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- :github_url: hide
- .. Generated automatically by doc/tools/makerst.py in Godot's source tree.
- .. DO NOT EDIT THIS FILE, but the VisualShaderNodeInput.xml source instead.
- .. The source is found in doc/classes or modules/<name>/doc_classes.
- .. _class_VisualShaderNodeInput:
- VisualShaderNodeInput
- =====================
- **Inherits:** :ref:`VisualShaderNode<class_VisualShaderNode>` **<** :ref:`Resource<class_Resource>` **<** :ref:`Reference<class_Reference>` **<** :ref:`Object<class_Object>`
- Properties
- ----------
- +-----------------------------+--------------------------------------------------------------------+--------------+
- | :ref:`String<class_String>` | :ref:`input_name<class_VisualShaderNodeInput_property_input_name>` | ``"[None]"`` |
- +-----------------------------+--------------------------------------------------------------------+--------------+
- Methods
- -------
- +-----------------------------+------------------------------------------------------------------------------------------------------+
- | :ref:`String<class_String>` | :ref:`get_input_real_name<class_VisualShaderNodeInput_method_get_input_real_name>` **(** **)** const |
- +-----------------------------+------------------------------------------------------------------------------------------------------+
- Signals
- -------
- .. _class_VisualShaderNodeInput_signal_input_type_changed:
- - **input_type_changed** **(** **)**
- Property Descriptions
- ---------------------
- .. _class_VisualShaderNodeInput_property_input_name:
- - :ref:`String<class_String>` **input_name**
- +-----------+-----------------------+
- | *Default* | ``"[None]"`` |
- +-----------+-----------------------+
- | *Setter* | set_input_name(value) |
- +-----------+-----------------------+
- | *Getter* | get_input_name() |
- +-----------+-----------------------+
- Method Descriptions
- -------------------
- .. _class_VisualShaderNodeInput_method_get_input_real_name:
- - :ref:`String<class_String>` **get_input_real_name** **(** **)** const
|