class_csgcylinder3d.rst 5.7 KB

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  1. :github_url: hide
  2. .. Generated automatically by doc/tools/make_rst.py in Godot's source tree.
  3. .. DO NOT EDIT THIS FILE, but the CSGCylinder3D.xml source instead.
  4. .. The source is found in doc/classes or modules/<name>/doc_classes.
  5. .. _class_CSGCylinder3D:
  6. CSGCylinder3D
  7. =============
  8. **Inherits:** :ref:`CSGPrimitive3D<class_CSGPrimitive3D>` **<** :ref:`CSGShape3D<class_CSGShape3D>` **<** :ref:`GeometryInstance3D<class_GeometryInstance3D>` **<** :ref:`VisualInstance3D<class_VisualInstance3D>` **<** :ref:`Node3D<class_Node3D>` **<** :ref:`Node<class_Node>` **<** :ref:`Object<class_Object>`
  9. A CSG Cylinder shape.
  10. Description
  11. -----------
  12. This node allows you to create a cylinder (or cone) for use with the CSG system.
  13. \ **Note:** CSG nodes are intended to be used for level prototyping. Creating CSG nodes has a significant CPU cost compared to creating a :ref:`MeshInstance3D<class_MeshInstance3D>` with a :ref:`PrimitiveMesh<class_PrimitiveMesh>`. Moving a CSG node within another CSG node also has a significant CPU cost, so it should be avoided during gameplay.
  14. Tutorials
  15. ---------
  16. - :doc:`Prototyping levels with CSG <../tutorials/3d/csg_tools>`
  17. Properties
  18. ----------
  19. +---------------------------------+----------------------------------------------------------------+-----------+
  20. | :ref:`bool<class_bool>` | :ref:`cone<class_CSGCylinder3D_property_cone>` | ``false`` |
  21. +---------------------------------+----------------------------------------------------------------+-----------+
  22. | :ref:`float<class_float>` | :ref:`height<class_CSGCylinder3D_property_height>` | ``2.0`` |
  23. +---------------------------------+----------------------------------------------------------------+-----------+
  24. | :ref:`Material<class_Material>` | :ref:`material<class_CSGCylinder3D_property_material>` | |
  25. +---------------------------------+----------------------------------------------------------------+-----------+
  26. | :ref:`float<class_float>` | :ref:`radius<class_CSGCylinder3D_property_radius>` | ``0.5`` |
  27. +---------------------------------+----------------------------------------------------------------+-----------+
  28. | :ref:`int<class_int>` | :ref:`sides<class_CSGCylinder3D_property_sides>` | ``8`` |
  29. +---------------------------------+----------------------------------------------------------------+-----------+
  30. | :ref:`bool<class_bool>` | :ref:`smooth_faces<class_CSGCylinder3D_property_smooth_faces>` | ``true`` |
  31. +---------------------------------+----------------------------------------------------------------+-----------+
  32. Property Descriptions
  33. ---------------------
  34. .. _class_CSGCylinder3D_property_cone:
  35. - :ref:`bool<class_bool>` **cone**
  36. +-----------+-----------------+
  37. | *Default* | ``false`` |
  38. +-----------+-----------------+
  39. | *Setter* | set_cone(value) |
  40. +-----------+-----------------+
  41. | *Getter* | is_cone() |
  42. +-----------+-----------------+
  43. If ``true`` a cone is created, the :ref:`radius<class_CSGCylinder3D_property_radius>` will only apply to one side.
  44. ----
  45. .. _class_CSGCylinder3D_property_height:
  46. - :ref:`float<class_float>` **height**
  47. +-----------+-------------------+
  48. | *Default* | ``2.0`` |
  49. +-----------+-------------------+
  50. | *Setter* | set_height(value) |
  51. +-----------+-------------------+
  52. | *Getter* | get_height() |
  53. +-----------+-------------------+
  54. The height of the cylinder.
  55. ----
  56. .. _class_CSGCylinder3D_property_material:
  57. - :ref:`Material<class_Material>` **material**
  58. +----------+---------------------+
  59. | *Setter* | set_material(value) |
  60. +----------+---------------------+
  61. | *Getter* | get_material() |
  62. +----------+---------------------+
  63. The material used to render the cylinder.
  64. ----
  65. .. _class_CSGCylinder3D_property_radius:
  66. - :ref:`float<class_float>` **radius**
  67. +-----------+-------------------+
  68. | *Default* | ``0.5`` |
  69. +-----------+-------------------+
  70. | *Setter* | set_radius(value) |
  71. +-----------+-------------------+
  72. | *Getter* | get_radius() |
  73. +-----------+-------------------+
  74. The radius of the cylinder.
  75. ----
  76. .. _class_CSGCylinder3D_property_sides:
  77. - :ref:`int<class_int>` **sides**
  78. +-----------+------------------+
  79. | *Default* | ``8`` |
  80. +-----------+------------------+
  81. | *Setter* | set_sides(value) |
  82. +-----------+------------------+
  83. | *Getter* | get_sides() |
  84. +-----------+------------------+
  85. The number of sides of the cylinder, the higher this number the more detail there will be in the cylinder.
  86. ----
  87. .. _class_CSGCylinder3D_property_smooth_faces:
  88. - :ref:`bool<class_bool>` **smooth_faces**
  89. +-----------+-------------------------+
  90. | *Default* | ``true`` |
  91. +-----------+-------------------------+
  92. | *Setter* | set_smooth_faces(value) |
  93. +-----------+-------------------------+
  94. | *Getter* | get_smooth_faces() |
  95. +-----------+-------------------------+
  96. If ``true`` the normals of the cylinder are set to give a smooth effect making the cylinder seem rounded. If ``false`` the cylinder will have a flat shaded look.
  97. .. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
  98. .. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
  99. .. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`
  100. .. |constructor| replace:: :abbr:`constructor (This method is used to construct a type.)`
  101. .. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)`
  102. .. |operator| replace:: :abbr:`operator (This method describes a valid operator to use with this type as left-hand operand.)`