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- :github_url: hide
- .. Generated automatically by doc/tools/makerst.py in Godot's source tree.
- .. DO NOT EDIT THIS FILE, but the PanoramaSky.xml source instead.
- .. The source is found in doc/classes or modules/<name>/doc_classes.
- .. _class_PanoramaSky:
- PanoramaSky
- ===========
- **Inherits:** :ref:`Sky<class_Sky>` **<** :ref:`Resource<class_Resource>` **<** :ref:`Reference<class_Reference>` **<** :ref:`Object<class_Object>`
- **Category:** Core
- Brief Description
- -----------------
- A type of :ref:`Sky<class_Sky>` used to draw a background texture.
- Properties
- ----------
- +-------------------------------+------------------------------------------------------+
- | :ref:`Texture<class_Texture>` | :ref:`panorama<class_PanoramaSky_property_panorama>` |
- +-------------------------------+------------------------------------------------------+
- Description
- -----------
- A resource referenced in an :ref:`Environment<class_Environment>` that is used to draw a background. The Panorama sky functions similar to skyboxes in other engines except it uses a equirectangular sky map instead of a cube map.
- Property Descriptions
- ---------------------
- .. _class_PanoramaSky_property_panorama:
- - :ref:`Texture<class_Texture>` **panorama**
- +----------+---------------------+
- | *Setter* | set_panorama(value) |
- +----------+---------------------+
- | *Getter* | get_panorama() |
- +----------+---------------------+
- :ref:`Texture<class_Texture>` to be applied to the PanoramaSky.
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