class_ysort.rst 1.7 KB

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  1. :github_url: hide
  2. .. Generated automatically by doc/tools/makerst.py in Godot's source tree.
  3. .. DO NOT EDIT THIS FILE, but the YSort.xml source instead.
  4. .. The source is found in doc/classes or modules/<name>/doc_classes.
  5. .. _class_YSort:
  6. YSort
  7. =====
  8. **Inherits:** :ref:`Node2D<class_Node2D>` **<** :ref:`CanvasItem<class_CanvasItem>` **<** :ref:`Node<class_Node>` **<** :ref:`Object<class_Object>`
  9. **Category:** Core
  10. Brief Description
  11. -----------------
  12. Sort all child nodes based on their Y positions.
  13. Properties
  14. ----------
  15. +-------------------------+--------------------------------------------------------+
  16. | :ref:`bool<class_bool>` | :ref:`sort_enabled<class_YSort_property_sort_enabled>` |
  17. +-------------------------+--------------------------------------------------------+
  18. Description
  19. -----------
  20. Sort all child nodes based on their Y positions. The child node must inherit from :ref:`CanvasItem<class_CanvasItem>` for it to be sorted. Nodes that have a higher Y position will be drawn later, so they will appear on top of nodes that have a lower Y position.
  21. Nesting of YSort nodes is possible. Children YSort nodes will be sorted in the same space as the parent YSort, allowing to better organize a scene or divide it in multiple ones, yet keep the unique sorting.
  22. Property Descriptions
  23. ---------------------
  24. .. _class_YSort_property_sort_enabled:
  25. - :ref:`bool<class_bool>` **sort_enabled**
  26. +----------+-------------------------+
  27. | *Setter* | set_sort_enabled(value) |
  28. +----------+-------------------------+
  29. | *Getter* | is_sort_enabled() |
  30. +----------+-------------------------+
  31. If ``true``, child nodes are sorted, otherwise sorting is disabled. Default: ``true``.