class_visibleonscreenenabler2d.rst 3.4 KB

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  1. :github_url: hide
  2. .. Generated automatically by doc/tools/make_rst.py in Godot's source tree.
  3. .. DO NOT EDIT THIS FILE, but the VisibleOnScreenEnabler2D.xml source instead.
  4. .. The source is found in doc/classes or modules/<name>/doc_classes.
  5. .. _class_VisibleOnScreenEnabler2D:
  6. VisibleOnScreenEnabler2D
  7. ========================
  8. **Inherits:** :ref:`VisibleOnScreenNotifier2D<class_VisibleOnScreenNotifier2D>` **<** :ref:`Node2D<class_Node2D>` **<** :ref:`CanvasItem<class_CanvasItem>` **<** :ref:`Node<class_Node>` **<** :ref:`Object<class_Object>`
  9. Properties
  10. ----------
  11. +-------------------------------------------------------------+-----------------------------------------------------------------------------------+--------------------+
  12. | :ref:`EnableMode<enum_VisibleOnScreenEnabler2D_EnableMode>` | :ref:`enable_mode<class_VisibleOnScreenEnabler2D_property_enable_mode>` | ``0`` |
  13. +-------------------------------------------------------------+-----------------------------------------------------------------------------------+--------------------+
  14. | :ref:`NodePath<class_NodePath>` | :ref:`enable_node_path<class_VisibleOnScreenEnabler2D_property_enable_node_path>` | ``NodePath("..")`` |
  15. +-------------------------------------------------------------+-----------------------------------------------------------------------------------+--------------------+
  16. Enumerations
  17. ------------
  18. .. _enum_VisibleOnScreenEnabler2D_EnableMode:
  19. .. _class_VisibleOnScreenEnabler2D_constant_ENABLE_MODE_INHERIT:
  20. .. _class_VisibleOnScreenEnabler2D_constant_ENABLE_MODE_ALWAYS:
  21. .. _class_VisibleOnScreenEnabler2D_constant_ENABLE_MODE_WHEN_PAUSED:
  22. enum **EnableMode**:
  23. - **ENABLE_MODE_INHERIT** = **0**
  24. - **ENABLE_MODE_ALWAYS** = **1**
  25. - **ENABLE_MODE_WHEN_PAUSED** = **2**
  26. Property Descriptions
  27. ---------------------
  28. .. _class_VisibleOnScreenEnabler2D_property_enable_mode:
  29. - :ref:`EnableMode<enum_VisibleOnScreenEnabler2D_EnableMode>` **enable_mode**
  30. +-----------+------------------------+
  31. | *Default* | ``0`` |
  32. +-----------+------------------------+
  33. | *Setter* | set_enable_mode(value) |
  34. +-----------+------------------------+
  35. | *Getter* | get_enable_mode() |
  36. +-----------+------------------------+
  37. ----
  38. .. _class_VisibleOnScreenEnabler2D_property_enable_node_path:
  39. - :ref:`NodePath<class_NodePath>` **enable_node_path**
  40. +-----------+-----------------------------+
  41. | *Default* | ``NodePath("..")`` |
  42. +-----------+-----------------------------+
  43. | *Setter* | set_enable_node_path(value) |
  44. +-----------+-----------------------------+
  45. | *Getter* | get_enable_node_path() |
  46. +-----------+-----------------------------+
  47. .. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
  48. .. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
  49. .. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`
  50. .. |constructor| replace:: :abbr:`constructor (This method is used to construct a type.)`
  51. .. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)`
  52. .. |operator| replace:: :abbr:`operator (This method describes a valid operator to use with this type as left-hand operand.)`