class_visualshadernodeuniform.rst 1.6 KB

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  1. :github_url: hide
  2. .. Generated automatically by doc/tools/makerst.py in Godot's source tree.
  3. .. DO NOT EDIT THIS FILE, but the VisualShaderNodeUniform.xml source instead.
  4. .. The source is found in doc/classes or modules/<name>/doc_classes.
  5. .. _class_VisualShaderNodeUniform:
  6. VisualShaderNodeUniform
  7. =======================
  8. **Inherits:** :ref:`VisualShaderNode<class_VisualShaderNode>` **<** :ref:`Resource<class_Resource>` **<** :ref:`Reference<class_Reference>` **<** :ref:`Object<class_Object>`
  9. **Inherited By:** :ref:`VisualShaderNodeColorUniform<class_VisualShaderNodeColorUniform>`, :ref:`VisualShaderNodeScalarUniform<class_VisualShaderNodeScalarUniform>`, :ref:`VisualShaderNodeTextureUniform<class_VisualShaderNodeTextureUniform>`, :ref:`VisualShaderNodeTransformUniform<class_VisualShaderNodeTransformUniform>`, :ref:`VisualShaderNodeVec3Uniform<class_VisualShaderNodeVec3Uniform>`
  10. **Category:** Core
  11. Brief Description
  12. -----------------
  13. Properties
  14. ----------
  15. +-----------------------------+--------------------------------------------------------------------------+
  16. | :ref:`String<class_String>` | :ref:`uniform_name<class_VisualShaderNodeUniform_property_uniform_name>` |
  17. +-----------------------------+--------------------------------------------------------------------------+
  18. Property Descriptions
  19. ---------------------
  20. .. _class_VisualShaderNodeUniform_property_uniform_name:
  21. - :ref:`String<class_String>` **uniform_name**
  22. +----------+-------------------------+
  23. | *Setter* | set_uniform_name(value) |
  24. +----------+-------------------------+
  25. | *Getter* | get_uniform_name() |
  26. +----------+-------------------------+