class_polygon2d.rst 16 KB

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  1. :github_url: hide
  2. .. Generated automatically by doc/tools/makerst.py in Godot's source tree.
  3. .. DO NOT EDIT THIS FILE, but the Polygon2D.xml source instead.
  4. .. The source is found in doc/classes or modules/<name>/doc_classes.
  5. .. _class_Polygon2D:
  6. Polygon2D
  7. =========
  8. **Inherits:** :ref:`Node2D<class_Node2D>` **<** :ref:`CanvasItem<class_CanvasItem>` **<** :ref:`Node<class_Node>` **<** :ref:`Object<class_Object>`
  9. **Category:** Core
  10. Brief Description
  11. -----------------
  12. A 2D polygon.
  13. Properties
  14. ----------
  15. +-------------------------------------------------+------------------------------------------------------------------------------------+
  16. | :ref:`bool<class_bool>` | :ref:`antialiased<class_Polygon2D_property_antialiased>` |
  17. +-------------------------------------------------+------------------------------------------------------------------------------------+
  18. | :ref:`Array<class_Array>` | :ref:`bones<class_Polygon2D_property_bones>` |
  19. +-------------------------------------------------+------------------------------------------------------------------------------------+
  20. | :ref:`Color<class_Color>` | :ref:`color<class_Polygon2D_property_color>` |
  21. +-------------------------------------------------+------------------------------------------------------------------------------------+
  22. | :ref:`int<class_int>` | :ref:`internal_vertex_count<class_Polygon2D_property_internal_vertex_count>` |
  23. +-------------------------------------------------+------------------------------------------------------------------------------------+
  24. | :ref:`float<class_float>` | :ref:`invert_border<class_Polygon2D_property_invert_border>` |
  25. +-------------------------------------------------+------------------------------------------------------------------------------------+
  26. | :ref:`bool<class_bool>` | :ref:`invert_enable<class_Polygon2D_property_invert_enable>` |
  27. +-------------------------------------------------+------------------------------------------------------------------------------------+
  28. | :ref:`Vector2<class_Vector2>` | :ref:`offset<class_Polygon2D_property_offset>` |
  29. +-------------------------------------------------+------------------------------------------------------------------------------------+
  30. | :ref:`PoolVector2Array<class_PoolVector2Array>` | :ref:`polygon<class_Polygon2D_property_polygon>` |
  31. +-------------------------------------------------+------------------------------------------------------------------------------------+
  32. | :ref:`Array<class_Array>` | :ref:`polygons<class_Polygon2D_property_polygons>` |
  33. +-------------------------------------------------+------------------------------------------------------------------------------------+
  34. | :ref:`NodePath<class_NodePath>` | :ref:`skeleton<class_Polygon2D_property_skeleton>` |
  35. +-------------------------------------------------+------------------------------------------------------------------------------------+
  36. | :ref:`Texture<class_Texture>` | :ref:`texture<class_Polygon2D_property_texture>` |
  37. +-------------------------------------------------+------------------------------------------------------------------------------------+
  38. | :ref:`Vector2<class_Vector2>` | :ref:`texture_offset<class_Polygon2D_property_texture_offset>` |
  39. +-------------------------------------------------+------------------------------------------------------------------------------------+
  40. | :ref:`float<class_float>` | :ref:`texture_rotation<class_Polygon2D_property_texture_rotation>` |
  41. +-------------------------------------------------+------------------------------------------------------------------------------------+
  42. | :ref:`float<class_float>` | :ref:`texture_rotation_degrees<class_Polygon2D_property_texture_rotation_degrees>` |
  43. +-------------------------------------------------+------------------------------------------------------------------------------------+
  44. | :ref:`Vector2<class_Vector2>` | :ref:`texture_scale<class_Polygon2D_property_texture_scale>` |
  45. +-------------------------------------------------+------------------------------------------------------------------------------------+
  46. | :ref:`PoolVector2Array<class_PoolVector2Array>` | :ref:`uv<class_Polygon2D_property_uv>` |
  47. +-------------------------------------------------+------------------------------------------------------------------------------------+
  48. | :ref:`PoolColorArray<class_PoolColorArray>` | :ref:`vertex_colors<class_Polygon2D_property_vertex_colors>` |
  49. +-------------------------------------------------+------------------------------------------------------------------------------------+
  50. Methods
  51. -------
  52. +-------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------+
  53. | void | :ref:`add_bone<class_Polygon2D_method_add_bone>` **(** :ref:`NodePath<class_NodePath>` path, :ref:`PoolRealArray<class_PoolRealArray>` weights **)** |
  54. +-------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------+
  55. | void | :ref:`clear_bones<class_Polygon2D_method_clear_bones>` **(** **)** |
  56. +-------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------+
  57. | void | :ref:`erase_bone<class_Polygon2D_method_erase_bone>` **(** :ref:`int<class_int>` index **)** |
  58. +-------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------+
  59. | :ref:`int<class_int>` | :ref:`get_bone_count<class_Polygon2D_method_get_bone_count>` **(** **)** const |
  60. +-------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------+
  61. | :ref:`NodePath<class_NodePath>` | :ref:`get_bone_path<class_Polygon2D_method_get_bone_path>` **(** :ref:`int<class_int>` index **)** const |
  62. +-------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------+
  63. | :ref:`PoolRealArray<class_PoolRealArray>` | :ref:`get_bone_weights<class_Polygon2D_method_get_bone_weights>` **(** :ref:`int<class_int>` index **)** const |
  64. +-------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------+
  65. | void | :ref:`set_bone_path<class_Polygon2D_method_set_bone_path>` **(** :ref:`int<class_int>` index, :ref:`NodePath<class_NodePath>` path **)** |
  66. +-------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------+
  67. | void | :ref:`set_bone_weights<class_Polygon2D_method_set_bone_weights>` **(** :ref:`int<class_int>` index, :ref:`PoolRealArray<class_PoolRealArray>` weights **)** |
  68. +-------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------+
  69. Description
  70. -----------
  71. A Polygon2D is defined by a set of points. Each point is connected to the next, with the final point being connected to the first, resulting in a closed polygon. Polygon2Ds can be filled with color (solid or gradient) or filled with a given texture.
  72. Property Descriptions
  73. ---------------------
  74. .. _class_Polygon2D_property_antialiased:
  75. - :ref:`bool<class_bool>` **antialiased**
  76. +----------+------------------------+
  77. | *Setter* | set_antialiased(value) |
  78. +----------+------------------------+
  79. | *Getter* | get_antialiased() |
  80. +----------+------------------------+
  81. If ``true``, polygon edges will be anti-aliased. Default value: ``false``.
  82. ----
  83. .. _class_Polygon2D_property_bones:
  84. - :ref:`Array<class_Array>` **bones**
  85. ----
  86. .. _class_Polygon2D_property_color:
  87. - :ref:`Color<class_Color>` **color**
  88. +----------+------------------+
  89. | *Setter* | set_color(value) |
  90. +----------+------------------+
  91. | *Getter* | get_color() |
  92. +----------+------------------+
  93. The polygon's fill color. If ``texture`` is defined, it will be multiplied by this color. It will also be the default color for vertices not set in ``vertex_colors``.
  94. ----
  95. .. _class_Polygon2D_property_internal_vertex_count:
  96. - :ref:`int<class_int>` **internal_vertex_count**
  97. +----------+----------------------------------+
  98. | *Setter* | set_internal_vertex_count(value) |
  99. +----------+----------------------------------+
  100. | *Getter* | get_internal_vertex_count() |
  101. +----------+----------------------------------+
  102. ----
  103. .. _class_Polygon2D_property_invert_border:
  104. - :ref:`float<class_float>` **invert_border**
  105. +----------+--------------------------+
  106. | *Setter* | set_invert_border(value) |
  107. +----------+--------------------------+
  108. | *Getter* | get_invert_border() |
  109. +----------+--------------------------+
  110. Added padding applied to the bounding box when using ``invert``. Setting this value too small may result in a "Bad Polygon" error. Default value: ``100``.
  111. ----
  112. .. _class_Polygon2D_property_invert_enable:
  113. - :ref:`bool<class_bool>` **invert_enable**
  114. +----------+-------------------+
  115. | *Setter* | set_invert(value) |
  116. +----------+-------------------+
  117. | *Getter* | get_invert() |
  118. +----------+-------------------+
  119. If ``true``, polygon will be inverted, containing the area outside the defined points and extending to the ``invert_border``. Default value: ``false``.
  120. ----
  121. .. _class_Polygon2D_property_offset:
  122. - :ref:`Vector2<class_Vector2>` **offset**
  123. +----------+-------------------+
  124. | *Setter* | set_offset(value) |
  125. +----------+-------------------+
  126. | *Getter* | get_offset() |
  127. +----------+-------------------+
  128. The offset applied to each vertex.
  129. ----
  130. .. _class_Polygon2D_property_polygon:
  131. - :ref:`PoolVector2Array<class_PoolVector2Array>` **polygon**
  132. +----------+--------------------+
  133. | *Setter* | set_polygon(value) |
  134. +----------+--------------------+
  135. | *Getter* | get_polygon() |
  136. +----------+--------------------+
  137. The polygon's list of vertices. The final point will be connected to the first. Note that this returns a copy of the :ref:`PoolVector2Array<class_PoolVector2Array>` rather than a reference.
  138. ----
  139. .. _class_Polygon2D_property_polygons:
  140. - :ref:`Array<class_Array>` **polygons**
  141. +----------+---------------------+
  142. | *Setter* | set_polygons(value) |
  143. +----------+---------------------+
  144. | *Getter* | get_polygons() |
  145. +----------+---------------------+
  146. ----
  147. .. _class_Polygon2D_property_skeleton:
  148. - :ref:`NodePath<class_NodePath>` **skeleton**
  149. +----------+---------------------+
  150. | *Setter* | set_skeleton(value) |
  151. +----------+---------------------+
  152. | *Getter* | get_skeleton() |
  153. +----------+---------------------+
  154. ----
  155. .. _class_Polygon2D_property_texture:
  156. - :ref:`Texture<class_Texture>` **texture**
  157. +----------+--------------------+
  158. | *Setter* | set_texture(value) |
  159. +----------+--------------------+
  160. | *Getter* | get_texture() |
  161. +----------+--------------------+
  162. The polygon's fill texture. Use ``uv`` to set texture coordinates.
  163. ----
  164. .. _class_Polygon2D_property_texture_offset:
  165. - :ref:`Vector2<class_Vector2>` **texture_offset**
  166. +----------+---------------------------+
  167. | *Setter* | set_texture_offset(value) |
  168. +----------+---------------------------+
  169. | *Getter* | get_texture_offset() |
  170. +----------+---------------------------+
  171. Amount to offset the polygon's ``texture``. If ``(0, 0)`` the texture's origin (its top-left corner) will be placed at the polygon's ``position``.
  172. ----
  173. .. _class_Polygon2D_property_texture_rotation:
  174. - :ref:`float<class_float>` **texture_rotation**
  175. +----------+-----------------------------+
  176. | *Setter* | set_texture_rotation(value) |
  177. +----------+-----------------------------+
  178. | *Getter* | get_texture_rotation() |
  179. +----------+-----------------------------+
  180. The texture's rotation in radians.
  181. ----
  182. .. _class_Polygon2D_property_texture_rotation_degrees:
  183. - :ref:`float<class_float>` **texture_rotation_degrees**
  184. +----------+-------------------------------------+
  185. | *Setter* | set_texture_rotation_degrees(value) |
  186. +----------+-------------------------------------+
  187. | *Getter* | get_texture_rotation_degrees() |
  188. +----------+-------------------------------------+
  189. The texture's rotation in degrees.
  190. ----
  191. .. _class_Polygon2D_property_texture_scale:
  192. - :ref:`Vector2<class_Vector2>` **texture_scale**
  193. +----------+--------------------------+
  194. | *Setter* | set_texture_scale(value) |
  195. +----------+--------------------------+
  196. | *Getter* | get_texture_scale() |
  197. +----------+--------------------------+
  198. Amount to multiply the ``uv`` coordinates when using a ``texture``. Larger values make the texture smaller, and vice versa.
  199. ----
  200. .. _class_Polygon2D_property_uv:
  201. - :ref:`PoolVector2Array<class_PoolVector2Array>` **uv**
  202. +----------+---------------+
  203. | *Setter* | set_uv(value) |
  204. +----------+---------------+
  205. | *Getter* | get_uv() |
  206. +----------+---------------+
  207. Texture coordinates for each vertex of the polygon. There should be one ``uv`` per polygon vertex. If there are fewer, undefined vertices will use ``(0, 0)``.
  208. ----
  209. .. _class_Polygon2D_property_vertex_colors:
  210. - :ref:`PoolColorArray<class_PoolColorArray>` **vertex_colors**
  211. +----------+--------------------------+
  212. | *Setter* | set_vertex_colors(value) |
  213. +----------+--------------------------+
  214. | *Getter* | get_vertex_colors() |
  215. +----------+--------------------------+
  216. Color for each vertex. Colors are interpolated between vertices, resulting in smooth gradients. There should be one per polygon vertex. If there are fewer, undefined vertices will use ``color``.
  217. Method Descriptions
  218. -------------------
  219. .. _class_Polygon2D_method_add_bone:
  220. - void **add_bone** **(** :ref:`NodePath<class_NodePath>` path, :ref:`PoolRealArray<class_PoolRealArray>` weights **)**
  221. ----
  222. .. _class_Polygon2D_method_clear_bones:
  223. - void **clear_bones** **(** **)**
  224. ----
  225. .. _class_Polygon2D_method_erase_bone:
  226. - void **erase_bone** **(** :ref:`int<class_int>` index **)**
  227. ----
  228. .. _class_Polygon2D_method_get_bone_count:
  229. - :ref:`int<class_int>` **get_bone_count** **(** **)** const
  230. ----
  231. .. _class_Polygon2D_method_get_bone_path:
  232. - :ref:`NodePath<class_NodePath>` **get_bone_path** **(** :ref:`int<class_int>` index **)** const
  233. ----
  234. .. _class_Polygon2D_method_get_bone_weights:
  235. - :ref:`PoolRealArray<class_PoolRealArray>` **get_bone_weights** **(** :ref:`int<class_int>` index **)** const
  236. ----
  237. .. _class_Polygon2D_method_set_bone_path:
  238. - void **set_bone_path** **(** :ref:`int<class_int>` index, :ref:`NodePath<class_NodePath>` path **)**
  239. ----
  240. .. _class_Polygon2D_method_set_bone_weights:
  241. - void **set_bone_weights** **(** :ref:`int<class_int>` index, :ref:`PoolRealArray<class_PoolRealArray>` weights **)**