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2d
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33bb17d846
Merge pull request #3037 from cbscribe/kcc_2dmove_updates
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5 年之前 |
3d
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d2a87eb012
Fixed some typos and wording in tutorials
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5 年之前 |
animation
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3796daa53c
Fixed typos in 2D Skeletons tutorial
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5 年之前 |
assetlib
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20359182da
Update a paragraph in the AssetLib page for clarity
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5 年之前 |
audio
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d0745b4c26
Use sound pressure level rather than power
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5 年之前 |
content
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6a6464aea1
Fix various typos and grammar issues in tutorial articles
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5 年之前 |
debug
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9329aa8b51
Edit overview_of_debugging_tools (#2999)
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5 年之前 |
gui
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8d17784142
Remove a syntax error (#3079)
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5 年之前 |
i18n
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45c004cde3
Add babel-godot, Python tool to i18n strings
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5 年之前 |
inputs
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37e9a07069
Update mouse_and_input_coordinates.rst
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5 年之前 |
io
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a504ab1647
Mention the Godot data paths specific to the Flatpak version
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5 年之前 |
legal
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9f2cdd30bb
Clarify that your game need not be MIT (#2594)
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6 年之前 |
math
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e23ee5b081
Fix typos with codespell
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5 年之前 |
misc
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2e68d271fe
Add DANGER admonition about freeing nodes in tool scripts
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5 年之前 |
networking
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a819cb9d45
fixed variable name
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5 年之前 |
optimization
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29e1623902
Add C# code to multimesh page
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5 年之前 |
physics
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99fc784dc3
Explain why we store the return value from move_and_slide (#3001)
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5 年之前 |
platform
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2fed8ce305
Fixing a typo from the PR to add Pineapple Works
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5 年之前 |
plugins
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c7bc8c7bcd
Fix gcc compilation flags for GDNative with C example
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5 年之前 |
shading
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d70f461141
Added note about varying arrays to shading_language
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5 年之前 |
threads
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41c8ea71e0
Fix a typo in "Using multiple threads"
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6 年之前 |
viewports
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854185495c
Fixed code tags for true/false/null and a few property references
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5 年之前 |
vr
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e23ee5b081
Fix typos with codespell
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5 年之前 |