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- :github_url: hide
- .. Generated automatically by doc/tools/make_rst.py in Godot's source tree.
- .. DO NOT EDIT THIS FILE, but the SpotLight3D.xml source instead.
- .. The source is found in doc/classes or modules/<name>/doc_classes.
- .. _class_SpotLight3D:
- SpotLight3D
- ===========
- **Inherits:** :ref:`Light3D<class_Light3D>` **<** :ref:`VisualInstance3D<class_VisualInstance3D>` **<** :ref:`Node3D<class_Node3D>` **<** :ref:`Node<class_Node>` **<** :ref:`Object<class_Object>`
- A spotlight, such as a reflector spotlight or a lantern.
- Description
- -----------
- A Spotlight is a type of :ref:`Light3D<class_Light3D>` node that emits lights in a specific direction, in the shape of a cone. The light is attenuated through the distance. This attenuation can be configured by changing the energy, radius and attenuation parameters of :ref:`Light3D<class_Light3D>`.
- Tutorials
- ---------
- - :doc:`3D lights and shadows <../tutorials/3d/lights_and_shadows>`
- - `Third Person Shooter Demo <https://godotengine.org/asset-library/asset/678>`__
- Properties
- ----------
- +---------------------------+----------------------------------------------------------------------------------+-------------------------------------------------------------------------+
- | :ref:`float<class_float>` | shadow_bias | ``0.03`` (overrides :ref:`Light3D<class_Light3D_property_shadow_bias>`) |
- +---------------------------+----------------------------------------------------------------------------------+-------------------------------------------------------------------------+
- | :ref:`float<class_float>` | :ref:`spot_angle<class_SpotLight3D_property_spot_angle>` | ``45.0`` |
- +---------------------------+----------------------------------------------------------------------------------+-------------------------------------------------------------------------+
- | :ref:`float<class_float>` | :ref:`spot_angle_attenuation<class_SpotLight3D_property_spot_angle_attenuation>` | ``1.0`` |
- +---------------------------+----------------------------------------------------------------------------------+-------------------------------------------------------------------------+
- | :ref:`float<class_float>` | :ref:`spot_attenuation<class_SpotLight3D_property_spot_attenuation>` | ``1.0`` |
- +---------------------------+----------------------------------------------------------------------------------+-------------------------------------------------------------------------+
- | :ref:`float<class_float>` | :ref:`spot_range<class_SpotLight3D_property_spot_range>` | ``5.0`` |
- +---------------------------+----------------------------------------------------------------------------------+-------------------------------------------------------------------------+
- Property Descriptions
- ---------------------
- .. _class_SpotLight3D_property_spot_angle:
- - :ref:`float<class_float>` **spot_angle**
- +-----------+------------------+
- | *Default* | ``45.0`` |
- +-----------+------------------+
- | *Setter* | set_param(value) |
- +-----------+------------------+
- | *Getter* | get_param() |
- +-----------+------------------+
- The spotlight's angle in degrees.
- ----
- .. _class_SpotLight3D_property_spot_angle_attenuation:
- - :ref:`float<class_float>` **spot_angle_attenuation**
- +-----------+------------------+
- | *Default* | ``1.0`` |
- +-----------+------------------+
- | *Setter* | set_param(value) |
- +-----------+------------------+
- | *Getter* | get_param() |
- +-----------+------------------+
- The spotlight's angular attenuation curve.
- ----
- .. _class_SpotLight3D_property_spot_attenuation:
- - :ref:`float<class_float>` **spot_attenuation**
- +-----------+------------------+
- | *Default* | ``1.0`` |
- +-----------+------------------+
- | *Setter* | set_param(value) |
- +-----------+------------------+
- | *Getter* | get_param() |
- +-----------+------------------+
- The spotlight's light energy attenuation curve.
- ----
- .. _class_SpotLight3D_property_spot_range:
- - :ref:`float<class_float>` **spot_range**
- +-----------+------------------+
- | *Default* | ``5.0`` |
- +-----------+------------------+
- | *Setter* | set_param(value) |
- +-----------+------------------+
- | *Getter* | get_param() |
- +-----------+------------------+
- The maximal range that can be reached by the spotlight. Note that the effectively lit area may appear to be smaller depending on the :ref:`spot_attenuation<class_SpotLight3D_property_spot_attenuation>` in use. No matter the :ref:`spot_attenuation<class_SpotLight3D_property_spot_attenuation>` in use, the light will never reach anything outside this range.
- .. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
- .. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
- .. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`
- .. |constructor| replace:: :abbr:`constructor (This method is used to construct a type.)`
- .. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)`
- .. |operator| replace:: :abbr:`operator (This method describes a valid operator to use with this type as left-hand operand.)`
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