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- :github_url: hide
- .. Generated automatically by doc/tools/makerst.py in Godot's source tree.
- .. DO NOT EDIT THIS FILE, but the OccluderPolygon2D.xml source instead.
- .. The source is found in doc/classes or modules/<name>/doc_classes.
- .. _class_OccluderPolygon2D:
- OccluderPolygon2D
- =================
- **Inherits:** :ref:`Resource<class_Resource>` **<** :ref:`Reference<class_Reference>` **<** :ref:`Object<class_Object>`
- **Category:** Core
- Brief Description
- -----------------
- Defines a 2D polygon for LightOccluder2D.
- Properties
- ----------
- +--------------------------------------------------+--------------------------------------------------------------+
- | :ref:`bool<class_bool>` | :ref:`closed<class_OccluderPolygon2D_property_closed>` |
- +--------------------------------------------------+--------------------------------------------------------------+
- | :ref:`CullMode<enum_OccluderPolygon2D_CullMode>` | :ref:`cull_mode<class_OccluderPolygon2D_property_cull_mode>` |
- +--------------------------------------------------+--------------------------------------------------------------+
- | :ref:`PoolVector2Array<class_PoolVector2Array>` | :ref:`polygon<class_OccluderPolygon2D_property_polygon>` |
- +--------------------------------------------------+--------------------------------------------------------------+
- Enumerations
- ------------
- .. _enum_OccluderPolygon2D_CullMode:
- .. _class_OccluderPolygon2D_constant_CULL_DISABLED:
- .. _class_OccluderPolygon2D_constant_CULL_CLOCKWISE:
- .. _class_OccluderPolygon2D_constant_CULL_COUNTER_CLOCKWISE:
- enum **CullMode**:
- - **CULL_DISABLED** = **0** --- Culling mode for the occlusion. Disabled means no culling. See :ref:`cull_mode<class_OccluderPolygon2D_property_cull_mode>`.
- - **CULL_CLOCKWISE** = **1** --- Culling mode for the occlusion. Sets the culling to be in clockwise direction. See :ref:`cull_mode<class_OccluderPolygon2D_property_cull_mode>`.
- - **CULL_COUNTER_CLOCKWISE** = **2** --- Culling mode for the occlusion. Sets the culling to be in counter clockwise direction. See :ref:`cull_mode<class_OccluderPolygon2D_property_cull_mode>`.
- Description
- -----------
- Editor facility that helps you draw a 2D polygon used as resource for :ref:`LightOccluder2D<class_LightOccluder2D>`.
- Property Descriptions
- ---------------------
- .. _class_OccluderPolygon2D_property_closed:
- - :ref:`bool<class_bool>` **closed**
- +----------+-------------------+
- | *Setter* | set_closed(value) |
- +----------+-------------------+
- | *Getter* | is_closed() |
- +----------+-------------------+
- If ``true``, closes the polygon. A closed OccluderPolygon2D occludes the light coming from any direction. An opened OccluderPolygon2D occludes the light only at its outline's direction. Default value: ``true``.
- ----
- .. _class_OccluderPolygon2D_property_cull_mode:
- - :ref:`CullMode<enum_OccluderPolygon2D_CullMode>` **cull_mode**
- +----------+----------------------+
- | *Setter* | set_cull_mode(value) |
- +----------+----------------------+
- | *Getter* | get_cull_mode() |
- +----------+----------------------+
- Set the direction of the occlusion culling or disable it. Default value: :ref:`CULL_DISABLED<class_OccluderPolygon2D_constant_CULL_DISABLED>`.
- ----
- .. _class_OccluderPolygon2D_property_polygon:
- - :ref:`PoolVector2Array<class_PoolVector2Array>` **polygon**
- +----------+--------------------+
- | *Setter* | set_polygon(value) |
- +----------+--------------------+
- | *Getter* | get_polygon() |
- +----------+--------------------+
- A :ref:`Vector2<class_Vector2>` array with the index for polygon's vertices positions. Note that the returned value is a copy of the underlying array, rather than a reference.
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