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- :github_url: hide
- .. Generated automatically by doc/tools/makerst.py in Godot's source tree.
- .. DO NOT EDIT THIS FILE, but the PackedScene.xml source instead.
- .. The source is found in doc/classes or modules/<name>/doc_classes.
- .. _class_PackedScene:
- PackedScene
- ===========
- **Inherits:** :ref:`Resource<class_Resource>` **<** :ref:`Reference<class_Reference>` **<** :ref:`Object<class_Object>`
- **Category:** Core
- Brief Description
- -----------------
- An abstraction of a serialized scene.
- Properties
- ----------
- +-------------------------------------+------------------------------------------------------+
- | :ref:`Dictionary<class_Dictionary>` | :ref:`_bundled<class_PackedScene_property__bundled>` |
- +-------------------------------------+------------------------------------------------------+
- Methods
- -------
- +---------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`bool<class_bool>` | :ref:`can_instance<class_PackedScene_method_can_instance>` **(** **)** const |
- +---------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`SceneState<class_SceneState>` | :ref:`get_state<class_PackedScene_method_get_state>` **(** **)** |
- +---------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`Node<class_Node>` | :ref:`instance<class_PackedScene_method_instance>` **(** :ref:`GenEditState<enum_PackedScene_GenEditState>` edit_state=0 **)** const |
- +---------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`Error<enum_@GlobalScope_Error>` | :ref:`pack<class_PackedScene_method_pack>` **(** :ref:`Node<class_Node>` path **)** |
- +---------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------+
- Enumerations
- ------------
- .. _enum_PackedScene_GenEditState:
- .. _class_PackedScene_constant_GEN_EDIT_STATE_DISABLED:
- .. _class_PackedScene_constant_GEN_EDIT_STATE_INSTANCE:
- .. _class_PackedScene_constant_GEN_EDIT_STATE_MAIN:
- enum **GenEditState**:
- - **GEN_EDIT_STATE_DISABLED** = **0** --- If passed to :ref:`instance<class_PackedScene_method_instance>`, blocks edits to the scene state.
- - **GEN_EDIT_STATE_INSTANCE** = **1** --- If passed to :ref:`instance<class_PackedScene_method_instance>`, provides local scene resources to the local scene. Requires tools compiled.
- - **GEN_EDIT_STATE_MAIN** = **2** --- If passed to :ref:`instance<class_PackedScene_method_instance>`, provides local scene resources to the local scene. Only the main scene should receive the main edit state. Requires tools compiled.
- Description
- -----------
- A simplified interface to a scene file. Provides access to operations and checks that can be performed on the scene resource itself.
- Can be used to save a node to a file. When saving, the node as well as all the node it owns get saved (see ``owner`` property on :ref:`Node<class_Node>`). Note that the node doesn't need to own itself.
- Example of saving a node with different owners: The following example creates 3 objects: ``Node2D`` (``node``), ``RigidBody2D`` (``rigid``) and ``CollisionObject2D`` (``collision``). ``collision`` is a child of ``rigid`` which is a child of ``node``. Only ``rigid`` is owned by ``node`` and ``pack`` will therefore only save those two nodes, but not ``collision``.
- ::
- # create the objects
- var node = Node2D.new()
- var rigid = RigidBody2D.new()
- var collision = CollisionShape2D.new()
-
- # create the object hierarchy
- rigid.add_child(collision)
- node.add_child(rigid)
-
- # change owner of rigid, but not of collision
- rigid.owner = node
-
- var scene = PackedScene.new()
- # only node and rigid are now packed
- var result = scene.pack(node)
- if result == OK:
- ResourceSaver.save("res://path/name.scn", scene) # or user://...
- Property Descriptions
- ---------------------
- .. _class_PackedScene_property__bundled:
- - :ref:`Dictionary<class_Dictionary>` **_bundled**
- A dictionary representation of the scene contents.
- Available keys include "rnames" and "variants" for resources, "node_count", "nodes", "node_paths" for nodes, "editable_instances" for base scene children overrides, "conn_count" and "conns" for signal connections, and "version" for the format style of the PackedScene.
- Method Descriptions
- -------------------
- .. _class_PackedScene_method_can_instance:
- - :ref:`bool<class_bool>` **can_instance** **(** **)** const
- Returns ``true`` if the scene file has nodes.
- ----
- .. _class_PackedScene_method_get_state:
- - :ref:`SceneState<class_SceneState>` **get_state** **(** **)**
- Returns the ``SceneState`` representing the scene file contents.
- ----
- .. _class_PackedScene_method_instance:
- - :ref:`Node<class_Node>` **instance** **(** :ref:`GenEditState<enum_PackedScene_GenEditState>` edit_state=0 **)** const
- Instantiates the scene's node hierarchy. Triggers child scene instantiation(s). Triggers a :ref:`Node.NOTIFICATION_INSTANCED<class_Node_constant_NOTIFICATION_INSTANCED>` notification on the root node.
- ----
- .. _class_PackedScene_method_pack:
- - :ref:`Error<enum_@GlobalScope_Error>` **pack** **(** :ref:`Node<class_Node>` path **)**
- Pack will ignore any sub-nodes not owned by given node. See :ref:`Node.owner<class_Node_property_owner>`.
|