Hugo Locurcio 513b1792c3 Clarify limitations of transparent materials in Spatial shaders 2 anni fa
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img 245975f4aa Rewrote the custom post-processing shader tutorial 3 anni fa
shader_reference 513b1792c3 Clarify limitations of transparent materials in Spatial shaders 2 anni fa
your_first_shader 71f4dd731d Linking between First 2D Shader and Custom Drawing 2 anni fa
advanced_postprocessing.rst 198393eec7 More Godot 4 rename fixes (#6315) 2 anni fa
compute_shaders.rst 79da2289cf Update compute_shaders.rst (#6762) 2 anni fa
converting_glsl_to_godot_shaders.rst acba96655c Remove outdated vertex attributes link 3 anni fa
custom_postprocessing.rst 245975f4aa Rewrote the custom post-processing shader tutorial 3 anni fa
index.rst 245544f7ae Adding example code for compute shaders in the tutorials section 2 anni fa
introduction_to_shaders.rst c59431e9bd Rewrite compute shader tutorial (#6698) 2 anni fa
making_trees.rst 0d1d5735ee Replace all uses of `hint_color`/`hint_albedo` with `source_color` (#6450) 2 anni fa
screen-reading_shaders.rst 6f55c34259 Fix NDC coordinates for Vulkan in Screen-reading shaders (#6344) 2 anni fa
shader_materials.rst b82cd0690d A bunch of renames for Godot 4.0 2 anni fa
shaders_style_guide.rst e2313a8395 Improve Shader preprocessor documentation (#6563) 2 anni fa
using_viewport_as_texture.rst 6c13f5ba58 More Godot 4 renames and fixes (#6317) 2 anni fa
visual_shaders.rst 5fce24792d Remove visual scripting from the documentation 3 anni fa