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img
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245975f4aa
Rewrote the custom post-processing shader tutorial
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3 rokov pred |
shader_reference
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91d77a80fa
Fixed description for fragment shader VIEW built-in
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2 rokov pred |
your_first_shader
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71f4dd731d
Linking between First 2D Shader and Custom Drawing
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2 rokov pred |
advanced_postprocessing.rst
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c591c416e2
Mention the need for Flip Faces when using QuadMesh for post-processing (#6818)
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2 rokov pred |
compute_shaders.rst
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79da2289cf
Update compute_shaders.rst (#6762)
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2 rokov pred |
converting_glsl_to_godot_shaders.rst
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acba96655c
Remove outdated vertex attributes link
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3 rokov pred |
custom_postprocessing.rst
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8bf41b6ef1
Document how to use screen space textures using uniform hints
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2 rokov pred |
index.rst
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245544f7ae
Adding example code for compute shaders in the tutorials section
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2 rokov pred |
introduction_to_shaders.rst
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c59431e9bd
Rewrite compute shader tutorial (#6698)
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2 rokov pred |
making_trees.rst
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0d1d5735ee
Replace all uses of `hint_color`/`hint_albedo` with `source_color` (#6450)
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2 rokov pred |
screen-reading_shaders.rst
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8bf41b6ef1
Document how to use screen space textures using uniform hints
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2 rokov pred |
shader_materials.rst
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b82cd0690d
A bunch of renames for Godot 4.0
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2 rokov pred |
shaders_style_guide.rst
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8bf41b6ef1
Document how to use screen space textures using uniform hints
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2 rokov pred |
using_viewport_as_texture.rst
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6c13f5ba58
More Godot 4 renames and fixes (#6317)
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2 rokov pred |
visual_shaders.rst
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5fce24792d
Remove visual scripting from the documentation
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3 rokov pred |