class_scenereplicationconfig.rst 5.9 KB

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  1. :github_url: hide
  2. .. Generated automatically by doc/tools/make_rst.py in Godot's source tree.
  3. .. DO NOT EDIT THIS FILE, but the SceneReplicationConfig.xml source instead.
  4. .. The source is found in doc/classes or modules/<name>/doc_classes.
  5. .. _class_SceneReplicationConfig:
  6. SceneReplicationConfig
  7. ======================
  8. **Inherits:** :ref:`Resource<class_Resource>` **<** :ref:`RefCounted<class_RefCounted>` **<** :ref:`Object<class_Object>`
  9. Methods
  10. -------
  11. +-----------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  12. | void | :ref:`add_property<class_SceneReplicationConfig_method_add_property>` **(** :ref:`NodePath<class_NodePath>` path, :ref:`int<class_int>` index=-1 **)** |
  13. +-----------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  14. | :ref:`NodePath[]<class_NodePath>` | :ref:`get_properties<class_SceneReplicationConfig_method_get_properties>` **(** **)** |const| |
  15. +-----------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  16. | :ref:`int<class_int>` | :ref:`property_get_index<class_SceneReplicationConfig_method_property_get_index>` **(** :ref:`NodePath<class_NodePath>` path **)** |const| |
  17. +-----------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  18. | :ref:`bool<class_bool>` | :ref:`property_get_spawn<class_SceneReplicationConfig_method_property_get_spawn>` **(** :ref:`NodePath<class_NodePath>` path **)** |
  19. +-----------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  20. | :ref:`bool<class_bool>` | :ref:`property_get_sync<class_SceneReplicationConfig_method_property_get_sync>` **(** :ref:`NodePath<class_NodePath>` path **)** |
  21. +-----------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  22. | void | :ref:`property_set_spawn<class_SceneReplicationConfig_method_property_set_spawn>` **(** :ref:`NodePath<class_NodePath>` path, :ref:`bool<class_bool>` enabled **)** |
  23. +-----------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  24. | void | :ref:`property_set_sync<class_SceneReplicationConfig_method_property_set_sync>` **(** :ref:`NodePath<class_NodePath>` path, :ref:`bool<class_bool>` enabled **)** |
  25. +-----------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  26. | void | :ref:`remove_property<class_SceneReplicationConfig_method_remove_property>` **(** :ref:`NodePath<class_NodePath>` path **)** |
  27. +-----------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  28. Method Descriptions
  29. -------------------
  30. .. _class_SceneReplicationConfig_method_add_property:
  31. - void **add_property** **(** :ref:`NodePath<class_NodePath>` path, :ref:`int<class_int>` index=-1 **)**
  32. ----
  33. .. _class_SceneReplicationConfig_method_get_properties:
  34. - :ref:`NodePath[]<class_NodePath>` **get_properties** **(** **)** |const|
  35. ----
  36. .. _class_SceneReplicationConfig_method_property_get_index:
  37. - :ref:`int<class_int>` **property_get_index** **(** :ref:`NodePath<class_NodePath>` path **)** |const|
  38. ----
  39. .. _class_SceneReplicationConfig_method_property_get_spawn:
  40. - :ref:`bool<class_bool>` **property_get_spawn** **(** :ref:`NodePath<class_NodePath>` path **)**
  41. ----
  42. .. _class_SceneReplicationConfig_method_property_get_sync:
  43. - :ref:`bool<class_bool>` **property_get_sync** **(** :ref:`NodePath<class_NodePath>` path **)**
  44. ----
  45. .. _class_SceneReplicationConfig_method_property_set_spawn:
  46. - void **property_set_spawn** **(** :ref:`NodePath<class_NodePath>` path, :ref:`bool<class_bool>` enabled **)**
  47. ----
  48. .. _class_SceneReplicationConfig_method_property_set_sync:
  49. - void **property_set_sync** **(** :ref:`NodePath<class_NodePath>` path, :ref:`bool<class_bool>` enabled **)**
  50. ----
  51. .. _class_SceneReplicationConfig_method_remove_property:
  52. - void **remove_property** **(** :ref:`NodePath<class_NodePath>` path **)**
  53. .. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
  54. .. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
  55. .. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`
  56. .. |constructor| replace:: :abbr:`constructor (This method is used to construct a type.)`
  57. .. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)`
  58. .. |operator| replace:: :abbr:`operator (This method describes a valid operator to use with this type as left-hand operand.)`