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- :github_url: hide
- .. DO NOT EDIT THIS FILE!!!
- .. Generated automatically from Godot engine sources.
- .. Generator: https://github.com/godotengine/godot/tree/3.6/doc/tools/make_rst.py.
- .. XML source: https://github.com/godotengine/godot/tree/3.6/doc/classes/SpatialMaterial.xml.
- .. _class_SpatialMaterial:
- SpatialMaterial
- ===============
- **Inherits:** :ref:`Material3D<class_Material3D>` **<** :ref:`Material<class_Material>` **<** :ref:`Resource<class_Resource>` **<** :ref:`Reference<class_Reference>` **<** :ref:`Object<class_Object>`
- Default 3D rendering material, based on :ref:`Material3D<class_Material3D>`.
- .. rst-class:: classref-introduction-group
- Description
- -----------
- This provides a default material with a wide variety of rendering features and properties without the need to write shader code. See the tutorial below for details.
- .. rst-class:: classref-introduction-group
- Tutorials
- ---------
- - :doc:`../tutorials/3d/spatial_material`
- .. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
- .. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
- .. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`
- .. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)`
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