class_spotlight3d.rst 5.6 KB

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  1. :github_url: hide
  2. .. Generated automatically by doc/tools/make_rst.py in Godot's source tree.
  3. .. DO NOT EDIT THIS FILE, but the SpotLight3D.xml source instead.
  4. .. The source is found in doc/classes or modules/<name>/doc_classes.
  5. .. _class_SpotLight3D:
  6. SpotLight3D
  7. ===========
  8. **Inherits:** :ref:`Light3D<class_Light3D>` **<** :ref:`VisualInstance3D<class_VisualInstance3D>` **<** :ref:`Node3D<class_Node3D>` **<** :ref:`Node<class_Node>` **<** :ref:`Object<class_Object>`
  9. A spotlight, such as a reflector spotlight or a lantern.
  10. Description
  11. -----------
  12. A Spotlight is a type of :ref:`Light3D<class_Light3D>` node that emits lights in a specific direction, in the shape of a cone. The light is attenuated through the distance. This attenuation can be configured by changing the energy, radius and attenuation parameters of :ref:`Light3D<class_Light3D>`.
  13. Tutorials
  14. ---------
  15. - :doc:`3D lights and shadows <../tutorials/3d/lights_and_shadows>`
  16. - `Third Person Shooter Demo <https://godotengine.org/asset-library/asset/678>`__
  17. Properties
  18. ----------
  19. +---------------------------+----------------------------------------------------------------------------------+-------------------------------------------------------------------------+
  20. | :ref:`float<class_float>` | shadow_bias | ``0.03`` (overrides :ref:`Light3D<class_Light3D_property_shadow_bias>`) |
  21. +---------------------------+----------------------------------------------------------------------------------+-------------------------------------------------------------------------+
  22. | :ref:`float<class_float>` | :ref:`spot_angle<class_SpotLight3D_property_spot_angle>` | ``45.0`` |
  23. +---------------------------+----------------------------------------------------------------------------------+-------------------------------------------------------------------------+
  24. | :ref:`float<class_float>` | :ref:`spot_angle_attenuation<class_SpotLight3D_property_spot_angle_attenuation>` | ``1.0`` |
  25. +---------------------------+----------------------------------------------------------------------------------+-------------------------------------------------------------------------+
  26. | :ref:`float<class_float>` | :ref:`spot_attenuation<class_SpotLight3D_property_spot_attenuation>` | ``1.0`` |
  27. +---------------------------+----------------------------------------------------------------------------------+-------------------------------------------------------------------------+
  28. | :ref:`float<class_float>` | :ref:`spot_range<class_SpotLight3D_property_spot_range>` | ``5.0`` |
  29. +---------------------------+----------------------------------------------------------------------------------+-------------------------------------------------------------------------+
  30. Property Descriptions
  31. ---------------------
  32. .. _class_SpotLight3D_property_spot_angle:
  33. - :ref:`float<class_float>` **spot_angle**
  34. +-----------+------------------+
  35. | *Default* | ``45.0`` |
  36. +-----------+------------------+
  37. | *Setter* | set_param(value) |
  38. +-----------+------------------+
  39. | *Getter* | get_param() |
  40. +-----------+------------------+
  41. The spotlight's angle in degrees.
  42. ----
  43. .. _class_SpotLight3D_property_spot_angle_attenuation:
  44. - :ref:`float<class_float>` **spot_angle_attenuation**
  45. +-----------+------------------+
  46. | *Default* | ``1.0`` |
  47. +-----------+------------------+
  48. | *Setter* | set_param(value) |
  49. +-----------+------------------+
  50. | *Getter* | get_param() |
  51. +-----------+------------------+
  52. The spotlight's angular attenuation curve.
  53. ----
  54. .. _class_SpotLight3D_property_spot_attenuation:
  55. - :ref:`float<class_float>` **spot_attenuation**
  56. +-----------+------------------+
  57. | *Default* | ``1.0`` |
  58. +-----------+------------------+
  59. | *Setter* | set_param(value) |
  60. +-----------+------------------+
  61. | *Getter* | get_param() |
  62. +-----------+------------------+
  63. The spotlight's light energy attenuation curve.
  64. ----
  65. .. _class_SpotLight3D_property_spot_range:
  66. - :ref:`float<class_float>` **spot_range**
  67. +-----------+------------------+
  68. | *Default* | ``5.0`` |
  69. +-----------+------------------+
  70. | *Setter* | set_param(value) |
  71. +-----------+------------------+
  72. | *Getter* | get_param() |
  73. +-----------+------------------+
  74. The maximal range that can be reached by the spotlight. Note that the effectively lit area may appear to be smaller depending on the :ref:`spot_attenuation<class_SpotLight3D_property_spot_attenuation>` in use. No matter the :ref:`spot_attenuation<class_SpotLight3D_property_spot_attenuation>` in use, the light will never reach anything outside this range.
  75. .. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
  76. .. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
  77. .. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`
  78. .. |constructor| replace:: :abbr:`constructor (This method is used to construct a type.)`
  79. .. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)`
  80. .. |operator| replace:: :abbr:`operator (This method describes a valid operator to use with this type as left-hand operand.)`