class_networkedmultiplayerpeer.rst 5.5 KB

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  1. .. Generated automatically by doc/tools/makerst.py in Godot's source tree.
  2. .. DO NOT EDIT THIS FILE, but the NetworkedMultiplayerPeer.xml source instead.
  3. .. The source is found in doc/classes or modules/<name>/doc_classes.
  4. .. _class_NetworkedMultiplayerPeer:
  5. NetworkedMultiplayerPeer
  6. ========================
  7. **Inherits:** :ref:`PacketPeer<class_packetpeer>` **<** :ref:`Reference<class_reference>` **<** :ref:`Object<class_object>`
  8. **Inherited By:** :ref:`NetworkedMultiplayerENet<class_networkedmultiplayerenet>`
  9. **Category:** Core
  10. Brief Description
  11. -----------------
  12. Member Functions
  13. ----------------
  14. +--------------------------+-------------------------------------------------------------------------------------------------------------------------------------------+
  15. | :ref:`int<class_int>` | :ref:`get_connection_status<class_NetworkedMultiplayerPeer_get_connection_status>` **(** **)** const |
  16. +--------------------------+-------------------------------------------------------------------------------------------------------------------------------------------+
  17. | :ref:`int<class_int>` | :ref:`get_packet_peer<class_NetworkedMultiplayerPeer_get_packet_peer>` **(** **)** const |
  18. +--------------------------+-------------------------------------------------------------------------------------------------------------------------------------------+
  19. | :ref:`int<class_int>` | :ref:`get_unique_id<class_NetworkedMultiplayerPeer_get_unique_id>` **(** **)** const |
  20. +--------------------------+-------------------------------------------------------------------------------------------------------------------------------------------+
  21. | :ref:`bool<class_bool>` | :ref:`is_refusing_new_connections<class_NetworkedMultiplayerPeer_is_refusing_new_connections>` **(** **)** const |
  22. +--------------------------+-------------------------------------------------------------------------------------------------------------------------------------------+
  23. | void | :ref:`poll<class_NetworkedMultiplayerPeer_poll>` **(** **)** |
  24. +--------------------------+-------------------------------------------------------------------------------------------------------------------------------------------+
  25. | void | :ref:`set_refuse_new_connections<class_NetworkedMultiplayerPeer_set_refuse_new_connections>` **(** :ref:`bool<class_bool>` enable **)** |
  26. +--------------------------+-------------------------------------------------------------------------------------------------------------------------------------------+
  27. | void | :ref:`set_target_peer<class_NetworkedMultiplayerPeer_set_target_peer>` **(** :ref:`int<class_int>` id **)** |
  28. +--------------------------+-------------------------------------------------------------------------------------------------------------------------------------------+
  29. | void | :ref:`set_transfer_mode<class_NetworkedMultiplayerPeer_set_transfer_mode>` **(** :ref:`int<class_int>` mode **)** |
  30. +--------------------------+-------------------------------------------------------------------------------------------------------------------------------------------+
  31. Signals
  32. -------
  33. - **connection_failed** **(** **)**
  34. Emitted when failed to connect to server.
  35. - **connection_succeeded** **(** **)**
  36. Emitted when successfully connected to server.
  37. - **peer_connected** **(** :ref:`int<class_int>` id **)**
  38. Emitted by the server when a client is connected.
  39. - **peer_disconnected** **(** :ref:`int<class_int>` id **)**
  40. Emitted by the server when a client is disconnected.
  41. - **server_disconnected** **(** **)**
  42. Emitted by clients when server is disconnected.
  43. Numeric Constants
  44. -----------------
  45. - **TRANSFER_MODE_UNRELIABLE** = **0**
  46. - **TRANSFER_MODE_UNRELIABLE_ORDERED** = **1**
  47. - **TRANSFER_MODE_RELIABLE** = **2**
  48. - **CONNECTION_DISCONNECTED** = **0**
  49. - **CONNECTION_CONNECTING** = **1**
  50. - **CONNECTION_CONNECTED** = **2**
  51. - **TARGET_PEER_BROADCAST** = **0**
  52. - **TARGET_PEER_SERVER** = **1**
  53. Member Function Description
  54. ---------------------------
  55. .. _class_NetworkedMultiplayerPeer_get_connection_status:
  56. - :ref:`int<class_int>` **get_connection_status** **(** **)** const
  57. .. _class_NetworkedMultiplayerPeer_get_packet_peer:
  58. - :ref:`int<class_int>` **get_packet_peer** **(** **)** const
  59. .. _class_NetworkedMultiplayerPeer_get_unique_id:
  60. - :ref:`int<class_int>` **get_unique_id** **(** **)** const
  61. .. _class_NetworkedMultiplayerPeer_is_refusing_new_connections:
  62. - :ref:`bool<class_bool>` **is_refusing_new_connections** **(** **)** const
  63. Return whether this :ref:`NetworkedMultiplayerPeer<class_networkedmultiplayerpeer>` is refusing new connections.
  64. .. _class_NetworkedMultiplayerPeer_poll:
  65. - void **poll** **(** **)**
  66. .. _class_NetworkedMultiplayerPeer_set_refuse_new_connections:
  67. - void **set_refuse_new_connections** **(** :ref:`bool<class_bool>` enable **)**
  68. If ``endable`` is true, this :ref:`NetworkedMultiplayerPeer<class_networkedmultiplayerpeer>` will refuse new connections.
  69. .. _class_NetworkedMultiplayerPeer_set_target_peer:
  70. - void **set_target_peer** **(** :ref:`int<class_int>` id **)**
  71. .. _class_NetworkedMultiplayerPeer_set_transfer_mode:
  72. - void **set_transfer_mode** **(** :ref:`int<class_int>` mode **)**