class_prismmesh.rst 5.6 KB

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  1. .. Generated automatically by doc/tools/makerst.py in Godot's source tree.
  2. .. DO NOT EDIT THIS FILE, but the PrismMesh.xml source instead.
  3. .. The source is found in doc/classes or modules/<name>/doc_classes.
  4. .. _class_PrismMesh:
  5. PrismMesh
  6. =========
  7. **Inherits:** :ref:`PrimitiveMesh<class_primitivemesh>` **<** :ref:`Mesh<class_mesh>` **<** :ref:`Resource<class_resource>` **<** :ref:`Reference<class_reference>` **<** :ref:`Object<class_object>`
  8. **Category:** Core
  9. Brief Description
  10. -----------------
  11. Class representing a prism-shaped :ref:`PrimitiveMesh<class_primitivemesh>`.
  12. Member Functions
  13. ----------------
  14. +--------------------------------+-------------------------------------------------------------------------------------------------------------------+
  15. | :ref:`float<class_float>` | :ref:`get_left_to_right<class_PrismMesh_get_left_to_right>` **(** **)** const |
  16. +--------------------------------+-------------------------------------------------------------------------------------------------------------------+
  17. | :ref:`Vector3<class_vector3>` | :ref:`get_size<class_PrismMesh_get_size>` **(** **)** const |
  18. +--------------------------------+-------------------------------------------------------------------------------------------------------------------+
  19. | :ref:`int<class_int>` | :ref:`get_subdivide_depth<class_PrismMesh_get_subdivide_depth>` **(** **)** const |
  20. +--------------------------------+-------------------------------------------------------------------------------------------------------------------+
  21. | :ref:`int<class_int>` | :ref:`get_subdivide_height<class_PrismMesh_get_subdivide_height>` **(** **)** const |
  22. +--------------------------------+-------------------------------------------------------------------------------------------------------------------+
  23. | :ref:`int<class_int>` | :ref:`get_subdivide_width<class_PrismMesh_get_subdivide_width>` **(** **)** const |
  24. +--------------------------------+-------------------------------------------------------------------------------------------------------------------+
  25. | void | :ref:`set_left_to_right<class_PrismMesh_set_left_to_right>` **(** :ref:`float<class_float>` left_to_right **)** |
  26. +--------------------------------+-------------------------------------------------------------------------------------------------------------------+
  27. | void | :ref:`set_size<class_PrismMesh_set_size>` **(** :ref:`Vector3<class_vector3>` size **)** |
  28. +--------------------------------+-------------------------------------------------------------------------------------------------------------------+
  29. | void | :ref:`set_subdivide_depth<class_PrismMesh_set_subdivide_depth>` **(** :ref:`int<class_int>` segments **)** |
  30. +--------------------------------+-------------------------------------------------------------------------------------------------------------------+
  31. | void | :ref:`set_subdivide_height<class_PrismMesh_set_subdivide_height>` **(** :ref:`int<class_int>` segments **)** |
  32. +--------------------------------+-------------------------------------------------------------------------------------------------------------------+
  33. | void | :ref:`set_subdivide_width<class_PrismMesh_set_subdivide_width>` **(** :ref:`int<class_int>` segments **)** |
  34. +--------------------------------+-------------------------------------------------------------------------------------------------------------------+
  35. Member Variables
  36. ----------------
  37. - :ref:`float<class_float>` **left_to_right** - Displacement of of the upper edge along the x-axis. 0.0 positions edge straight above the bottome left edge. Defaults to 0.5 (positioned on the midpoint).
  38. - :ref:`Vector3<class_vector3>` **size** - Size of the prism. Defaults to (2.0, 2.0, 2.0).
  39. - :ref:`int<class_int>` **subdivide_depth** - Number of added edge loops along the z-axis. Defaults to 0.
  40. - :ref:`int<class_int>` **subdivide_height** - Number of added edge loops along the y-axis. Defaults to 0.
  41. - :ref:`int<class_int>` **subdivide_width** - Number of added edge loops along the x-axis. Defaults to 0.
  42. Description
  43. -----------
  44. Class representing a prism-shaped :ref:`PrimitiveMesh<class_primitivemesh>`.
  45. Member Function Description
  46. ---------------------------
  47. .. _class_PrismMesh_get_left_to_right:
  48. - :ref:`float<class_float>` **get_left_to_right** **(** **)** const
  49. .. _class_PrismMesh_get_size:
  50. - :ref:`Vector3<class_vector3>` **get_size** **(** **)** const
  51. .. _class_PrismMesh_get_subdivide_depth:
  52. - :ref:`int<class_int>` **get_subdivide_depth** **(** **)** const
  53. .. _class_PrismMesh_get_subdivide_height:
  54. - :ref:`int<class_int>` **get_subdivide_height** **(** **)** const
  55. .. _class_PrismMesh_get_subdivide_width:
  56. - :ref:`int<class_int>` **get_subdivide_width** **(** **)** const
  57. .. _class_PrismMesh_set_left_to_right:
  58. - void **set_left_to_right** **(** :ref:`float<class_float>` left_to_right **)**
  59. .. _class_PrismMesh_set_size:
  60. - void **set_size** **(** :ref:`Vector3<class_vector3>` size **)**
  61. .. _class_PrismMesh_set_subdivide_depth:
  62. - void **set_subdivide_depth** **(** :ref:`int<class_int>` segments **)**
  63. .. _class_PrismMesh_set_subdivide_height:
  64. - void **set_subdivide_height** **(** :ref:`int<class_int>` segments **)**
  65. .. _class_PrismMesh_set_subdivide_width:
  66. - void **set_subdivide_width** **(** :ref:`int<class_int>` segments **)**