Andreas Raddau 91d77a80fa Fixed description for fragment shader VIEW built-in 2 rokov pred
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img 245975f4aa Rewrote the custom post-processing shader tutorial 3 rokov pred
shader_reference 91d77a80fa Fixed description for fragment shader VIEW built-in 2 rokov pred
your_first_shader 71f4dd731d Linking between First 2D Shader and Custom Drawing 2 rokov pred
advanced_postprocessing.rst c591c416e2 Mention the need for Flip Faces when using QuadMesh for post-processing (#6818) 2 rokov pred
compute_shaders.rst 79da2289cf Update compute_shaders.rst (#6762) 2 rokov pred
converting_glsl_to_godot_shaders.rst acba96655c Remove outdated vertex attributes link 3 rokov pred
custom_postprocessing.rst 8bf41b6ef1 Document how to use screen space textures using uniform hints 2 rokov pred
index.rst 245544f7ae Adding example code for compute shaders in the tutorials section 2 rokov pred
introduction_to_shaders.rst c59431e9bd Rewrite compute shader tutorial (#6698) 2 rokov pred
making_trees.rst 0d1d5735ee Replace all uses of `hint_color`/`hint_albedo` with `source_color` (#6450) 2 rokov pred
screen-reading_shaders.rst 8bf41b6ef1 Document how to use screen space textures using uniform hints 2 rokov pred
shader_materials.rst b82cd0690d A bunch of renames for Godot 4.0 2 rokov pred
shaders_style_guide.rst 8bf41b6ef1 Document how to use screen space textures using uniform hints 2 rokov pred
using_viewport_as_texture.rst 6c13f5ba58 More Godot 4 renames and fixes (#6317) 2 rokov pred
visual_shaders.rst 5fce24792d Remove visual scripting from the documentation 3 rokov pred