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- :github_url: hide
- .. Generated automatically by doc/tools/make_rst.py in Godot's source tree.
- .. DO NOT EDIT THIS FILE, but the MultiplayerSynchronizer.xml source instead.
- .. The source is found in doc/classes or modules/<name>/doc_classes.
- .. _class_MultiplayerSynchronizer:
- MultiplayerSynchronizer
- =======================
- **Inherits:** :ref:`Node<class_Node>` **<** :ref:`Object<class_Object>`
- Properties
- ----------
- +-------------------------------------------------------------+------------------------------------------------------------------------------------------+------------------+
- | :ref:`float<class_float>` | :ref:`replication_interval<class_MultiplayerSynchronizer_property_replication_interval>` | ``0.0`` |
- +-------------------------------------------------------------+------------------------------------------------------------------------------------------+------------------+
- | :ref:`SceneReplicationConfig<class_SceneReplicationConfig>` | :ref:`resource<class_MultiplayerSynchronizer_property_resource>` | |
- +-------------------------------------------------------------+------------------------------------------------------------------------------------------+------------------+
- | :ref:`NodePath<class_NodePath>` | :ref:`root_path<class_MultiplayerSynchronizer_property_root_path>` | ``NodePath("")`` |
- +-------------------------------------------------------------+------------------------------------------------------------------------------------------+------------------+
- Property Descriptions
- ---------------------
- .. _class_MultiplayerSynchronizer_property_replication_interval:
- - :ref:`float<class_float>` **replication_interval**
- +-----------+---------------------------------+
- | *Default* | ``0.0`` |
- +-----------+---------------------------------+
- | *Setter* | set_replication_interval(value) |
- +-----------+---------------------------------+
- | *Getter* | get_replication_interval() |
- +-----------+---------------------------------+
- ----
- .. _class_MultiplayerSynchronizer_property_resource:
- - :ref:`SceneReplicationConfig<class_SceneReplicationConfig>` **resource**
- +----------+-------------------------------+
- | *Setter* | set_replication_config(value) |
- +----------+-------------------------------+
- | *Getter* | get_replication_config() |
- +----------+-------------------------------+
- ----
- .. _class_MultiplayerSynchronizer_property_root_path:
- - :ref:`NodePath<class_NodePath>` **root_path**
- +-----------+----------------------+
- | *Default* | ``NodePath("")`` |
- +-----------+----------------------+
- | *Setter* | set_root_path(value) |
- +-----------+----------------------+
- | *Getter* | get_root_path() |
- +-----------+----------------------+
- .. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
- .. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
- .. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`
- .. |constructor| replace:: :abbr:`constructor (This method is used to construct a type.)`
- .. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)`
- .. |operator| replace:: :abbr:`operator (This method describes a valid operator to use with this type as left-hand operand.)`
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