class_gltfcamera.rst 3.4 KB

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  1. :github_url: hide
  2. .. Generated automatically by doc/tools/make_rst.py in Godot's source tree.
  3. .. DO NOT EDIT THIS FILE, but the GLTFCamera.xml source instead.
  4. .. The source is found in doc/classes or modules/<name>/doc_classes.
  5. .. _class_GLTFCamera:
  6. GLTFCamera
  7. ==========
  8. **Inherits:** :ref:`Resource<class_Resource>` **<** :ref:`RefCounted<class_RefCounted>` **<** :ref:`Object<class_Object>`
  9. Properties
  10. ----------
  11. +---------------------------+-----------------------------------------------------------+------------+
  12. | :ref:`float<class_float>` | :ref:`depth_far<class_GLTFCamera_property_depth_far>` | ``4000.0`` |
  13. +---------------------------+-----------------------------------------------------------+------------+
  14. | :ref:`float<class_float>` | :ref:`depth_near<class_GLTFCamera_property_depth_near>` | ``0.05`` |
  15. +---------------------------+-----------------------------------------------------------+------------+
  16. | :ref:`float<class_float>` | :ref:`fov_size<class_GLTFCamera_property_fov_size>` | ``75.0`` |
  17. +---------------------------+-----------------------------------------------------------+------------+
  18. | :ref:`bool<class_bool>` | :ref:`perspective<class_GLTFCamera_property_perspective>` | ``true`` |
  19. +---------------------------+-----------------------------------------------------------+------------+
  20. Property Descriptions
  21. ---------------------
  22. .. _class_GLTFCamera_property_depth_far:
  23. - :ref:`float<class_float>` **depth_far**
  24. +-----------+----------------------+
  25. | *Default* | ``4000.0`` |
  26. +-----------+----------------------+
  27. | *Setter* | set_depth_far(value) |
  28. +-----------+----------------------+
  29. | *Getter* | get_depth_far() |
  30. +-----------+----------------------+
  31. ----
  32. .. _class_GLTFCamera_property_depth_near:
  33. - :ref:`float<class_float>` **depth_near**
  34. +-----------+-----------------------+
  35. | *Default* | ``0.05`` |
  36. +-----------+-----------------------+
  37. | *Setter* | set_depth_near(value) |
  38. +-----------+-----------------------+
  39. | *Getter* | get_depth_near() |
  40. +-----------+-----------------------+
  41. ----
  42. .. _class_GLTFCamera_property_fov_size:
  43. - :ref:`float<class_float>` **fov_size**
  44. +-----------+---------------------+
  45. | *Default* | ``75.0`` |
  46. +-----------+---------------------+
  47. | *Setter* | set_fov_size(value) |
  48. +-----------+---------------------+
  49. | *Getter* | get_fov_size() |
  50. +-----------+---------------------+
  51. ----
  52. .. _class_GLTFCamera_property_perspective:
  53. - :ref:`bool<class_bool>` **perspective**
  54. +-----------+------------------------+
  55. | *Default* | ``true`` |
  56. +-----------+------------------------+
  57. | *Setter* | set_perspective(value) |
  58. +-----------+------------------------+
  59. | *Getter* | get_perspective() |
  60. +-----------+------------------------+
  61. .. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
  62. .. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
  63. .. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`
  64. .. |constructor| replace:: :abbr:`constructor (This method is used to construct a type.)`
  65. .. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)`
  66. .. |operator| replace:: :abbr:`operator (This method describes a valid operator to use with this type as left-hand operand.)`