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- :github_url: hide
- .. Generated automatically by doc/tools/make_rst.py in Godot's source tree.
- .. DO NOT EDIT THIS FILE, but the VisibleOnScreenEnabler2D.xml source instead.
- .. The source is found in doc/classes or modules/<name>/doc_classes.
- .. _class_VisibleOnScreenEnabler2D:
- VisibleOnScreenEnabler2D
- ========================
- **Inherits:** :ref:`VisibleOnScreenNotifier2D<class_VisibleOnScreenNotifier2D>` **<** :ref:`Node2D<class_Node2D>` **<** :ref:`CanvasItem<class_CanvasItem>` **<** :ref:`Node<class_Node>` **<** :ref:`Object<class_Object>`
- Properties
- ----------
- +-------------------------------------------------------------+-----------------------------------------------------------------------------------+--------------------+
- | :ref:`EnableMode<enum_VisibleOnScreenEnabler2D_EnableMode>` | :ref:`enable_mode<class_VisibleOnScreenEnabler2D_property_enable_mode>` | ``0`` |
- +-------------------------------------------------------------+-----------------------------------------------------------------------------------+--------------------+
- | :ref:`NodePath<class_NodePath>` | :ref:`enable_node_path<class_VisibleOnScreenEnabler2D_property_enable_node_path>` | ``NodePath("..")`` |
- +-------------------------------------------------------------+-----------------------------------------------------------------------------------+--------------------+
- Enumerations
- ------------
- .. _enum_VisibleOnScreenEnabler2D_EnableMode:
- .. _class_VisibleOnScreenEnabler2D_constant_ENABLE_MODE_INHERIT:
- .. _class_VisibleOnScreenEnabler2D_constant_ENABLE_MODE_ALWAYS:
- .. _class_VisibleOnScreenEnabler2D_constant_ENABLE_MODE_WHEN_PAUSED:
- enum **EnableMode**:
- - **ENABLE_MODE_INHERIT** = **0**
- - **ENABLE_MODE_ALWAYS** = **1**
- - **ENABLE_MODE_WHEN_PAUSED** = **2**
- Property Descriptions
- ---------------------
- .. _class_VisibleOnScreenEnabler2D_property_enable_mode:
- - :ref:`EnableMode<enum_VisibleOnScreenEnabler2D_EnableMode>` **enable_mode**
- +-----------+------------------------+
- | *Default* | ``0`` |
- +-----------+------------------------+
- | *Setter* | set_enable_mode(value) |
- +-----------+------------------------+
- | *Getter* | get_enable_mode() |
- +-----------+------------------------+
- ----
- .. _class_VisibleOnScreenEnabler2D_property_enable_node_path:
- - :ref:`NodePath<class_NodePath>` **enable_node_path**
- +-----------+-----------------------------+
- | *Default* | ``NodePath("..")`` |
- +-----------+-----------------------------+
- | *Setter* | set_enable_node_path(value) |
- +-----------+-----------------------------+
- | *Getter* | get_enable_node_path() |
- +-----------+-----------------------------+
- .. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
- .. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
- .. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`
- .. |constructor| replace:: :abbr:`constructor (This method is used to construct a type.)`
- .. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)`
- .. |operator| replace:: :abbr:`operator (This method describes a valid operator to use with this type as left-hand operand.)`
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