. | :ref:`float<class_float>` | :ref:`shadow_gradient_length<class_Light2D_property_shadow_gradient_length>` |
  51. +------------------------------------------------+------------------------------------------------------------------------------+
  52. | :ref:`int<class_int>` | :ref:`shadow_item_cull_mask<class_Light2D_property_shadow_item_cull_mask>` |
  53. +------------------------------------------------+------------------------------------------------------------------------------+
  54. | :ref:`Texture<class_Texture>` | :ref:`texture<class_Light2D_property_texture>` |
  55. +------------------------------------------------+------------------------------------------------------------------------------+
  56. | :ref:`float<class_float>` | :ref:`texture_scale<class_Light2D_property_texture_scale>` |
  57. +------------------------------------------------+------------------------------------------------------------------------------+
  58. Enumerations
  59. ------------
  60. .. _enum_Light2D_Mode:
  61. .. _class_Light2D_constant_MODE_ADD:
  62. .. _class_Light2D_constant_MODE_SUB:
  63. .. _class_Light2D_constant_MODE_MIX:
  64. .. _class_Light2D_constant_MODE_MASK:
  65. enum **Mode**:
  66. - **MODE_ADD** = **0** --- Adds the value of pixels corresponding to the Light2D to the values of pixels under it. This is the common behavior of a light.
  67. - **MODE_SUB** = **1** --- Subtracts the value of pixels corresponding to the Light2D to the values of pixels under it, resulting in inversed light effect.
  68. - **MODE_MIX** = **2** --- Mix the value of pixels corresponding to the Light2D to the values of pixels under it by linear interpolation.
  69. - **MODE_MASK** = **3** --- The light texture of the Light2D is used as a mask, hiding or revealing parts of the screen underneath depending on the value of each pixel of the light (mask) texture.
  70. ----
  71. .. _enum_Light2D_ShadowFilter:
  72. .. _class_Light2D_constant_SHADOW_FILTER_NONE:
  73. .. _class_Light2D_constant_SHADOW_FILTER_PCF3:
  74. .. _class_Light2D_constant_SHADOW_FILTER_PCF5:
  75. .. _class_Light2D_constant_SHADOW_FILTER_PCF7:
  76. .. _class_Light2D_constant_SHADOW_FILTER_PCF9:
  77. .. _class_Light2D_constant_SHADOW_FILTER_PCF13:
  78. enum **ShadowFilter**:
  79. - **SHADOW_FILTER_NONE** = **0** --- No filter applies to the shadow map. See :ref:`shadow_filter<class_Light2D_property_shadow_filter>`.
  80. - **SHADOW_FILTER_PCF3** = **1** --- Percentage closer filtering (3 samples) applies to the shadow map. See :ref:`shadow_filter<class_Light2D_property_shadow_filter>`.
  81. - **SHADOW_FILTER_PCF5** = **2** --- Percentage closer filtering (5 samples) applies to the shadow map. See :ref:`shadow_filter<class_Light2D_property_shadow_filter>`.
  82. - **SHADOW_FILTER_PCF7** = **3** --- Percentage closer filtering (7 samples) applies to the shadow map. See :ref:`shadow_filter<class_Light2D_property_shadow_filter>`.
  83. - **SHADOW_FILTER_PCF9** = **4** --- Percentage closer filtering (9 samples) applies to the shadow map. See :ref:`shadow_filter<class_Light2D_property_shadow_filter>`.
  84. - **SHADOW_FILTER_PCF13** = **5** --- Percentage closer filtering (13 samples) applies to the shadow map. See :ref:`shadow_filter<class_Light2D_property_shadow_filter>`.
  85. Description
  86. -----------
  87. Casts light in a 2D environment. Light is defined by a (usually grayscale) texture, a color, an energy value, a mode (see constants), and various other parameters (range and shadows-related). Note that Light2D can be used as a mask.
  88. Tutorials
  89. ---------
  90. - :doc:`../tutorials/2d/2d_lights_and_shadows`
  91. Property Descriptions
  92. ---------------------
  93. .. _class_Light2D_property_color:
  94. - :ref:`Color<class_Color>` **color**
  95. +----------+------------------+
  96. | *Setter* | set_color(value) |
  97. +----------+------------------+
  98. | *Getter* | get_color() |
  99. +----------+------------------+
  100. The Light2D's :ref:`Color<class_Color>`.
  101. ----
  102. .. _class_Light2D_property_editor_only:
  103. - :ref:`bool<class_bool>` **editor_only**
  104. +----------+------------------------+
  105. | *Setter* | set_editor_only(value) |
  106. +----------+------------------------+
  107. | *Getter* | is_editor_only() |
  108. +----------+------------------------+
  109. If ``true``, Light2D will only appear when editing the scene. Default value: ``false``.
  110. ----
  111. .. _class_Light2D_property_enabled:
  112. - :ref:`bool<class_bool>` **enabled**
  113. +----------+--------------------+
  114. | *Setter* | set_enabled(value) |
  115. +----------+--------------------+
  116. | *Getter* | is_enabled() |
  117. +----------+--------------------+
  118. If ``true``, Light2D will emit light. Default value: ``true``.
  119. ----
  120. .. _class_Light2D_property_energy:
  121. - :ref:`float<class_float>` **energy**
  122. +----------+-------------------+
  123. | *Setter* | set_energy(value) |
  124. +----------+-------------------+
  125. | *Getter* | get_energy() |
  126. +----------+-------------------+
  127. The Light2D's energy value. The larger the value, the stronger the light.
  128. ----
  129. .. _class_Light2D_property_mode:
  130. - :ref:`Mode<enum_Light2D_Mode>` **mode**
  131. +----------+-----------------+
  132. | *Setter* | set_mode(value) |
  133. +----------+-----------------+
  134. | *Getter* | get_mode() |
  135. +----------+-----------------+
  136. The Light2D's mode. See MODE\_\* constants for values.
  137. ----
  138. .. _class_Light2D_property_offset:
  139. - :ref:`Vector2<class_Vector2>` **offset**
  140. +----------+---------------------------+
  141. | *Setter* | set_texture_offset(value) |
  142. +----------+---------------------------+
  143. | *Getter* | get_texture_offset() |
  144. +----------+---------------------------+
  145. The offset of the Light2D's ``texture``.
  146. ----
  147. .. _class_Light2D_property_range_height:
  148. - :ref:`float<class_float>` **range_height**
  149. +----------+-------------------+
  150. | *Setter* | set_height(value) |
  151. +----------+-------------------+
  152. | *Getter* | get_height() |
  153. +----------+-------------------+
  154. The height of the Light2D. Used with 2D normal mapping.
  155. ----
  156. .. _class_Light2D_property_range_item_cull_mask:
  157. - :ref:`int<class_int>` **range_item_cull_mask**
  158. +----------+---------------------------+
  159. | *Setter* | set_item_cull_mask(value) |
  160. +----------+---------------------------+
  161. | *Getter* | get_item_cull_mask() |
  162. +----------+---------------------------+
  163. The layer mask. Only objects with a matching mask will be affected by the Light2D.
  164. ----
  165. .. _class_Light2D_property_range_layer_max:
  166. - :ref:`int<class_int>` **range_layer_max**
  167. +----------+----------------------------+
  168. | *Setter* | set_layer_range_max(value) |
  169. +----------+----------------------------+
  170. | *Getter* | get_layer_range_max() |
  171. +----------+----------------------------+
  172. Maximum layer value of objects that are affected by the Light2D. Default value: ``0``.
  173. ----
  174. .. _class_Light2D_property_range_layer_min:
  175. - :ref:`int<class_int>` **range_layer_min**
  176. +----------+----------------------------+
  177. | *Setter* | set_layer_range_min(value) |
  178. +----------+----------------------------+
  179. | *Getter* | get_layer_range_min() |
  180. +----------+----------------------------+
  181. Minimum layer value of objects that are affected by the Light2D. Default value: ``0``.
  182. ----
  183. .. _class_Light2D_property_range_z_max:
  184. - :ref:`int<class_int>` **range_z_max**
  185. +----------+------------------------+
  186. | *Setter* | set_z_range_max(value) |
  187. +----------+------------------------+
  188. | *Getter* | get_z_range_max() |
  189. +----------+------------------------+
  190. Maximum ``z`` value of objects that are affected by the Light2D. Default value: ``1024``.
  191. ----
  192. .. _class_Light2D_property_range_z_min:
  193. - :ref:`int<class_int>` **range_z_min**
  194. +----------+------------------------+
  195. | *Setter* | set_z_range_min(value) |
  196. +----------+------------------------+
  197. | *Getter* | get_z_range_min() |
  198. +----------+------------------------+
  199. Minimum ``z`` value of objects that are affected by the Light2D. Default value: ``-1024``.
  200. ----
  201. .. _class_Light2D_property_shadow_buffer_size:
  202. - :ref:`int<class_int>` **shadow_buffer_size**
  203. +----------+-------------------------------+
  204. | *Setter* | set_shadow_buffer_size(value) |
  205. +----------+-------------------------------+
  206. | *Getter* | get_shadow_buffer_size() |
  207. +----------+-------------------------------+
  208. Shadow buffer size. Default value: ``2048``.
  209. ----
  210. .. _class_Light2D_property_shadow_color:
  211. - :ref:`Color<class_Color>` **shadow_color**
  212. +----------+-------------------------+
  213. | *Setter* | set_shadow_color(value) |
  214. +----------+-------------------------+
  215. | *Getter* | get_shadow_color() |
  216. +----------+-------------------------+
  217. :ref:`Color<class_Color>` of shadows cast by the Light2D.
  218. ----
  219. .. _class_Light2D_property_shadow_enabled:
  220. - :ref:`bool<class_bool>` **shadow_enabled**
  221. +----------+---------------------------+
  222. | *Setter* | set_shadow_enabled(value) |
  223. +----------+---------------------------+
  224. | *Getter* | is_shadow_enabled() |
  225. +----------+---------------------------+
  226. If ``true``, the Light2D will cast shadows. Default value: ``false``.
  227. ----
  228. .. _class_Light2D_property_shadow_filter:
  229. - :ref:`ShadowFilter<enum_Light2D_ShadowFilter>` **shadow_filter**
  230. +----------+--------------------------+
  231. | *Setter* | set_shadow_filter(value) |
  232. +----------+--------------------------+
  233. | *Getter* | get_shadow_filter() |
  234. +----------+--------------------------+
  235. Shadow filter type. Use :ref:`ShadowFilter<enum_Light2D_ShadowFilter>` constants as values. Default value: ``SHADOW_FILTER_NONE``.
  236. ----
  237. .. _class_Light2D_property_shadow_filter_smooth:
  238. - :ref:`float<class_float>` **shadow_filter_smooth**
  239. +----------+--------------------------+
  240. | *Setter* | set_shadow_smooth(value) |
  241. +----------+--------------------------+
  242. | *Getter* | get_shadow_smooth() |
  243. +----------+--------------------------+
  244. Smoothing value for shadows.
  245. ----
  246. .. _class_Light2D_property_shadow_gradient_length:
  247. - :ref:`float<class_float>` **shadow_gradient_length**
  248. +----------+-----------------------------------+
  249. | *Setter* | set_shadow_gradient_length(value) |
  250. +----------+-----------------------------------+
  251. | *Getter* | get_shadow_gradient_length() |
  252. +----------+-----------------------------------+
  253. Smooth shadow gradient length.
  254. ----
  255. .. _class_Light2D_property_shadow_item_cull_mask:
  256. - :ref:`int<class_int>` **shadow_item_cull_mask**
  257. +----------+----------------------------------+
  258. | *Setter* | set_item_shadow_cull_mask(value) |
  259. +----------+----------------------------------+
  260. | *Getter* | get_item_shadow_cull_mask() |
  261. +----------+----------------------------------+
  262. The shadow mask. Used with :ref:`LightOccluder2D<class_LightOccluder2D>` to cast shadows. Only occluders with a matching shadow mask will cast shadows.
  263. ----
  264. .. _class_Light2D_property_texture:
  265. - :ref:`Texture<class_Texture>` **texture**
  266. +----------+--------------------+
  267. | *Setter* | set_texture(value) |
  268. +----------+--------------------+
  269. | *Getter* | get_texture() |
  270. +----------+--------------------+
  271. :ref:`Texture<class_Texture>` used for the Light2D's appearance.
  272. ----
  273. .. _class_Light2D_property_texture_scale:
  274. - :ref:`float<class_float>` **texture_scale**
  275. +----------+--------------------------+
  276. | *Setter* | set_texture_scale(value) |
  277. +----------+--------------------------+
  278. | *Getter* | get_texture_scale() |
  279. +----------+--------------------------+
  280. The ``texture``'s scale factor.