class_gpuparticlescollisionsdf3d.rst 4.9 KB

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  1. :github_url: hide
  2. .. Generated automatically by doc/tools/make_rst.py in Godot's source tree.
  3. .. DO NOT EDIT THIS FILE, but the GPUParticlesCollisionSDF3D.xml source instead.
  4. .. The source is found in doc/classes or modules/<name>/doc_classes.
  5. .. _class_GPUParticlesCollisionSDF3D:
  6. GPUParticlesCollisionSDF3D
  7. ==========================
  8. **Inherits:** :ref:`GPUParticlesCollision3D<class_GPUParticlesCollision3D>` **<** :ref:`VisualInstance3D<class_VisualInstance3D>` **<** :ref:`Node3D<class_Node3D>` **<** :ref:`Node<class_Node>` **<** :ref:`Object<class_Object>`
  9. Properties
  10. ----------
  11. +---------------------------------------------------------------+-------------------------------------------------------------------------+----------------------+
  12. | :ref:`Vector3<class_Vector3>` | :ref:`extents<class_GPUParticlesCollisionSDF3D_property_extents>` | ``Vector3(1, 1, 1)`` |
  13. +---------------------------------------------------------------+-------------------------------------------------------------------------+----------------------+
  14. | :ref:`Resolution<enum_GPUParticlesCollisionSDF3D_Resolution>` | :ref:`resolution<class_GPUParticlesCollisionSDF3D_property_resolution>` | ``2`` |
  15. +---------------------------------------------------------------+-------------------------------------------------------------------------+----------------------+
  16. | :ref:`Texture3D<class_Texture3D>` | :ref:`texture<class_GPUParticlesCollisionSDF3D_property_texture>` | |
  17. +---------------------------------------------------------------+-------------------------------------------------------------------------+----------------------+
  18. | :ref:`float<class_float>` | :ref:`thickness<class_GPUParticlesCollisionSDF3D_property_thickness>` | ``1.0`` |
  19. +---------------------------------------------------------------+-------------------------------------------------------------------------+----------------------+
  20. Enumerations
  21. ------------
  22. .. _enum_GPUParticlesCollisionSDF3D_Resolution:
  23. .. _class_GPUParticlesCollisionSDF3D_constant_RESOLUTION_16:
  24. .. _class_GPUParticlesCollisionSDF3D_constant_RESOLUTION_32:
  25. .. _class_GPUParticlesCollisionSDF3D_constant_RESOLUTION_64:
  26. .. _class_GPUParticlesCollisionSDF3D_constant_RESOLUTION_128:
  27. .. _class_GPUParticlesCollisionSDF3D_constant_RESOLUTION_256:
  28. .. _class_GPUParticlesCollisionSDF3D_constant_RESOLUTION_512:
  29. .. _class_GPUParticlesCollisionSDF3D_constant_RESOLUTION_MAX:
  30. enum **Resolution**:
  31. - **RESOLUTION_16** = **0**
  32. - **RESOLUTION_32** = **1**
  33. - **RESOLUTION_64** = **2**
  34. - **RESOLUTION_128** = **3**
  35. - **RESOLUTION_256** = **4**
  36. - **RESOLUTION_512** = **5**
  37. - **RESOLUTION_MAX** = **6**
  38. Property Descriptions
  39. ---------------------
  40. .. _class_GPUParticlesCollisionSDF3D_property_extents:
  41. - :ref:`Vector3<class_Vector3>` **extents**
  42. +-----------+----------------------+
  43. | *Default* | ``Vector3(1, 1, 1)`` |
  44. +-----------+----------------------+
  45. | *Setter* | set_extents(value) |
  46. +-----------+----------------------+
  47. | *Getter* | get_extents() |
  48. +-----------+----------------------+
  49. ----
  50. .. _class_GPUParticlesCollisionSDF3D_property_resolution:
  51. - :ref:`Resolution<enum_GPUParticlesCollisionSDF3D_Resolution>` **resolution**
  52. +-----------+-----------------------+
  53. | *Default* | ``2`` |
  54. +-----------+-----------------------+
  55. | *Setter* | set_resolution(value) |
  56. +-----------+-----------------------+
  57. | *Getter* | get_resolution() |
  58. +-----------+-----------------------+
  59. ----
  60. .. _class_GPUParticlesCollisionSDF3D_property_texture:
  61. - :ref:`Texture3D<class_Texture3D>` **texture**
  62. +----------+--------------------+
  63. | *Setter* | set_texture(value) |
  64. +----------+--------------------+
  65. | *Getter* | get_texture() |
  66. +----------+--------------------+
  67. ----
  68. .. _class_GPUParticlesCollisionSDF3D_property_thickness:
  69. - :ref:`float<class_float>` **thickness**
  70. +-----------+----------------------+
  71. | *Default* | ``1.0`` |
  72. +-----------+----------------------+
  73. | *Setter* | set_thickness(value) |
  74. +-----------+----------------------+
  75. | *Getter* | get_thickness() |
  76. +-----------+----------------------+
  77. .. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
  78. .. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
  79. .. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`
  80. .. |constructor| replace:: :abbr:`constructor (This method is used to construct a type.)`
  81. .. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)`
  82. .. |operator| replace:: :abbr:`operator (This method describes a valid operator to use with this type as left-hand operand.)`