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- :github_url: hide
- .. Generated automatically by doc/tools/make_rst.py in Godot's source tree.
- .. DO NOT EDIT THIS FILE, but the VisualShaderNodeTransformOp.xml source instead.
- .. The source is found in doc/classes or modules/<name>/doc_classes.
- .. _class_VisualShaderNodeTransformOp:
- VisualShaderNodeTransformOp
- ===========================
- **Inherits:** :ref:`VisualShaderNode<class_VisualShaderNode>` **<** :ref:`Resource<class_Resource>` **<** :ref:`RefCounted<class_RefCounted>` **<** :ref:`Object<class_Object>`
- A :ref:`Transform3D<class_Transform3D>` operator to be used within the visual shader graph.
- Description
- -----------
- Applies :ref:`operator<class_VisualShaderNodeTransformOp_property_operator>` to two transform (4x4 matrices) inputs.
- Properties
- ----------
- +------------------------------------------------------------+----------------------------------------------------------------------+-------+
- | :ref:`Operator<enum_VisualShaderNodeTransformOp_Operator>` | :ref:`operator<class_VisualShaderNodeTransformOp_property_operator>` | ``0`` |
- +------------------------------------------------------------+----------------------------------------------------------------------+-------+
- Enumerations
- ------------
- .. _enum_VisualShaderNodeTransformOp_Operator:
- .. _class_VisualShaderNodeTransformOp_constant_OP_AxB:
- .. _class_VisualShaderNodeTransformOp_constant_OP_BxA:
- .. _class_VisualShaderNodeTransformOp_constant_OP_AxB_COMP:
- .. _class_VisualShaderNodeTransformOp_constant_OP_BxA_COMP:
- .. _class_VisualShaderNodeTransformOp_constant_OP_ADD:
- .. _class_VisualShaderNodeTransformOp_constant_OP_A_MINUS_B:
- .. _class_VisualShaderNodeTransformOp_constant_OP_B_MINUS_A:
- .. _class_VisualShaderNodeTransformOp_constant_OP_A_DIV_B:
- .. _class_VisualShaderNodeTransformOp_constant_OP_B_DIV_A:
- .. _class_VisualShaderNodeTransformOp_constant_OP_MAX:
- enum **Operator**:
- - **OP_AxB** = **0** --- Multiplies transform ``a`` by the transform ``b``.
- - **OP_BxA** = **1** --- Multiplies transform ``b`` by the transform ``a``.
- - **OP_AxB_COMP** = **2** --- Performs a component-wise multiplication of transform ``a`` by the transform ``b``.
- - **OP_BxA_COMP** = **3** --- Performs a component-wise multiplication of transform ``b`` by the transform ``a``.
- - **OP_ADD** = **4** --- Adds two transforms.
- - **OP_A_MINUS_B** = **5** --- Subtracts the transform ``a`` from the transform ``b``.
- - **OP_B_MINUS_A** = **6** --- Subtracts the transform ``b`` from the transform ``a``.
- - **OP_A_DIV_B** = **7** --- Divides the transform ``a`` by the transform ``b``.
- - **OP_B_DIV_A** = **8** --- Divides the transform ``b`` by the transform ``a``.
- - **OP_MAX** = **9** --- Represents the size of the :ref:`Operator<enum_VisualShaderNodeTransformOp_Operator>` enum.
- Property Descriptions
- ---------------------
- .. _class_VisualShaderNodeTransformOp_property_operator:
- - :ref:`Operator<enum_VisualShaderNodeTransformOp_Operator>` **operator**
- +-----------+---------------------+
- | *Default* | ``0`` |
- +-----------+---------------------+
- | *Setter* | set_operator(value) |
- +-----------+---------------------+
- | *Getter* | get_operator() |
- +-----------+---------------------+
- The type of the operation to be performed on the transforms. See :ref:`Operator<enum_VisualShaderNodeTransformOp_Operator>` for options.
- .. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
- .. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
- .. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`
- .. |constructor| replace:: :abbr:`constructor (This method is used to construct a type.)`
- .. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)`
- .. |operator| replace:: :abbr:`operator (This method describes a valid operator to use with this type as left-hand operand.)`
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