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class_animationnodeblendspace2d.rst 18 KB

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  1. :github_url: hide
  2. .. Generated automatically by doc/tools/makerst.py in Godot's source tree.
  3. .. DO NOT EDIT THIS FILE, but the AnimationNodeBlendSpace2D.xml source instead.
  4. .. The source is found in doc/classes or modules/<name>/doc_classes.
  5. .. _class_AnimationNodeBlendSpace2D:
  6. AnimationNodeBlendSpace2D
  7. =========================
  8. **Inherits:** :ref:`AnimationRootNode<class_AnimationRootNode>` **<** :ref:`AnimationNode<class_AnimationNode>` **<** :ref:`Resource<class_Resource>` **<** :ref:`Reference<class_Reference>` **<** :ref:`Object<class_Object>`
  9. Blends linearly between three :ref:`AnimationNode<class_AnimationNode>` of any type placed in a 2D space.
  10. Description
  11. -----------
  12. A resource to add to an :ref:`AnimationNodeBlendTree<class_AnimationNodeBlendTree>`.
  13. This node allows you to blend linearly between three animations using a :ref:`Vector2<class_Vector2>` weight.
  14. You can add vertices to the blend space with :ref:`add_blend_point<class_AnimationNodeBlendSpace2D_method_add_blend_point>` and automatically triangulate it by setting :ref:`auto_triangles<class_AnimationNodeBlendSpace2D_property_auto_triangles>` to ``true``. Otherwise, use :ref:`add_triangle<class_AnimationNodeBlendSpace2D_method_add_triangle>` and :ref:`remove_triangle<class_AnimationNodeBlendSpace2D_method_remove_triangle>` to create up the blend space by hand.
  15. Tutorials
  16. ---------
  17. - :doc:`../tutorials/animation/animation_tree`
  18. Properties
  19. ----------
  20. +------------------------------------------------------------+--------------------------------------------------------------------------------+-------------------------+
  21. | :ref:`bool<class_bool>` | :ref:`auto_triangles<class_AnimationNodeBlendSpace2D_property_auto_triangles>` | ``true`` |
  22. +------------------------------------------------------------+--------------------------------------------------------------------------------+-------------------------+
  23. | :ref:`BlendMode<enum_AnimationNodeBlendSpace2D_BlendMode>` | :ref:`blend_mode<class_AnimationNodeBlendSpace2D_property_blend_mode>` | ``0`` |
  24. +------------------------------------------------------------+--------------------------------------------------------------------------------+-------------------------+
  25. | :ref:`Vector2<class_Vector2>` | :ref:`max_space<class_AnimationNodeBlendSpace2D_property_max_space>` | ``Vector2( 1, 1 )`` |
  26. +------------------------------------------------------------+--------------------------------------------------------------------------------+-------------------------+
  27. | :ref:`Vector2<class_Vector2>` | :ref:`min_space<class_AnimationNodeBlendSpace2D_property_min_space>` | ``Vector2( -1, -1 )`` |
  28. +------------------------------------------------------------+--------------------------------------------------------------------------------+-------------------------+
  29. | :ref:`Vector2<class_Vector2>` | :ref:`snap<class_AnimationNodeBlendSpace2D_property_snap>` | ``Vector2( 0.1, 0.1 )`` |
  30. +------------------------------------------------------------+--------------------------------------------------------------------------------+-------------------------+
  31. | :ref:`String<class_String>` | :ref:`x_label<class_AnimationNodeBlendSpace2D_property_x_label>` | ``"x"`` |
  32. +------------------------------------------------------------+--------------------------------------------------------------------------------+-------------------------+
  33. | :ref:`String<class_String>` | :ref:`y_label<class_AnimationNodeBlendSpace2D_property_y_label>` | ``"y"`` |
  34. +------------------------------------------------------------+--------------------------------------------------------------------------------+-------------------------+
  35. Methods
  36. -------
  37. +---------------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  38. | void | :ref:`add_blend_point<class_AnimationNodeBlendSpace2D_method_add_blend_point>` **(** :ref:`AnimationRootNode<class_AnimationRootNode>` node, :ref:`Vector2<class_Vector2>` pos, :ref:`int<class_int>` at_index=-1 **)** |
  39. +---------------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  40. | void | :ref:`add_triangle<class_AnimationNodeBlendSpace2D_method_add_triangle>` **(** :ref:`int<class_int>` x, :ref:`int<class_int>` y, :ref:`int<class_int>` z, :ref:`int<class_int>` at_index=-1 **)** |
  41. +---------------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  42. | :ref:`int<class_int>` | :ref:`get_blend_point_count<class_AnimationNodeBlendSpace2D_method_get_blend_point_count>` **(** **)** |const| |
  43. +---------------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  44. | :ref:`AnimationRootNode<class_AnimationRootNode>` | :ref:`get_blend_point_node<class_AnimationNodeBlendSpace2D_method_get_blend_point_node>` **(** :ref:`int<class_int>` point **)** |const| |
  45. +---------------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  46. | :ref:`Vector2<class_Vector2>` | :ref:`get_blend_point_position<class_AnimationNodeBlendSpace2D_method_get_blend_point_position>` **(** :ref:`int<class_int>` point **)** |const| |
  47. +---------------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  48. | :ref:`int<class_int>` | :ref:`get_triangle_count<class_AnimationNodeBlendSpace2D_method_get_triangle_count>` **(** **)** |const| |
  49. +---------------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  50. | :ref:`int<class_int>` | :ref:`get_triangle_point<class_AnimationNodeBlendSpace2D_method_get_triangle_point>` **(** :ref:`int<class_int>` triangle, :ref:`int<class_int>` point **)** |
  51. +---------------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  52. | void | :ref:`remove_blend_point<class_AnimationNodeBlendSpace2D_method_remove_blend_point>` **(** :ref:`int<class_int>` point **)** |
  53. +---------------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  54. | void | :ref:`remove_triangle<class_AnimationNodeBlendSpace2D_method_remove_triangle>` **(** :ref:`int<class_int>` triangle **)** |
  55. +---------------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  56. | void | :ref:`set_blend_point_node<class_AnimationNodeBlendSpace2D_method_set_blend_point_node>` **(** :ref:`int<class_int>` point, :ref:`AnimationRootNode<class_AnimationRootNode>` node **)** |
  57. +---------------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  58. | void | :ref:`set_blend_point_position<class_AnimationNodeBlendSpace2D_method_set_blend_point_position>` **(** :ref:`int<class_int>` point, :ref:`Vector2<class_Vector2>` pos **)** |
  59. +---------------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  60. Signals
  61. -------
  62. .. _class_AnimationNodeBlendSpace2D_signal_triangles_updated:
  63. - **triangles_updated** **(** **)**
  64. Emitted every time the blend space's triangles are created, removed, or when one of their vertices changes position.
  65. Enumerations
  66. ------------
  67. .. _enum_AnimationNodeBlendSpace2D_BlendMode:
  68. .. _class_AnimationNodeBlendSpace2D_constant_BLEND_MODE_INTERPOLATED:
  69. .. _class_AnimationNodeBlendSpace2D_constant_BLEND_MODE_DISCRETE:
  70. .. _class_AnimationNodeBlendSpace2D_constant_BLEND_MODE_DISCRETE_CARRY:
  71. enum **BlendMode**:
  72. - **BLEND_MODE_INTERPOLATED** = **0** --- The interpolation between animations is linear.
  73. - **BLEND_MODE_DISCRETE** = **1** --- The blend space plays the animation of the node the blending position is closest to. Useful for frame-by-frame 2D animations.
  74. - **BLEND_MODE_DISCRETE_CARRY** = **2** --- Similar to :ref:`BLEND_MODE_DISCRETE<class_AnimationNodeBlendSpace2D_constant_BLEND_MODE_DISCRETE>`, but starts the new animation at the last animation's playback position.
  75. Property Descriptions
  76. ---------------------
  77. .. _class_AnimationNodeBlendSpace2D_property_auto_triangles:
  78. - :ref:`bool<class_bool>` **auto_triangles**
  79. +-----------+---------------------------+
  80. | *Default* | ``true`` |
  81. +-----------+---------------------------+
  82. | *Setter* | set_auto_triangles(value) |
  83. +-----------+---------------------------+
  84. | *Getter* | get_auto_triangles() |
  85. +-----------+---------------------------+
  86. If ``true``, the blend space is triangulated automatically. The mesh updates every time you add or remove points with :ref:`add_blend_point<class_AnimationNodeBlendSpace2D_method_add_blend_point>` and :ref:`remove_blend_point<class_AnimationNodeBlendSpace2D_method_remove_blend_point>`.
  87. ----
  88. .. _class_AnimationNodeBlendSpace2D_property_blend_mode:
  89. - :ref:`BlendMode<enum_AnimationNodeBlendSpace2D_BlendMode>` **blend_mode**
  90. +-----------+-----------------------+
  91. | *Default* | ``0`` |
  92. +-----------+-----------------------+
  93. | *Setter* | set_blend_mode(value) |
  94. +-----------+-----------------------+
  95. | *Getter* | get_blend_mode() |
  96. +-----------+-----------------------+
  97. Controls the interpolation between animations. See :ref:`BlendMode<enum_AnimationNodeBlendSpace2D_BlendMode>` constants.
  98. ----
  99. .. _class_AnimationNodeBlendSpace2D_property_max_space:
  100. - :ref:`Vector2<class_Vector2>` **max_space**
  101. +-----------+----------------------+
  102. | *Default* | ``Vector2( 1, 1 )`` |
  103. +-----------+----------------------+
  104. | *Setter* | set_max_space(value) |
  105. +-----------+----------------------+
  106. | *Getter* | get_max_space() |
  107. +-----------+----------------------+
  108. The blend space's X and Y axes' upper limit for the points' position. See :ref:`add_blend_point<class_AnimationNodeBlendSpace2D_method_add_blend_point>`.
  109. ----
  110. .. _class_AnimationNodeBlendSpace2D_property_min_space:
  111. - :ref:`Vector2<class_Vector2>` **min_space**
  112. +-----------+-----------------------+
  113. | *Default* | ``Vector2( -1, -1 )`` |
  114. +-----------+-----------------------+
  115. | *Setter* | set_min_space(value) |
  116. +-----------+-----------------------+
  117. | *Getter* | get_min_space() |
  118. +-----------+-----------------------+
  119. The blend space's X and Y axes' lower limit for the points' position. See :ref:`add_blend_point<class_AnimationNodeBlendSpace2D_method_add_blend_point>`.
  120. ----
  121. .. _class_AnimationNodeBlendSpace2D_property_snap:
  122. - :ref:`Vector2<class_Vector2>` **snap**
  123. +-----------+-------------------------+
  124. | *Default* | ``Vector2( 0.1, 0.1 )`` |
  125. +-----------+-------------------------+
  126. | *Setter* | set_snap(value) |
  127. +-----------+-------------------------+
  128. | *Getter* | get_snap() |
  129. +-----------+-------------------------+
  130. Position increment to snap to when moving a point.
  131. ----
  132. .. _class_AnimationNodeBlendSpace2D_property_x_label:
  133. - :ref:`String<class_String>` **x_label**
  134. +-----------+--------------------+
  135. | *Default* | ``"x"`` |
  136. +-----------+--------------------+
  137. | *Setter* | set_x_label(value) |
  138. +-----------+--------------------+
  139. | *Getter* | get_x_label() |
  140. +-----------+--------------------+
  141. Name of the blend space's X axis.
  142. ----
  143. .. _class_AnimationNodeBlendSpace2D_property_y_label:
  144. - :ref:`String<class_String>` **y_label**
  145. +-----------+--------------------+
  146. | *Default* | ``"y"`` |
  147. +-----------+--------------------+
  148. | *Setter* | set_y_label(value) |
  149. +-----------+--------------------+
  150. | *Getter* | get_y_label() |
  151. +-----------+--------------------+
  152. Name of the blend space's Y axis.
  153. Method Descriptions
  154. -------------------
  155. .. _class_AnimationNodeBlendSpace2D_method_add_blend_point:
  156. - void **add_blend_point** **(** :ref:`AnimationRootNode<class_AnimationRootNode>` node, :ref:`Vector2<class_Vector2>` pos, :ref:`int<class_int>` at_index=-1 **)**
  157. Adds a new point that represents a ``node`` at the position set by ``pos``. You can insert it at a specific index using the ``at_index`` argument. If you use the default value for ``at_index``, the point is inserted at the end of the blend points array.
  158. ----
  159. .. _class_AnimationNodeBlendSpace2D_method_add_triangle:
  160. - void **add_triangle** **(** :ref:`int<class_int>` x, :ref:`int<class_int>` y, :ref:`int<class_int>` z, :ref:`int<class_int>` at_index=-1 **)**
  161. Creates a new triangle using three points ``x``, ``y``, and ``z``. Triangles can overlap. You can insert the triangle at a specific index using the ``at_index`` argument. If you use the default value for ``at_index``, the point is inserted at the end of the blend points array.
  162. ----
  163. .. _class_AnimationNodeBlendSpace2D_method_get_blend_point_count:
  164. - :ref:`int<class_int>` **get_blend_point_count** **(** **)** |const|
  165. Returns the number of points in the blend space.
  166. ----
  167. .. _class_AnimationNodeBlendSpace2D_method_get_blend_point_node:
  168. - :ref:`AnimationRootNode<class_AnimationRootNode>` **get_blend_point_node** **(** :ref:`int<class_int>` point **)** |const|
  169. Returns the :ref:`AnimationRootNode<class_AnimationRootNode>` referenced by the point at index ``point``.
  170. ----
  171. .. _class_AnimationNodeBlendSpace2D_method_get_blend_point_position:
  172. - :ref:`Vector2<class_Vector2>` **get_blend_point_position** **(** :ref:`int<class_int>` point **)** |const|
  173. Returns the position of the point at index ``point``.
  174. ----
  175. .. _class_AnimationNodeBlendSpace2D_method_get_triangle_count:
  176. - :ref:`int<class_int>` **get_triangle_count** **(** **)** |const|
  177. Returns the number of triangles in the blend space.
  178. ----
  179. .. _class_AnimationNodeBlendSpace2D_method_get_triangle_point:
  180. - :ref:`int<class_int>` **get_triangle_point** **(** :ref:`int<class_int>` triangle, :ref:`int<class_int>` point **)**
  181. Returns the position of the point at index ``point`` in the triangle of index ``triangle``.
  182. ----
  183. .. _class_AnimationNodeBlendSpace2D_method_remove_blend_point:
  184. - void **remove_blend_point** **(** :ref:`int<class_int>` point **)**
  185. Removes the point at index ``point`` from the blend space.
  186. ----
  187. .. _class_AnimationNodeBlendSpace2D_method_remove_triangle:
  188. - void **remove_triangle** **(** :ref:`int<class_int>` triangle **)**
  189. Removes the triangle at index ``triangle`` from the blend space.
  190. ----
  191. .. _class_AnimationNodeBlendSpace2D_method_set_blend_point_node:
  192. - void **set_blend_point_node** **(** :ref:`int<class_int>` point, :ref:`AnimationRootNode<class_AnimationRootNode>` node **)**
  193. Changes the :ref:`AnimationNode<class_AnimationNode>` referenced by the point at index ``point``.
  194. ----
  195. .. _class_AnimationNodeBlendSpace2D_method_set_blend_point_position:
  196. - void **set_blend_point_position** **(** :ref:`int<class_int>` point, :ref:`Vector2<class_Vector2>` pos **)**
  197. Updates the position of the point at index ``point`` on the blend axis.
  198. .. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
  199. .. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
  200. .. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`