class_multiplayersynchronizer.rst 3.5 KB

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  1. :github_url: hide
  2. .. Generated automatically by doc/tools/make_rst.py in Godot's source tree.
  3. .. DO NOT EDIT THIS FILE, but the MultiplayerSynchronizer.xml source instead.
  4. .. The source is found in doc/classes or modules/<name>/doc_classes.
  5. .. _class_MultiplayerSynchronizer:
  6. MultiplayerSynchronizer
  7. =======================
  8. **Inherits:** :ref:`Node<class_Node>` **<** :ref:`Object<class_Object>`
  9. Properties
  10. ----------
  11. +-------------------------------------------------------------+------------------------------------------------------------------------------------------+------------------+
  12. | :ref:`float<class_float>` | :ref:`replication_interval<class_MultiplayerSynchronizer_property_replication_interval>` | ``0.0`` |
  13. +-------------------------------------------------------------+------------------------------------------------------------------------------------------+------------------+
  14. | :ref:`SceneReplicationConfig<class_SceneReplicationConfig>` | :ref:`resource<class_MultiplayerSynchronizer_property_resource>` | |
  15. +-------------------------------------------------------------+------------------------------------------------------------------------------------------+------------------+
  16. | :ref:`NodePath<class_NodePath>` | :ref:`root_path<class_MultiplayerSynchronizer_property_root_path>` | ``NodePath("")`` |
  17. +-------------------------------------------------------------+------------------------------------------------------------------------------------------+------------------+
  18. Property Descriptions
  19. ---------------------
  20. .. _class_MultiplayerSynchronizer_property_replication_interval:
  21. - :ref:`float<class_float>` **replication_interval**
  22. +-----------+---------------------------------+
  23. | *Default* | ``0.0`` |
  24. +-----------+---------------------------------+
  25. | *Setter* | set_replication_interval(value) |
  26. +-----------+---------------------------------+
  27. | *Getter* | get_replication_interval() |
  28. +-----------+---------------------------------+
  29. ----
  30. .. _class_MultiplayerSynchronizer_property_resource:
  31. - :ref:`SceneReplicationConfig<class_SceneReplicationConfig>` **resource**
  32. +----------+-------------------------------+
  33. | *Setter* | set_replication_config(value) |
  34. +----------+-------------------------------+
  35. | *Getter* | get_replication_config() |
  36. +----------+-------------------------------+
  37. ----
  38. .. _class_MultiplayerSynchronizer_property_root_path:
  39. - :ref:`NodePath<class_NodePath>` **root_path**
  40. +-----------+----------------------+
  41. | *Default* | ``NodePath("")`` |
  42. +-----------+----------------------+
  43. | *Setter* | set_root_path(value) |
  44. +-----------+----------------------+
  45. | *Getter* | get_root_path() |
  46. +-----------+----------------------+
  47. .. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
  48. .. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
  49. .. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`
  50. .. |constructor| replace:: :abbr:`constructor (This method is used to construct a type.)`
  51. .. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)`
  52. .. |operator| replace:: :abbr:`operator (This method describes a valid operator to use with this type as left-hand operand.)`