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class_skeleton2d.rst 1.9 KB

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  1. :github_url: hide
  2. .. Generated automatically by doc/tools/makerst.py in Godot's source tree.
  3. .. DO NOT EDIT THIS FILE, but the Skeleton2D.xml source instead.
  4. .. The source is found in doc/classes or modules/<name>/doc_classes.
  5. .. _class_Skeleton2D:
  6. Skeleton2D
  7. ==========
  8. **Inherits:** :ref:`Node2D<class_Node2D>` **<** :ref:`CanvasItem<class_CanvasItem>` **<** :ref:`Node<class_Node>` **<** :ref:`Object<class_Object>`
  9. **Category:** Core
  10. Brief Description
  11. -----------------
  12. Methods
  13. -------
  14. +-----------------------------+-----------------------------------------------------------------------------------------+
  15. | :ref:`Bone2D<class_Bone2D>` | :ref:`get_bone<class_Skeleton2D_method_get_bone>` **(** :ref:`int<class_int>` idx **)** |
  16. +-----------------------------+-----------------------------------------------------------------------------------------+
  17. | :ref:`int<class_int>` | :ref:`get_bone_count<class_Skeleton2D_method_get_bone_count>` **(** **)** const |
  18. +-----------------------------+-----------------------------------------------------------------------------------------+
  19. | :ref:`RID<class_RID>` | :ref:`get_skeleton<class_Skeleton2D_method_get_skeleton>` **(** **)** const |
  20. +-----------------------------+-----------------------------------------------------------------------------------------+
  21. Signals
  22. -------
  23. .. _class_Skeleton2D_signal_bone_setup_changed:
  24. - **bone_setup_changed** **(** **)**
  25. Tutorials
  26. ---------
  27. - :doc:`../tutorials/animation/2d_skeletons`
  28. Method Descriptions
  29. -------------------
  30. .. _class_Skeleton2D_method_get_bone:
  31. - :ref:`Bone2D<class_Bone2D>` **get_bone** **(** :ref:`int<class_int>` idx **)**
  32. ----
  33. .. _class_Skeleton2D_method_get_bone_count:
  34. - :ref:`int<class_int>` **get_bone_count** **(** **)** const
  35. ----
  36. .. _class_Skeleton2D_method_get_skeleton:
  37. - :ref:`RID<class_RID>` **get_skeleton** **(** **)** const