class_visualshadernodeinput.rst 1.9 KB

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  1. :github_url: hide
  2. .. Generated automatically by doc/tools/makerst.py in Godot's source tree.
  3. .. DO NOT EDIT THIS FILE, but the VisualShaderNodeInput.xml source instead.
  4. .. The source is found in doc/classes or modules/<name>/doc_classes.
  5. .. _class_VisualShaderNodeInput:
  6. VisualShaderNodeInput
  7. =====================
  8. **Inherits:** :ref:`VisualShaderNode<class_VisualShaderNode>` **<** :ref:`Resource<class_Resource>` **<** :ref:`Reference<class_Reference>` **<** :ref:`Object<class_Object>`
  9. Properties
  10. ----------
  11. +-----------------------------+--------------------------------------------------------------------+--------------+
  12. | :ref:`String<class_String>` | :ref:`input_name<class_VisualShaderNodeInput_property_input_name>` | ``"[None]"`` |
  13. +-----------------------------+--------------------------------------------------------------------+--------------+
  14. Methods
  15. -------
  16. +-----------------------------+------------------------------------------------------------------------------------------------------+
  17. | :ref:`String<class_String>` | :ref:`get_input_real_name<class_VisualShaderNodeInput_method_get_input_real_name>` **(** **)** const |
  18. +-----------------------------+------------------------------------------------------------------------------------------------------+
  19. Signals
  20. -------
  21. .. _class_VisualShaderNodeInput_signal_input_type_changed:
  22. - **input_type_changed** **(** **)**
  23. Property Descriptions
  24. ---------------------
  25. .. _class_VisualShaderNodeInput_property_input_name:
  26. - :ref:`String<class_String>` **input_name**
  27. +-----------+-----------------------+
  28. | *Default* | ``"[None]"`` |
  29. +-----------+-----------------------+
  30. | *Setter* | set_input_name(value) |
  31. +-----------+-----------------------+
  32. | *Getter* | get_input_name() |
  33. +-----------+-----------------------+
  34. Method Descriptions
  35. -------------------
  36. .. _class_VisualShaderNodeInput_method_get_input_real_name:
  37. - :ref:`String<class_String>` **get_input_real_name** **(** **)** const