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- :github_url: hide
- .. Generated automatically by doc/tools/makerst.py in Godot's source tree.
- .. DO NOT EDIT THIS FILE, but the VisualShaderNodeUniform.xml source instead.
- .. The source is found in doc/classes or modules/<name>/doc_classes.
- .. _class_VisualShaderNodeUniform:
- VisualShaderNodeUniform
- =======================
- **Inherits:** :ref:`VisualShaderNode<class_VisualShaderNode>` **<** :ref:`Resource<class_Resource>` **<** :ref:`Reference<class_Reference>` **<** :ref:`Object<class_Object>`
- **Inherited By:** :ref:`VisualShaderNodeColorUniform<class_VisualShaderNodeColorUniform>`, :ref:`VisualShaderNodeScalarUniform<class_VisualShaderNodeScalarUniform>`, :ref:`VisualShaderNodeTextureUniform<class_VisualShaderNodeTextureUniform>`, :ref:`VisualShaderNodeTransformUniform<class_VisualShaderNodeTransformUniform>`, :ref:`VisualShaderNodeVec3Uniform<class_VisualShaderNodeVec3Uniform>`
- **Category:** Core
- Brief Description
- -----------------
- Properties
- ----------
- +-----------------------------+--------------------------------------------------------------------------+
- | :ref:`String<class_String>` | :ref:`uniform_name<class_VisualShaderNodeUniform_property_uniform_name>` |
- +-----------------------------+--------------------------------------------------------------------------+
- Property Descriptions
- ---------------------
- .. _class_VisualShaderNodeUniform_property_uniform_name:
- - :ref:`String<class_String>` **uniform_name**
- +----------+-------------------------+
- | *Setter* | set_uniform_name(value) |
- +----------+-------------------------+
- | *Getter* | get_uniform_name() |
- +----------+-------------------------+
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