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- :github_url: hide
- .. DO NOT EDIT THIS FILE!!!
- .. Generated automatically from Godot engine sources.
- .. Generator: https://github.com/godotengine/godot/tree/3.5/doc/tools/make_rst.py.
- .. XML source: https://github.com/godotengine/godot/tree/3.5/doc/classes/StaticBody2D.xml.
- .. _class_StaticBody2D:
- StaticBody2D
- ============
- **Inherits:** :ref:`PhysicsBody2D<class_PhysicsBody2D>` **<** :ref:`CollisionObject2D<class_CollisionObject2D>` **<** :ref:`Node2D<class_Node2D>` **<** :ref:`CanvasItem<class_CanvasItem>` **<** :ref:`Node<class_Node>` **<** :ref:`Object<class_Object>`
- Static body for 2D physics.
- .. rst-class:: classref-introduction-group
- Description
- -----------
- Static body for 2D physics. A StaticBody2D is a body that is not intended to move. It is ideal for implementing objects in the environment, such as walls or platforms.
- Additionally, a constant linear or angular velocity can be set for the static body, which will affect colliding bodies as if it were moving (for example, a conveyor belt).
- .. rst-class:: classref-reftable-group
- Properties
- ----------
- .. table::
- :widths: auto
- +-----------------------------------------------+-----------------------------------------------------------------------------------------+---------------------+
- | :ref:`float<class_float>` | :ref:`bounce<class_StaticBody2D_property_bounce>` | |
- +-----------------------------------------------+-----------------------------------------------------------------------------------------+---------------------+
- | :ref:`float<class_float>` | :ref:`constant_angular_velocity<class_StaticBody2D_property_constant_angular_velocity>` | ``0.0`` |
- +-----------------------------------------------+-----------------------------------------------------------------------------------------+---------------------+
- | :ref:`Vector2<class_Vector2>` | :ref:`constant_linear_velocity<class_StaticBody2D_property_constant_linear_velocity>` | ``Vector2( 0, 0 )`` |
- +-----------------------------------------------+-----------------------------------------------------------------------------------------+---------------------+
- | :ref:`float<class_float>` | :ref:`friction<class_StaticBody2D_property_friction>` | |
- +-----------------------------------------------+-----------------------------------------------------------------------------------------+---------------------+
- | :ref:`PhysicsMaterial<class_PhysicsMaterial>` | :ref:`physics_material_override<class_StaticBody2D_property_physics_material_override>` | |
- +-----------------------------------------------+-----------------------------------------------------------------------------------------+---------------------+
- .. rst-class:: classref-section-separator
- ----
- .. rst-class:: classref-descriptions-group
- Property Descriptions
- ---------------------
- .. _class_StaticBody2D_property_bounce:
- .. rst-class:: classref-property
- :ref:`float<class_float>` **bounce**
- .. rst-class:: classref-property-setget
- - void **set_bounce** **(** :ref:`float<class_float>` value **)**
- - :ref:`float<class_float>` **get_bounce** **(** **)**
- The body's bounciness. Values range from ``0`` (no bounce) to ``1`` (full bounciness).
- Deprecated, use :ref:`PhysicsMaterial.bounce<class_PhysicsMaterial_property_bounce>` instead via :ref:`physics_material_override<class_StaticBody2D_property_physics_material_override>`.
- .. rst-class:: classref-item-separator
- ----
- .. _class_StaticBody2D_property_constant_angular_velocity:
- .. rst-class:: classref-property
- :ref:`float<class_float>` **constant_angular_velocity** = ``0.0``
- .. rst-class:: classref-property-setget
- - void **set_constant_angular_velocity** **(** :ref:`float<class_float>` value **)**
- - :ref:`float<class_float>` **get_constant_angular_velocity** **(** **)**
- The body's constant angular velocity. This does not rotate the body, but affects colliding bodies, as if it were rotating.
- .. rst-class:: classref-item-separator
- ----
- .. _class_StaticBody2D_property_constant_linear_velocity:
- .. rst-class:: classref-property
- :ref:`Vector2<class_Vector2>` **constant_linear_velocity** = ``Vector2( 0, 0 )``
- .. rst-class:: classref-property-setget
- - void **set_constant_linear_velocity** **(** :ref:`Vector2<class_Vector2>` value **)**
- - :ref:`Vector2<class_Vector2>` **get_constant_linear_velocity** **(** **)**
- The body's constant linear velocity. This does not move the body, but affects colliding bodies, as if it were moving.
- .. rst-class:: classref-item-separator
- ----
- .. _class_StaticBody2D_property_friction:
- .. rst-class:: classref-property
- :ref:`float<class_float>` **friction**
- .. rst-class:: classref-property-setget
- - void **set_friction** **(** :ref:`float<class_float>` value **)**
- - :ref:`float<class_float>` **get_friction** **(** **)**
- The body's friction. Values range from ``0`` (no friction) to ``1`` (full friction).
- Deprecated, use :ref:`PhysicsMaterial.friction<class_PhysicsMaterial_property_friction>` instead via :ref:`physics_material_override<class_StaticBody2D_property_physics_material_override>`.
- .. rst-class:: classref-item-separator
- ----
- .. _class_StaticBody2D_property_physics_material_override:
- .. rst-class:: classref-property
- :ref:`PhysicsMaterial<class_PhysicsMaterial>` **physics_material_override**
- .. rst-class:: classref-property-setget
- - void **set_physics_material_override** **(** :ref:`PhysicsMaterial<class_PhysicsMaterial>` value **)**
- - :ref:`PhysicsMaterial<class_PhysicsMaterial>` **get_physics_material_override** **(** **)**
- The physics material override for the body.
- If a material is assigned to this property, it will be used instead of any other physics material, such as an inherited one.
- .. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
- .. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
- .. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`
- .. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)`
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