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img
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4415f9895c
Updates to visual_shaders.rst to show new way to create visual shaders
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shader_reference
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c490d5ede6
fix: vertex coordinates are in canvas space
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your_first_shader
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0fe7ff833e
Fixed typos in several doc files (#8002)
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advanced_postprocessing.rst
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3407328860
Fix typos: "modelling" -> "modeling"
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compute_shaders.rst
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d37226e0d7
Fix compute_shaders.rst C# code snippets to compile (#7433)
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converting_glsl_to_godot_shaders.rst
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843ce4056c
doc_converting_glsl_to_godot_shaders/Macros: Replace text about migrating macros with a short list of supported macros
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custom_postprocessing.rst
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bbb9f3efb8
Add link to "Environment and Post-Processing" from "Custom Post-Processing"
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index.rst
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94c606058b
Move "Advanced Postprocessing" to follow "Custom Postprocessing"
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introduction_to_shaders.rst
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c59431e9bd
Rewrite compute shader tutorial (#6698)
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making_trees.rst
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3407328860
Fix typos: "modelling" -> "modeling"
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hai 1 ano |
screen-reading_shaders.rst
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ecfa6a0b8e
Fix "repeat_[en/dis]abled"
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shader_materials.rst
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b82cd0690d
A bunch of renames for Godot 4.0
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shaders_style_guide.rst
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b3db4c16b4
Update pygments to 2.15.1 and restore fixed shader syntax highlighting
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using_viewport_as_texture.rst
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6c13f5ba58
More Godot 4 renames and fixes (#6317)
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visual_shaders.rst
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4415f9895c
Updates to visual_shaders.rst to show new way to create visual shaders
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%!s(int64=2) %!d(string=hai) anos |