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- :github_url: hide
- .. Generated automatically by doc/tools/make_rst.py in Godot's source tree.
- .. DO NOT EDIT THIS FILE, but the SkeletonModification3DCCDIK.xml source instead.
- .. The source is found in doc/classes or modules/<name>/doc_classes.
- .. _class_SkeletonModification3DCCDIK:
- SkeletonModification3DCCDIK
- ===========================
- **Inherits:** :ref:`SkeletonModification3D<class_SkeletonModification3D>` **<** :ref:`Resource<class_Resource>` **<** :ref:`RefCounted<class_RefCounted>` **<** :ref:`Object<class_Object>`
- A modification that uses CCDIK to manipulate a series of bones to reach a target.
- Description
- -----------
- This :ref:`SkeletonModification3D<class_SkeletonModification3D>` uses an algorithm called Cyclic Coordinate Descent Inverse Kinematics, or CCDIK, to manipulate a chain of bones in a Skeleton so it reaches a defined target.
- CCDIK works by rotating a set of bones, typically called a "bone chain", on a single axis. Each bone is rotated to face the target from the tip (by default), which over a chain of bones allow it to rotate properly to reach the target. Because the bones only rotate on a single axis, CCDIK *can* look more robotic than other IK solvers.
- \ **Note:** The CCDIK modifier has ``ccdik_joints``, which are the data objects that hold the data for each joint in the CCDIK chain. This is different from a bone! CCDIK joints hold the data needed for each bone in the bone chain used by CCDIK.
- CCDIK also fully supports angle constraints, allowing for more control over how a solution is met.
- Properties
- ----------
- +---------------------------------+----------------------------------------------------------------------------------------------------+------------------+
- | :ref:`int<class_int>` | :ref:`ccdik_data_chain_length<class_SkeletonModification3DCCDIK_property_ccdik_data_chain_length>` | ``0`` |
- +---------------------------------+----------------------------------------------------------------------------------------------------+------------------+
- | :ref:`bool<class_bool>` | :ref:`high_quality_solve<class_SkeletonModification3DCCDIK_property_high_quality_solve>` | ``true`` |
- +---------------------------------+----------------------------------------------------------------------------------------------------+------------------+
- | :ref:`NodePath<class_NodePath>` | :ref:`target_nodepath<class_SkeletonModification3DCCDIK_property_target_nodepath>` | ``NodePath("")`` |
- +---------------------------------+----------------------------------------------------------------------------------------------------+------------------+
- | :ref:`NodePath<class_NodePath>` | :ref:`tip_nodepath<class_SkeletonModification3DCCDIK_property_tip_nodepath>` | ``NodePath("")`` |
- +---------------------------------+----------------------------------------------------------------------------------------------------+------------------+
- Methods
- -------
- +-----------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`int<class_int>` | :ref:`get_ccdik_joint_bone_index<class_SkeletonModification3DCCDIK_method_get_ccdik_joint_bone_index>` **(** :ref:`int<class_int>` joint_idx **)** |const| |
- +-----------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`String<class_String>` | :ref:`get_ccdik_joint_bone_name<class_SkeletonModification3DCCDIK_method_get_ccdik_joint_bone_name>` **(** :ref:`int<class_int>` joint_idx **)** |const| |
- +-----------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`int<class_int>` | :ref:`get_ccdik_joint_ccdik_axis<class_SkeletonModification3DCCDIK_method_get_ccdik_joint_ccdik_axis>` **(** :ref:`int<class_int>` joint_idx **)** |const| |
- +-----------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`float<class_float>` | :ref:`get_ccdik_joint_constraint_angle_max<class_SkeletonModification3DCCDIK_method_get_ccdik_joint_constraint_angle_max>` **(** :ref:`int<class_int>` joint_idx **)** |const| |
- +-----------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`float<class_float>` | :ref:`get_ccdik_joint_constraint_angle_min<class_SkeletonModification3DCCDIK_method_get_ccdik_joint_constraint_angle_min>` **(** :ref:`int<class_int>` joint_idx **)** |const| |
- +-----------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`bool<class_bool>` | :ref:`get_ccdik_joint_constraint_invert<class_SkeletonModification3DCCDIK_method_get_ccdik_joint_constraint_invert>` **(** :ref:`int<class_int>` joint_idx **)** |const| |
- +-----------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`bool<class_bool>` | :ref:`get_ccdik_joint_enable_joint_constraint<class_SkeletonModification3DCCDIK_method_get_ccdik_joint_enable_joint_constraint>` **(** :ref:`int<class_int>` joint_idx **)** |const| |
- +-----------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`set_ccdik_joint_bone_index<class_SkeletonModification3DCCDIK_method_set_ccdik_joint_bone_index>` **(** :ref:`int<class_int>` joint_idx, :ref:`int<class_int>` bone_index **)** |
- +-----------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`set_ccdik_joint_bone_name<class_SkeletonModification3DCCDIK_method_set_ccdik_joint_bone_name>` **(** :ref:`int<class_int>` joint_idx, :ref:`String<class_String>` bone_name **)** |
- +-----------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`set_ccdik_joint_ccdik_axis<class_SkeletonModification3DCCDIK_method_set_ccdik_joint_ccdik_axis>` **(** :ref:`int<class_int>` joint_idx, :ref:`int<class_int>` axis **)** |
- +-----------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`set_ccdik_joint_constraint_angle_max<class_SkeletonModification3DCCDIK_method_set_ccdik_joint_constraint_angle_max>` **(** :ref:`int<class_int>` joint_idx, :ref:`float<class_float>` max_angle **)** |
- +-----------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`set_ccdik_joint_constraint_angle_min<class_SkeletonModification3DCCDIK_method_set_ccdik_joint_constraint_angle_min>` **(** :ref:`int<class_int>` joint_idx, :ref:`float<class_float>` min_angle **)** |
- +-----------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`set_ccdik_joint_constraint_invert<class_SkeletonModification3DCCDIK_method_set_ccdik_joint_constraint_invert>` **(** :ref:`int<class_int>` joint_idx, :ref:`bool<class_bool>` invert **)** |
- +-----------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`set_ccdik_joint_enable_joint_constraint<class_SkeletonModification3DCCDIK_method_set_ccdik_joint_enable_joint_constraint>` **(** :ref:`int<class_int>` joint_idx, :ref:`bool<class_bool>` enable **)** |
- +-----------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- Property Descriptions
- ---------------------
- .. _class_SkeletonModification3DCCDIK_property_ccdik_data_chain_length:
- - :ref:`int<class_int>` **ccdik_data_chain_length**
- +-----------+------------------------------------+
- | *Default* | ``0`` |
- +-----------+------------------------------------+
- | *Setter* | set_ccdik_data_chain_length(value) |
- +-----------+------------------------------------+
- | *Getter* | get_ccdik_data_chain_length() |
- +-----------+------------------------------------+
- The amount of CCDIK joints in the CCDIK modification.
- ----
- .. _class_SkeletonModification3DCCDIK_property_high_quality_solve:
- - :ref:`bool<class_bool>` **high_quality_solve**
- +-----------+-----------------------------------+
- | *Default* | ``true`` |
- +-----------+-----------------------------------+
- | *Setter* | set_use_high_quality_solve(value) |
- +-----------+-----------------------------------+
- | *Getter* | get_use_high_quality_solve() |
- +-----------+-----------------------------------+
- When true, the CCDIK algorithm will perform a higher quality solve that returns more natural results. A high quality solve requires more computation power to solve though, and therefore can be disabled to save performance.
- ----
- .. _class_SkeletonModification3DCCDIK_property_target_nodepath:
- - :ref:`NodePath<class_NodePath>` **target_nodepath**
- +-----------+------------------------+
- | *Default* | ``NodePath("")`` |
- +-----------+------------------------+
- | *Setter* | set_target_node(value) |
- +-----------+------------------------+
- | *Getter* | get_target_node() |
- +-----------+------------------------+
- The NodePath to the node that is the target for the CCDIK modification. This node is what the CCDIK chain will attempt to rotate the bone chain to.
- ----
- .. _class_SkeletonModification3DCCDIK_property_tip_nodepath:
- - :ref:`NodePath<class_NodePath>` **tip_nodepath**
- +-----------+---------------------+
- | *Default* | ``NodePath("")`` |
- +-----------+---------------------+
- | *Setter* | set_tip_node(value) |
- +-----------+---------------------+
- | *Getter* | get_tip_node() |
- +-----------+---------------------+
- The end position of the CCDIK chain. Typically, this should be a child of a :ref:`BoneAttachment3D<class_BoneAttachment3D>` node attached to the final bone in the CCDIK chain, where the child node is offset so it is at the end of the final bone.
- Method Descriptions
- -------------------
- .. _class_SkeletonModification3DCCDIK_method_get_ccdik_joint_bone_index:
- - :ref:`int<class_int>` **get_ccdik_joint_bone_index** **(** :ref:`int<class_int>` joint_idx **)** |const|
- Returns the bone index of the bone assigned to the CCDIK joint at ``joint_idx``.
- ----
- .. _class_SkeletonModification3DCCDIK_method_get_ccdik_joint_bone_name:
- - :ref:`String<class_String>` **get_ccdik_joint_bone_name** **(** :ref:`int<class_int>` joint_idx **)** |const|
- Returns the name of the bone that is assigned to the CCDIK joint at ``joint_idx``.
- ----
- .. _class_SkeletonModification3DCCDIK_method_get_ccdik_joint_ccdik_axis:
- - :ref:`int<class_int>` **get_ccdik_joint_ccdik_axis** **(** :ref:`int<class_int>` joint_idx **)** |const|
- Returns the integer representing the joint axis of the CCDIK joint at ``joint_idx``.
- ----
- .. _class_SkeletonModification3DCCDIK_method_get_ccdik_joint_constraint_angle_max:
- - :ref:`float<class_float>` **get_ccdik_joint_constraint_angle_max** **(** :ref:`int<class_int>` joint_idx **)** |const|
- Returns the maximum angle constraint for the joint at ``joint_idx``. **Note:** This angle is in degrees!
- ----
- .. _class_SkeletonModification3DCCDIK_method_get_ccdik_joint_constraint_angle_min:
- - :ref:`float<class_float>` **get_ccdik_joint_constraint_angle_min** **(** :ref:`int<class_int>` joint_idx **)** |const|
- Returns the minimum angle constraint for the joint at ``joint_idx``. **Note:** This angle is in degrees!
- ----
- .. _class_SkeletonModification3DCCDIK_method_get_ccdik_joint_constraint_invert:
- - :ref:`bool<class_bool>` **get_ccdik_joint_constraint_invert** **(** :ref:`int<class_int>` joint_idx **)** |const|
- Returns whether the CCDIK joint at ``joint_idx`` uses an inverted joint constraint. See :ref:`set_ccdik_joint_constraint_invert<class_SkeletonModification3DCCDIK_method_set_ccdik_joint_constraint_invert>` for details.
- ----
- .. _class_SkeletonModification3DCCDIK_method_get_ccdik_joint_enable_joint_constraint:
- - :ref:`bool<class_bool>` **get_ccdik_joint_enable_joint_constraint** **(** :ref:`int<class_int>` joint_idx **)** |const|
- Enables angle constraints to the CCDIK joint at ``joint_idx``.
- ----
- .. _class_SkeletonModification3DCCDIK_method_set_ccdik_joint_bone_index:
- - void **set_ccdik_joint_bone_index** **(** :ref:`int<class_int>` joint_idx, :ref:`int<class_int>` bone_index **)**
- Sets the bone index, ``bone_index``, of the CCDIK joint at ``joint_idx``. When possible, this will also update the ``bone_name`` of the CCDIK joint based on data provided by the linked skeleton.
- ----
- .. _class_SkeletonModification3DCCDIK_method_set_ccdik_joint_bone_name:
- - void **set_ccdik_joint_bone_name** **(** :ref:`int<class_int>` joint_idx, :ref:`String<class_String>` bone_name **)**
- Sets the bone name, ``bone_name``, of the CCDIK joint at ``joint_idx``. When possible, this will also update the ``bone_index`` of the CCDIK joint based on data provided by the linked skeleton.
- ----
- .. _class_SkeletonModification3DCCDIK_method_set_ccdik_joint_ccdik_axis:
- - void **set_ccdik_joint_ccdik_axis** **(** :ref:`int<class_int>` joint_idx, :ref:`int<class_int>` axis **)**
- Sets the joint axis of the CCDIK joint at ``joint_idx`` to the passed-in joint axis, ``axis``.
- ----
- .. _class_SkeletonModification3DCCDIK_method_set_ccdik_joint_constraint_angle_max:
- - void **set_ccdik_joint_constraint_angle_max** **(** :ref:`int<class_int>` joint_idx, :ref:`float<class_float>` max_angle **)**
- Sets the maximum angle constraint for the joint at ``joint_idx``. **Note:** This angle must be in radians!
- ----
- .. _class_SkeletonModification3DCCDIK_method_set_ccdik_joint_constraint_angle_min:
- - void **set_ccdik_joint_constraint_angle_min** **(** :ref:`int<class_int>` joint_idx, :ref:`float<class_float>` min_angle **)**
- Sets the minimum angle constraint for the joint at ``joint_idx``. **Note:** This angle must be in radians!
- ----
- .. _class_SkeletonModification3DCCDIK_method_set_ccdik_joint_constraint_invert:
- - void **set_ccdik_joint_constraint_invert** **(** :ref:`int<class_int>` joint_idx, :ref:`bool<class_bool>` invert **)**
- Sets whether the CCDIK joint at ``joint_idx`` uses an inverted joint constraint.
- An inverted joint constraint only constraints the CCDIK joint to the angles *outside of* the inputted minimum and maximum angles. For this reason, it is referred to as an inverted joint constraint, as it constraints the joint to the outside of the inputted values.
- ----
- .. _class_SkeletonModification3DCCDIK_method_set_ccdik_joint_enable_joint_constraint:
- - void **set_ccdik_joint_enable_joint_constraint** **(** :ref:`int<class_int>` joint_idx, :ref:`bool<class_bool>` enable **)**
- Sets whether joint constraints are enabled for the CCDIK joint at ``joint_idx``.
- .. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
- .. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
- .. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`
- .. |constructor| replace:: :abbr:`constructor (This method is used to construct a type.)`
- .. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)`
- .. |operator| replace:: :abbr:`operator (This method describes a valid operator to use with this type as left-hand operand.)`
|