123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207 |
- .. Generated automatically by doc/tools/makerst.py in Godot's source tree.
- .. DO NOT EDIT THIS FILE, but the AudioEffectDelay.xml source instead.
- .. The source is found in doc/classes or modules/<name>/doc_classes.
- .. _class_AudioEffectDelay:
- AudioEffectDelay
- ================
- **Inherits:** :ref:`AudioEffect<class_audioeffect>` **<** :ref:`Resource<class_resource>` **<** :ref:`Reference<class_reference>` **<** :ref:`Object<class_object>`
- **Category:** Core
- Brief Description
- -----------------
- Adds a Delay audio effect to an Audio bus. Plays input signal back after a period of time.
- Two tap delay and feedback options.
- Member Functions
- ----------------
- +----------------------------+---------------------------------------------------------------------------------------------------------------------------+
- | :ref:`float<class_float>` | :ref:`get_dry<class_AudioEffectDelay_get_dry>` **(** **)** |
- +----------------------------+---------------------------------------------------------------------------------------------------------------------------+
- | :ref:`float<class_float>` | :ref:`get_feedback_delay_ms<class_AudioEffectDelay_get_feedback_delay_ms>` **(** **)** const |
- +----------------------------+---------------------------------------------------------------------------------------------------------------------------+
- | :ref:`float<class_float>` | :ref:`get_feedback_level_db<class_AudioEffectDelay_get_feedback_level_db>` **(** **)** const |
- +----------------------------+---------------------------------------------------------------------------------------------------------------------------+
- | :ref:`float<class_float>` | :ref:`get_feedback_lowpass<class_AudioEffectDelay_get_feedback_lowpass>` **(** **)** const |
- +----------------------------+---------------------------------------------------------------------------------------------------------------------------+
- | :ref:`float<class_float>` | :ref:`get_tap1_delay_ms<class_AudioEffectDelay_get_tap1_delay_ms>` **(** **)** const |
- +----------------------------+---------------------------------------------------------------------------------------------------------------------------+
- | :ref:`float<class_float>` | :ref:`get_tap1_level_db<class_AudioEffectDelay_get_tap1_level_db>` **(** **)** const |
- +----------------------------+---------------------------------------------------------------------------------------------------------------------------+
- | :ref:`float<class_float>` | :ref:`get_tap1_pan<class_AudioEffectDelay_get_tap1_pan>` **(** **)** const |
- +----------------------------+---------------------------------------------------------------------------------------------------------------------------+
- | :ref:`float<class_float>` | :ref:`get_tap2_delay_ms<class_AudioEffectDelay_get_tap2_delay_ms>` **(** **)** const |
- +----------------------------+---------------------------------------------------------------------------------------------------------------------------+
- | :ref:`float<class_float>` | :ref:`get_tap2_level_db<class_AudioEffectDelay_get_tap2_level_db>` **(** **)** const |
- +----------------------------+---------------------------------------------------------------------------------------------------------------------------+
- | :ref:`float<class_float>` | :ref:`get_tap2_pan<class_AudioEffectDelay_get_tap2_pan>` **(** **)** const |
- +----------------------------+---------------------------------------------------------------------------------------------------------------------------+
- | :ref:`bool<class_bool>` | :ref:`is_feedback_active<class_AudioEffectDelay_is_feedback_active>` **(** **)** const |
- +----------------------------+---------------------------------------------------------------------------------------------------------------------------+
- | :ref:`bool<class_bool>` | :ref:`is_tap1_active<class_AudioEffectDelay_is_tap1_active>` **(** **)** const |
- +----------------------------+---------------------------------------------------------------------------------------------------------------------------+
- | :ref:`bool<class_bool>` | :ref:`is_tap2_active<class_AudioEffectDelay_is_tap2_active>` **(** **)** const |
- +----------------------------+---------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`set_dry<class_AudioEffectDelay_set_dry>` **(** :ref:`float<class_float>` amount **)** |
- +----------------------------+---------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`set_feedback_active<class_AudioEffectDelay_set_feedback_active>` **(** :ref:`bool<class_bool>` amount **)** |
- +----------------------------+---------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`set_feedback_delay_ms<class_AudioEffectDelay_set_feedback_delay_ms>` **(** :ref:`float<class_float>` amount **)** |
- +----------------------------+---------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`set_feedback_level_db<class_AudioEffectDelay_set_feedback_level_db>` **(** :ref:`float<class_float>` amount **)** |
- +----------------------------+---------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`set_feedback_lowpass<class_AudioEffectDelay_set_feedback_lowpass>` **(** :ref:`float<class_float>` amount **)** |
- +----------------------------+---------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`set_tap1_active<class_AudioEffectDelay_set_tap1_active>` **(** :ref:`bool<class_bool>` amount **)** |
- +----------------------------+---------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`set_tap1_delay_ms<class_AudioEffectDelay_set_tap1_delay_ms>` **(** :ref:`float<class_float>` amount **)** |
- +----------------------------+---------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`set_tap1_level_db<class_AudioEffectDelay_set_tap1_level_db>` **(** :ref:`float<class_float>` amount **)** |
- +----------------------------+---------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`set_tap1_pan<class_AudioEffectDelay_set_tap1_pan>` **(** :ref:`float<class_float>` amount **)** |
- +----------------------------+---------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`set_tap2_active<class_AudioEffectDelay_set_tap2_active>` **(** :ref:`bool<class_bool>` amount **)** |
- +----------------------------+---------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`set_tap2_delay_ms<class_AudioEffectDelay_set_tap2_delay_ms>` **(** :ref:`float<class_float>` amount **)** |
- +----------------------------+---------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`set_tap2_level_db<class_AudioEffectDelay_set_tap2_level_db>` **(** :ref:`float<class_float>` amount **)** |
- +----------------------------+---------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`set_tap2_pan<class_AudioEffectDelay_set_tap2_pan>` **(** :ref:`float<class_float>` amount **)** |
- +----------------------------+---------------------------------------------------------------------------------------------------------------------------+
- Member Variables
- ----------------
- - :ref:`float<class_float>` **dry** - Output percent of original sound. At 0, only delayed sounds are output. Value can range from 0 to 1. Default value: [code]1[/code].
- - :ref:`bool<class_bool>` **feedback/active** - If [code]true[/code] feedback is enabled. Default value: [code]false[/code].
- - :ref:`float<class_float>` **feedback/delay_ms** - Feedback delay time in milliseconds. Default value: [code]340[/code].
- - :ref:`float<class_float>` **feedback/level_db** - Sound level for [code]tap1[/code]. Default value: [code]-6 dB[/code].
- - :ref:`float<class_float>` **feedback/lowpass** - Low-pass filter for feedback. Frequencies below the Low Cut value are filtered out of the source signal. Default value: [code]16000[/code].
- - :ref:`bool<class_bool>` **tap1/active** - If [code]true[/code], [code]tap1[/code] will be enabled. Default value: [code]true[/code].
- - :ref:`float<class_float>` **tap1/delay_ms** - [b]Tap1[/b] delay time in milliseconds. Default value: [code]250ms[/code].
- - :ref:`float<class_float>` **tap1/level_db** - Sound level for [code]tap1[/code]. Default value: [code]-6 dB[/code].
- - :ref:`float<class_float>` **tap1/pan** - Pan position for [code]tap1[/code]. Value can range from -1 (fully left) to 1 (fully right). Default value: [code]0.2[/code].
- - :ref:`bool<class_bool>` **tap2/active** - If [code]true[/code], [code]tap2[/code] will be enabled. Default value: [code]true[/code].
- - :ref:`float<class_float>` **tap2/delay_ms** - [b]Tap2[/b] delay time in milliseconds. Default value: [code]500ms[/code].
- - :ref:`float<class_float>` **tap2/level_db** - Sound level for [code]tap2[/code]. Default value: [code]-12 dB[/code].
- - :ref:`float<class_float>` **tap2/pan** - Pan position for [code]tap2[/code]. Value can range from -1 (fully left) to 1 (fully right). Default value: [code]-0.4[/code].
- Description
- -----------
- Plays input signal back after a period of time. The delayed signal may be played back multiple times to create the sound of a repeating, decaying echo. Delay effects range from a subtle echo effect to a pronounced blending of previous sounds with new sounds.
- Member Function Description
- ---------------------------
- .. _class_AudioEffectDelay_get_dry:
- - :ref:`float<class_float>` **get_dry** **(** **)**
- .. _class_AudioEffectDelay_get_feedback_delay_ms:
- - :ref:`float<class_float>` **get_feedback_delay_ms** **(** **)** const
- .. _class_AudioEffectDelay_get_feedback_level_db:
- - :ref:`float<class_float>` **get_feedback_level_db** **(** **)** const
- .. _class_AudioEffectDelay_get_feedback_lowpass:
- - :ref:`float<class_float>` **get_feedback_lowpass** **(** **)** const
- .. _class_AudioEffectDelay_get_tap1_delay_ms:
- - :ref:`float<class_float>` **get_tap1_delay_ms** **(** **)** const
- .. _class_AudioEffectDelay_get_tap1_level_db:
- - :ref:`float<class_float>` **get_tap1_level_db** **(** **)** const
- .. _class_AudioEffectDelay_get_tap1_pan:
- - :ref:`float<class_float>` **get_tap1_pan** **(** **)** const
- .. _class_AudioEffectDelay_get_tap2_delay_ms:
- - :ref:`float<class_float>` **get_tap2_delay_ms** **(** **)** const
- .. _class_AudioEffectDelay_get_tap2_level_db:
- - :ref:`float<class_float>` **get_tap2_level_db** **(** **)** const
- .. _class_AudioEffectDelay_get_tap2_pan:
- - :ref:`float<class_float>` **get_tap2_pan** **(** **)** const
- .. _class_AudioEffectDelay_is_feedback_active:
- - :ref:`bool<class_bool>` **is_feedback_active** **(** **)** const
- .. _class_AudioEffectDelay_is_tap1_active:
- - :ref:`bool<class_bool>` **is_tap1_active** **(** **)** const
- .. _class_AudioEffectDelay_is_tap2_active:
- - :ref:`bool<class_bool>` **is_tap2_active** **(** **)** const
- .. _class_AudioEffectDelay_set_dry:
- - void **set_dry** **(** :ref:`float<class_float>` amount **)**
- .. _class_AudioEffectDelay_set_feedback_active:
- - void **set_feedback_active** **(** :ref:`bool<class_bool>` amount **)**
- .. _class_AudioEffectDelay_set_feedback_delay_ms:
- - void **set_feedback_delay_ms** **(** :ref:`float<class_float>` amount **)**
- .. _class_AudioEffectDelay_set_feedback_level_db:
- - void **set_feedback_level_db** **(** :ref:`float<class_float>` amount **)**
- .. _class_AudioEffectDelay_set_feedback_lowpass:
- - void **set_feedback_lowpass** **(** :ref:`float<class_float>` amount **)**
- .. _class_AudioEffectDelay_set_tap1_active:
- - void **set_tap1_active** **(** :ref:`bool<class_bool>` amount **)**
- .. _class_AudioEffectDelay_set_tap1_delay_ms:
- - void **set_tap1_delay_ms** **(** :ref:`float<class_float>` amount **)**
- .. _class_AudioEffectDelay_set_tap1_level_db:
- - void **set_tap1_level_db** **(** :ref:`float<class_float>` amount **)**
- .. _class_AudioEffectDelay_set_tap1_pan:
- - void **set_tap1_pan** **(** :ref:`float<class_float>` amount **)**
- .. _class_AudioEffectDelay_set_tap2_active:
- - void **set_tap2_active** **(** :ref:`bool<class_bool>` amount **)**
- .. _class_AudioEffectDelay_set_tap2_delay_ms:
- - void **set_tap2_delay_ms** **(** :ref:`float<class_float>` amount **)**
- .. _class_AudioEffectDelay_set_tap2_level_db:
- - void **set_tap2_level_db** **(** :ref:`float<class_float>` amount **)**
- .. _class_AudioEffectDelay_set_tap2_pan:
- - void **set_tap2_pan** **(** :ref:`float<class_float>` amount **)**
|