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- :github_url: hide
- .. Generated automatically by doc/tools/makerst.py in Godot's source tree.
- .. DO NOT EDIT THIS FILE, but the ParallaxBackground.xml source instead.
- .. The source is found in doc/classes or modules/<name>/doc_classes.
- .. _class_ParallaxBackground:
- ParallaxBackground
- ==================
- **Inherits:** :ref:`CanvasLayer<class_CanvasLayer>` **<** :ref:`Node<class_Node>` **<** :ref:`Object<class_Object>`
- **Category:** Core
- Brief Description
- -----------------
- A node used to create a parallax scrolling background.
- Properties
- ----------
- +-------------------------------+-----------------------------------------------------------------------------------------------+
- | :ref:`Vector2<class_Vector2>` | :ref:`scroll_base_offset<class_ParallaxBackground_property_scroll_base_offset>` |
- +-------------------------------+-----------------------------------------------------------------------------------------------+
- | :ref:`Vector2<class_Vector2>` | :ref:`scroll_base_scale<class_ParallaxBackground_property_scroll_base_scale>` |
- +-------------------------------+-----------------------------------------------------------------------------------------------+
- | :ref:`bool<class_bool>` | :ref:`scroll_ignore_camera_zoom<class_ParallaxBackground_property_scroll_ignore_camera_zoom>` |
- +-------------------------------+-----------------------------------------------------------------------------------------------+
- | :ref:`Vector2<class_Vector2>` | :ref:`scroll_limit_begin<class_ParallaxBackground_property_scroll_limit_begin>` |
- +-------------------------------+-----------------------------------------------------------------------------------------------+
- | :ref:`Vector2<class_Vector2>` | :ref:`scroll_limit_end<class_ParallaxBackground_property_scroll_limit_end>` |
- +-------------------------------+-----------------------------------------------------------------------------------------------+
- | :ref:`Vector2<class_Vector2>` | :ref:`scroll_offset<class_ParallaxBackground_property_scroll_offset>` |
- +-------------------------------+-----------------------------------------------------------------------------------------------+
- Description
- -----------
- A ParallaxBackground uses one or more :ref:`ParallaxLayer<class_ParallaxLayer>` child nodes to create a parallax effect. Each :ref:`ParallaxLayer<class_ParallaxLayer>` can move at a different speed using :ref:`ParallaxLayer.motion_offset<class_ParallaxLayer_property_motion_offset>`. This creates an illusion of depth in a 2D game. If not used with a :ref:`Camera2D<class_Camera2D>`, you must manually calculate the :ref:`scroll_offset<class_ParallaxBackground_property_scroll_offset>`.
- Property Descriptions
- ---------------------
- .. _class_ParallaxBackground_property_scroll_base_offset:
- - :ref:`Vector2<class_Vector2>` **scroll_base_offset**
- +----------+-------------------------------+
- | *Setter* | set_scroll_base_offset(value) |
- +----------+-------------------------------+
- | *Getter* | get_scroll_base_offset() |
- +----------+-------------------------------+
- Base position offset of all :ref:`ParallaxLayer<class_ParallaxLayer>` children.
- ----
- .. _class_ParallaxBackground_property_scroll_base_scale:
- - :ref:`Vector2<class_Vector2>` **scroll_base_scale**
- +----------+------------------------------+
- | *Setter* | set_scroll_base_scale(value) |
- +----------+------------------------------+
- | *Getter* | get_scroll_base_scale() |
- +----------+------------------------------+
- Base motion scale of all :ref:`ParallaxLayer<class_ParallaxLayer>` children.
- ----
- .. _class_ParallaxBackground_property_scroll_ignore_camera_zoom:
- - :ref:`bool<class_bool>` **scroll_ignore_camera_zoom**
- +----------+-------------------------------+
- | *Setter* | set_ignore_camera_zoom(value) |
- +----------+-------------------------------+
- | *Getter* | is_ignore_camera_zoom() |
- +----------+-------------------------------+
- If ``true``, elements in :ref:`ParallaxLayer<class_ParallaxLayer>` child aren't affected by the zoom level of the camera.
- ----
- .. _class_ParallaxBackground_property_scroll_limit_begin:
- - :ref:`Vector2<class_Vector2>` **scroll_limit_begin**
- +----------+------------------------+
- | *Setter* | set_limit_begin(value) |
- +----------+------------------------+
- | *Getter* | get_limit_begin() |
- +----------+------------------------+
- Top left limits for scrolling to begin. If the camera is outside of this limit the background will stop scrolling. Must be lower than :ref:`scroll_limit_end<class_ParallaxBackground_property_scroll_limit_end>` to work.
- ----
- .. _class_ParallaxBackground_property_scroll_limit_end:
- - :ref:`Vector2<class_Vector2>` **scroll_limit_end**
- +----------+----------------------+
- | *Setter* | set_limit_end(value) |
- +----------+----------------------+
- | *Getter* | get_limit_end() |
- +----------+----------------------+
- Right bottom limits for scrolling to end. If the camera is outside of this limit the background will stop scrolling. Must be higher than :ref:`scroll_limit_begin<class_ParallaxBackground_property_scroll_limit_begin>` to work.
- ----
- .. _class_ParallaxBackground_property_scroll_offset:
- - :ref:`Vector2<class_Vector2>` **scroll_offset**
- +----------+--------------------------+
- | *Setter* | set_scroll_offset(value) |
- +----------+--------------------------+
- | *Getter* | get_scroll_offset() |
- +----------+--------------------------+
- The ParallaxBackground's scroll value. Calculated automatically when using a :ref:`Camera2D<class_Camera2D>`, but can be used to manually manage scrolling when no camera is present.
|