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- :github_url: hide
- .. Generated automatically by doc/tools/makerst.py in Godot's source tree.
- .. DO NOT EDIT THIS FILE, but the QuadMesh.xml source instead.
- .. The source is found in doc/classes or modules/<name>/doc_classes.
- .. _class_QuadMesh:
- QuadMesh
- ========
- **Inherits:** :ref:`PrimitiveMesh<class_PrimitiveMesh>` **<** :ref:`Mesh<class_Mesh>` **<** :ref:`Resource<class_Resource>` **<** :ref:`Reference<class_Reference>` **<** :ref:`Object<class_Object>`
- **Category:** Core
- Brief Description
- -----------------
- Class representing a square mesh.
- Properties
- ----------
- +-------------------------------+-------------------------------------------+
- | :ref:`Vector2<class_Vector2>` | :ref:`size<class_QuadMesh_property_size>` |
- +-------------------------------+-------------------------------------------+
- Description
- -----------
- Class representing a square :ref:`PrimitiveMesh<class_PrimitiveMesh>`. This flat mesh does not have a thickness. By default, this mesh is aligned on the X and Y axes; this default rotation is more suited for use with billboarded materials. Unlike :ref:`PlaneMesh<class_PlaneMesh>`, this mesh doesn't provide subdivision options.
- Property Descriptions
- ---------------------
- .. _class_QuadMesh_property_size:
- - :ref:`Vector2<class_Vector2>` **size**
- +----------+-----------------+
- | *Setter* | set_size(value) |
- +----------+-----------------+
- | *Getter* | get_size() |
- +----------+-----------------+
- Size in the X and Y axes. Default is ``Vector2(1, 1)``.
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