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- :github_url: hide
- .. DO NOT EDIT THIS FILE!!!
- .. Generated automatically from Godot engine sources.
- .. Generator: https://github.com/godotengine/godot/tree/3.6/doc/tools/make_rst.py.
- .. XML source: https://github.com/godotengine/godot/tree/3.6/doc/classes/Skeleton2D.xml.
- .. _class_Skeleton2D:
- Skeleton2D
- ==========
- **Inherits:** :ref:`Node2D<class_Node2D>` **<** :ref:`CanvasItem<class_CanvasItem>` **<** :ref:`Node<class_Node>` **<** :ref:`Object<class_Object>`
- Skeleton for 2D characters and animated objects.
- .. rst-class:: classref-introduction-group
- Description
- -----------
- Skeleton2D parents a hierarchy of :ref:`Bone2D<class_Bone2D>` objects. It is a requirement of :ref:`Bone2D<class_Bone2D>`. Skeleton2D holds a reference to the rest pose of its children and acts as a single point of access to its bones.
- .. rst-class:: classref-introduction-group
- Tutorials
- ---------
- - :doc:`../tutorials/animation/2d_skeletons`
- .. rst-class:: classref-reftable-group
- Methods
- -------
- .. table::
- :widths: auto
- +-----------------------------+-----------------------------------------------------------------------------------------+
- | :ref:`Bone2D<class_Bone2D>` | :ref:`get_bone<class_Skeleton2D_method_get_bone>` **(** :ref:`int<class_int>` idx **)** |
- +-----------------------------+-----------------------------------------------------------------------------------------+
- | :ref:`int<class_int>` | :ref:`get_bone_count<class_Skeleton2D_method_get_bone_count>` **(** **)** |const| |
- +-----------------------------+-----------------------------------------------------------------------------------------+
- | :ref:`RID<class_RID>` | :ref:`get_skeleton<class_Skeleton2D_method_get_skeleton>` **(** **)** |const| |
- +-----------------------------+-----------------------------------------------------------------------------------------+
- .. rst-class:: classref-section-separator
- ----
- .. rst-class:: classref-descriptions-group
- Signals
- -------
- .. _class_Skeleton2D_signal_bone_setup_changed:
- .. rst-class:: classref-signal
- **bone_setup_changed** **(** **)**
- .. container:: contribute
- There is currently no description for this signal. Please help us by :ref:`contributing one <doc_updating_the_class_reference>`!
- .. rst-class:: classref-section-separator
- ----
- .. rst-class:: classref-descriptions-group
- Method Descriptions
- -------------------
- .. _class_Skeleton2D_method_get_bone:
- .. rst-class:: classref-method
- :ref:`Bone2D<class_Bone2D>` **get_bone** **(** :ref:`int<class_int>` idx **)**
- Returns a :ref:`Bone2D<class_Bone2D>` from the node hierarchy parented by Skeleton2D. The object to return is identified by the parameter ``idx``. Bones are indexed by descending the node hierarchy from top to bottom, adding the children of each branch before moving to the next sibling.
- .. rst-class:: classref-item-separator
- ----
- .. _class_Skeleton2D_method_get_bone_count:
- .. rst-class:: classref-method
- :ref:`int<class_int>` **get_bone_count** **(** **)** |const|
- Returns the number of :ref:`Bone2D<class_Bone2D>` nodes in the node hierarchy parented by Skeleton2D.
- .. rst-class:: classref-item-separator
- ----
- .. _class_Skeleton2D_method_get_skeleton:
- .. rst-class:: classref-method
- :ref:`RID<class_RID>` **get_skeleton** **(** **)** |const|
- Returns the :ref:`RID<class_RID>` of a Skeleton2D instance.
- .. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
- .. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
- .. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`
- .. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)`
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