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- Editor manual
- =============
- In this section, we cover the Godot editor in general, from its interface to
- using it with the command line.
- The editor's interface
- ----------------------
- The following pages explain how to use the various windows, workspaces, and
- docks that make up the Godot editor. We cover some specific editors' interface
- in other sections where appropriate. For example, the :ref:`animation editor
- <doc_introduction_animation>`.
- .. toctree::
- :maxdepth: 1
- :name: toc-editor-interface
- project_manager
- inspector_dock
- project_settings
- default_key_mapping
- customizing_editor
- Web editor
- ----------
- Godot offers an HTML5 version of the editor running entirely in your browser. No
- download is required to use it, but it has a certain amount of caveats you
- should be aware of.
- .. toctree::
- :maxdepth: 1
- :name: toc-web-editor
- using_the_web_editor
- For developers
- --------------
- The articles below focus on features for developers, like calling Godot from the
- command lines and using an external text editor such as Visual Studio Code or
- Emacs.
- .. toctree::
- :maxdepth: 1
- :name: toc-learn-editor
- command_line_tutorial
- external_editor
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