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- :github_url: hide
- .. DO NOT EDIT THIS FILE!!!
- .. Generated automatically from Godot engine sources.
- .. Generator: https://github.com/godotengine/godot/tree/3.6/doc/tools/make_rst.py.
- .. XML source: https://github.com/godotengine/godot/tree/3.6/modules/visual_script/doc_classes/VisualScriptInputAction.xml.
- .. _class_VisualScriptInputAction:
- VisualScriptInputAction
- =======================
- **Inherits:** :ref:`VisualScriptNode<class_VisualScriptNode>` **<** :ref:`Resource<class_Resource>` **<** :ref:`Reference<class_Reference>` **<** :ref:`Object<class_Object>`
- A Visual Script node returning a state of an action.
- .. rst-class:: classref-introduction-group
- Description
- -----------
- **VisualScriptInputAction** can be used to check if an action is pressed or released.
- .. rst-class:: classref-reftable-group
- Properties
- ----------
- .. table::
- :widths: auto
- +------------------------------------------------+--------------------------------------------------------------+--------+
- | :ref:`String<class_String>` | :ref:`action<class_VisualScriptInputAction_property_action>` | ``""`` |
- +------------------------------------------------+--------------------------------------------------------------+--------+
- | :ref:`Mode<enum_VisualScriptInputAction_Mode>` | :ref:`mode<class_VisualScriptInputAction_property_mode>` | ``0`` |
- +------------------------------------------------+--------------------------------------------------------------+--------+
- .. rst-class:: classref-section-separator
- ----
- .. rst-class:: classref-descriptions-group
- Enumerations
- ------------
- .. _enum_VisualScriptInputAction_Mode:
- .. rst-class:: classref-enumeration
- enum **Mode**:
- .. _class_VisualScriptInputAction_constant_MODE_PRESSED:
- .. rst-class:: classref-enumeration-constant
- :ref:`Mode<enum_VisualScriptInputAction_Mode>` **MODE_PRESSED** = ``0``
- ``True`` if action is pressed.
- .. _class_VisualScriptInputAction_constant_MODE_RELEASED:
- .. rst-class:: classref-enumeration-constant
- :ref:`Mode<enum_VisualScriptInputAction_Mode>` **MODE_RELEASED** = ``1``
- ``True`` if action is released (i.e. not pressed).
- .. _class_VisualScriptInputAction_constant_MODE_JUST_PRESSED:
- .. rst-class:: classref-enumeration-constant
- :ref:`Mode<enum_VisualScriptInputAction_Mode>` **MODE_JUST_PRESSED** = ``2``
- ``True`` on the frame the action was pressed.
- .. _class_VisualScriptInputAction_constant_MODE_JUST_RELEASED:
- .. rst-class:: classref-enumeration-constant
- :ref:`Mode<enum_VisualScriptInputAction_Mode>` **MODE_JUST_RELEASED** = ``3``
- ``True`` on the frame the action was released.
- .. rst-class:: classref-section-separator
- ----
- .. rst-class:: classref-descriptions-group
- Property Descriptions
- ---------------------
- .. _class_VisualScriptInputAction_property_action:
- .. rst-class:: classref-property
- :ref:`String<class_String>` **action** = ``""``
- .. rst-class:: classref-property-setget
- - void **set_action_name** **(** :ref:`String<class_String>` value **)**
- - :ref:`String<class_String>` **get_action_name** **(** **)**
- Name of the action.
- .. rst-class:: classref-item-separator
- ----
- .. _class_VisualScriptInputAction_property_mode:
- .. rst-class:: classref-property
- :ref:`Mode<enum_VisualScriptInputAction_Mode>` **mode** = ``0``
- .. rst-class:: classref-property-setget
- - void **set_action_mode** **(** :ref:`Mode<enum_VisualScriptInputAction_Mode>` value **)**
- - :ref:`Mode<enum_VisualScriptInputAction_Mode>` **get_action_mode** **(** **)**
- State of the action to check. See :ref:`Mode<enum_VisualScriptInputAction_Mode>` for options.
- .. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
- .. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
- .. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`
- .. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)`
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