class_spatialmaterial.rst 1.4 KB

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  5. .. XML source: https://github.com/godotengine/godot/tree/3.6/doc/classes/SpatialMaterial.xml.
  6. .. _class_SpatialMaterial:
  7. SpatialMaterial
  8. ===============
  9. **Inherits:** :ref:`Material3D<class_Material3D>` **<** :ref:`Material<class_Material>` **<** :ref:`Resource<class_Resource>` **<** :ref:`Reference<class_Reference>` **<** :ref:`Object<class_Object>`
  10. Default 3D rendering material, based on :ref:`Material3D<class_Material3D>`.
  11. .. rst-class:: classref-introduction-group
  12. Description
  13. -----------
  14. This provides a default material with a wide variety of rendering features and properties without the need to write shader code. See the tutorial below for details.
  15. .. rst-class:: classref-introduction-group
  16. Tutorials
  17. ---------
  18. - :doc:`../tutorials/3d/spatial_material`
  19. .. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
  20. .. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
  21. .. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`
  22. .. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)`