.. |
img
|
319106ba2b
Document global and per-instance uniforms in Shading language (#6414)
|
2 年之前 |
canvas_item_shader.rst
|
212ce6746d
Note about stage func/discard may be used in custom shader function
|
9 月之前 |
fog_shader.rst
|
4e02ee375a
Standardize style within spatial_shader.rst, etc
|
10 月之前 |
index.rst
|
04a986db73
Add new Renderers page
|
9 月之前 |
particle_shader.rst
|
4e02ee375a
Standardize style within spatial_shader.rst, etc
|
10 月之前 |
shader_preprocessor.rst
|
6afebce86f
Document CURRENT_RENDERER built-in shader define
|
9 月之前 |
shading_language.rst
|
5994348764
Change all usages of "run-time" to "runtime"
|
9 月之前 |
sky_shader.rst
|
4e02ee375a
Standardize style within spatial_shader.rst, etc
|
10 月之前 |
spatial_shader.rst
|
7c78f294be
Clarify when fragcoord z is used as depth output
|
9 月之前 |