Max Hilbrunner a6411c7d9d Merge pull request #8198 from tetrapod00/patch-2 hai 1 ano
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img 4415f9895c Updates to visual_shaders.rst to show new way to create visual shaders %!s(int64=2) %!d(string=hai) anos
shader_reference c490d5ede6 fix: vertex coordinates are in canvas space hai 1 ano
your_first_shader 0fe7ff833e Fixed typos in several doc files (#8002) hai 1 ano
advanced_postprocessing.rst 3407328860 Fix typos: "modelling" -> "modeling" hai 1 ano
compute_shaders.rst d37226e0d7 Fix compute_shaders.rst C# code snippets to compile (#7433) %!s(int64=2) %!d(string=hai) anos
converting_glsl_to_godot_shaders.rst 843ce4056c doc_converting_glsl_to_godot_shaders/Macros: Replace text about migrating macros with a short list of supported macros %!s(int64=2) %!d(string=hai) anos
custom_postprocessing.rst bbb9f3efb8 Add link to "Environment and Post-Processing" from "Custom Post-Processing" hai 1 ano
index.rst 94c606058b Move "Advanced Postprocessing" to follow "Custom Postprocessing" hai 1 ano
introduction_to_shaders.rst c59431e9bd Rewrite compute shader tutorial (#6698) %!s(int64=2) %!d(string=hai) anos
making_trees.rst 3407328860 Fix typos: "modelling" -> "modeling" hai 1 ano
screen-reading_shaders.rst ecfa6a0b8e Fix "repeat_[en/dis]abled" %!s(int64=2) %!d(string=hai) anos
shader_materials.rst b82cd0690d A bunch of renames for Godot 4.0 %!s(int64=2) %!d(string=hai) anos
shaders_style_guide.rst b3db4c16b4 Update pygments to 2.15.1 and restore fixed shader syntax highlighting %!s(int64=2) %!d(string=hai) anos
using_viewport_as_texture.rst 6c13f5ba58 More Godot 4 renames and fixes (#6317) %!s(int64=2) %!d(string=hai) anos
visual_shaders.rst 4415f9895c Updates to visual_shaders.rst to show new way to create visual shaders %!s(int64=2) %!d(string=hai) anos