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- :github_url: hide
- .. Generated automatically by doc/tools/makerst.py in Godot's source tree.
- .. DO NOT EDIT THIS FILE, but the YSort.xml source instead.
- .. The source is found in doc/classes or modules/<name>/doc_classes.
- .. _class_YSort:
- YSort
- =====
- **Inherits:** :ref:`Node2D<class_Node2D>` **<** :ref:`CanvasItem<class_CanvasItem>` **<** :ref:`Node<class_Node>` **<** :ref:`Object<class_Object>`
- **Category:** Core
- Brief Description
- -----------------
- Sort all child nodes based on their Y positions.
- Properties
- ----------
- +-------------------------+--------------------------------------------------------+
- | :ref:`bool<class_bool>` | :ref:`sort_enabled<class_YSort_property_sort_enabled>` |
- +-------------------------+--------------------------------------------------------+
- Description
- -----------
- Sort all child nodes based on their Y positions. The child node must inherit from :ref:`CanvasItem<class_CanvasItem>` for it to be sorted. Nodes that have a higher Y position will be drawn later, so they will appear on top of nodes that have a lower Y position.
- Nesting of YSort nodes is possible. Children YSort nodes will be sorted in the same space as the parent YSort, allowing to better organize a scene or divide it in multiple ones, yet keep the unique sorting.
- Property Descriptions
- ---------------------
- .. _class_YSort_property_sort_enabled:
- - :ref:`bool<class_bool>` **sort_enabled**
- +----------+-------------------------+
- | *Setter* | set_sort_enabled(value) |
- +----------+-------------------------+
- | *Getter* | is_sort_enabled() |
- +----------+-------------------------+
- If ``true``, child nodes are sorted, otherwise sorting is disabled. Default: ``true``.
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