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class_viewporttexture.rst 3.5 KB

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  1. :github_url: hide
  2. .. DO NOT EDIT THIS FILE!!!
  3. .. Generated automatically from Godot engine sources.
  4. .. Generator: https://github.com/godotengine/godot/tree/4.0/doc/tools/make_rst.py.
  5. .. XML source: https://github.com/godotengine/godot/tree/4.0/doc/classes/ViewportTexture.xml.
  6. .. _class_ViewportTexture:
  7. ViewportTexture
  8. ===============
  9. **Inherits:** :ref:`Texture2D<class_Texture2D>` **<** :ref:`Texture<class_Texture>` **<** :ref:`Resource<class_Resource>` **<** :ref:`RefCounted<class_RefCounted>` **<** :ref:`Object<class_Object>`
  10. Provides the content of a :ref:`Viewport<class_Viewport>` as a dynamic texture.
  11. .. rst-class:: classref-introduction-group
  12. Description
  13. -----------
  14. Provides the content of a :ref:`Viewport<class_Viewport>` as a dynamic :ref:`Texture2D<class_Texture2D>`. This can be used to mix controls, 2D game objects, and 3D game objects in the same scene.
  15. To create a **ViewportTexture** in code, use the :ref:`Viewport.get_texture<class_Viewport_method_get_texture>` method on the target viewport.
  16. \ **Note:** When local to scene, this texture uses :ref:`Resource.setup_local_to_scene<class_Resource_method_setup_local_to_scene>` to set the proxy texture and flags in the local viewport. Local to scene **ViewportTexture**\ s will return incorrect data until the scene root is ready (see :ref:`Node.ready<class_Node_signal_ready>`).
  17. .. rst-class:: classref-introduction-group
  18. Tutorials
  19. ---------
  20. - `GUI in 3D Demo <https://godotengine.org/asset-library/asset/127>`__
  21. - `3D in 2D Demo <https://godotengine.org/asset-library/asset/128>`__
  22. - `2D in 3D Demo <https://godotengine.org/asset-library/asset/129>`__
  23. - `3D Viewport Scaling Demo <https://godotengine.org/asset-library/asset/586>`__
  24. .. rst-class:: classref-reftable-group
  25. Properties
  26. ----------
  27. .. table::
  28. :widths: auto
  29. +---------------------------------+--------------------------------------------------------------------+------------------+
  30. | :ref:`NodePath<class_NodePath>` | :ref:`viewport_path<class_ViewportTexture_property_viewport_path>` | ``NodePath("")`` |
  31. +---------------------------------+--------------------------------------------------------------------+------------------+
  32. .. rst-class:: classref-section-separator
  33. ----
  34. .. rst-class:: classref-descriptions-group
  35. Property Descriptions
  36. ---------------------
  37. .. _class_ViewportTexture_property_viewport_path:
  38. .. rst-class:: classref-property
  39. :ref:`NodePath<class_NodePath>` **viewport_path** = ``NodePath("")``
  40. .. rst-class:: classref-property-setget
  41. - void **set_viewport_path_in_scene** **(** :ref:`NodePath<class_NodePath>` value **)**
  42. - :ref:`NodePath<class_NodePath>` **get_viewport_path_in_scene** **(** **)**
  43. The path to the :ref:`Viewport<class_Viewport>` node to display. This is relative to the scene root, not to the node that uses the texture.
  44. .. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
  45. .. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
  46. .. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`
  47. .. |constructor| replace:: :abbr:`constructor (This method is used to construct a type.)`
  48. .. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)`
  49. .. |operator| replace:: :abbr:`operator (This method describes a valid operator to use with this type as left-hand operand.)`