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- .. Generated automatically by doc/tools/makerst.py in Godot's source tree.
- .. DO NOT EDIT THIS FILE, but the AudioEffectPanner.xml source instead.
- .. The source is found in doc/classes or modules/<name>/doc_classes.
- .. _class_AudioEffectPanner:
- AudioEffectPanner
- =================
- **Inherits:** :ref:`AudioEffect<class_audioeffect>` **<** :ref:`Resource<class_resource>` **<** :ref:`Reference<class_reference>` **<** :ref:`Object<class_object>`
- **Category:** Core
- Brief Description
- -----------------
- Adds a Panner audio effect to an Audio bus. Pans sound left or right.
- Member Functions
- ----------------
- +----------------------------+-------------------------------------------------------------------------------------------------+
- | :ref:`float<class_float>` | :ref:`get_pan<class_AudioEffectPanner_get_pan>` **(** **)** const |
- +----------------------------+-------------------------------------------------------------------------------------------------+
- | void | :ref:`set_pan<class_AudioEffectPanner_set_pan>` **(** :ref:`float<class_float>` cpanume **)** |
- +----------------------------+-------------------------------------------------------------------------------------------------+
- Member Variables
- ----------------
- - :ref:`float<class_float>` **pan** - Pan position. Value can range from -1 (fully left) to 1 (fully right).
- Description
- -----------
- Determines how much of an audio signal is sent to the left and right buses.
- Member Function Description
- ---------------------------
- .. _class_AudioEffectPanner_get_pan:
- - :ref:`float<class_float>` **get_pan** **(** **)** const
- .. _class_AudioEffectPanner_set_pan:
- - void **set_pan** **(** :ref:`float<class_float>` cpanume **)**
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