class_textureprogress.rst 13 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176
  1. .. Generated automatically by doc/tools/makerst.py in Godot's source tree.
  2. .. DO NOT EDIT THIS FILE, but the TextureProgress.xml source instead.
  3. .. The source is found in doc/classes or modules/<name>/doc_classes.
  4. .. _class_TextureProgress:
  5. TextureProgress
  6. ===============
  7. **Inherits:** :ref:`Range<class_range>` **<** :ref:`Control<class_control>` **<** :ref:`CanvasItem<class_canvasitem>` **<** :ref:`Node<class_node>` **<** :ref:`Object<class_object>`
  8. **Category:** Core
  9. Brief Description
  10. -----------------
  11. Texture-based progress bar. Useful for loading screens and life or stamina bars.
  12. Member Functions
  13. ----------------
  14. +--------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------+
  15. | :ref:`float<class_float>` | :ref:`get_fill_degrees<class_TextureProgress_get_fill_degrees>` **(** **)** |
  16. +--------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------+
  17. | :ref:`int<class_int>` | :ref:`get_fill_mode<class_TextureProgress_get_fill_mode>` **(** **)** |
  18. +--------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------+
  19. | :ref:`bool<class_bool>` | :ref:`get_nine_patch_stretch<class_TextureProgress_get_nine_patch_stretch>` **(** **)** const |
  20. +--------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------+
  21. | :ref:`Texture<class_texture>` | :ref:`get_over_texture<class_TextureProgress_get_over_texture>` **(** **)** const |
  22. +--------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------+
  23. | :ref:`Texture<class_texture>` | :ref:`get_progress_texture<class_TextureProgress_get_progress_texture>` **(** **)** const |
  24. +--------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------+
  25. | :ref:`Vector2<class_vector2>` | :ref:`get_radial_center_offset<class_TextureProgress_get_radial_center_offset>` **(** **)** |
  26. +--------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------+
  27. | :ref:`float<class_float>` | :ref:`get_radial_initial_angle<class_TextureProgress_get_radial_initial_angle>` **(** **)** |
  28. +--------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------+
  29. | :ref:`int<class_int>` | :ref:`get_stretch_margin<class_TextureProgress_get_stretch_margin>` **(** :ref:`int<class_int>` margin **)** const |
  30. +--------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------+
  31. | :ref:`Texture<class_texture>` | :ref:`get_under_texture<class_TextureProgress_get_under_texture>` **(** **)** const |
  32. +--------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------+
  33. | void | :ref:`set_fill_degrees<class_TextureProgress_set_fill_degrees>` **(** :ref:`float<class_float>` mode **)** |
  34. +--------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------+
  35. | void | :ref:`set_fill_mode<class_TextureProgress_set_fill_mode>` **(** :ref:`int<class_int>` mode **)** |
  36. +--------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------+
  37. | void | :ref:`set_nine_patch_stretch<class_TextureProgress_set_nine_patch_stretch>` **(** :ref:`bool<class_bool>` stretch **)** |
  38. +--------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------+
  39. | void | :ref:`set_over_texture<class_TextureProgress_set_over_texture>` **(** :ref:`Texture<class_texture>` tex **)** |
  40. +--------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------+
  41. | void | :ref:`set_progress_texture<class_TextureProgress_set_progress_texture>` **(** :ref:`Texture<class_texture>` tex **)** |
  42. +--------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------+
  43. | void | :ref:`set_radial_center_offset<class_TextureProgress_set_radial_center_offset>` **(** :ref:`Vector2<class_vector2>` mode **)** |
  44. +--------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------+
  45. | void | :ref:`set_radial_initial_angle<class_TextureProgress_set_radial_initial_angle>` **(** :ref:`float<class_float>` mode **)** |
  46. +--------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------+
  47. | void | :ref:`set_stretch_margin<class_TextureProgress_set_stretch_margin>` **(** :ref:`int<class_int>` margin, :ref:`int<class_int>` value **)** |
  48. +--------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------+
  49. | void | :ref:`set_under_texture<class_TextureProgress_set_under_texture>` **(** :ref:`Texture<class_texture>` tex **)** |
  50. +--------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------+
  51. Member Variables
  52. ----------------
  53. - :ref:`int<class_int>` **fill_mode** - The fill direction. Uses FILL_* constants.
  54. - :ref:`bool<class_bool>` **nine_patch_stretch** - If [code]true[/code] Godot treats the bar's textures like [NinePatchRect]. Use [code]stretch_margin_*[/code], like [member stretch_margin_bottom], to set up the nine patch's 3x3 grid. Default value: [code]false[/code].
  55. - :ref:`Vector2<class_vector2>` **radial_center_offset** - Offsets [member texture_progress] if [member fill_mode] is [code]FILL_CLOCKWISE[/code] or [code]FILL_COUNTER_CLOCKWISE[/code].
  56. - :ref:`float<class_float>` **radial_fill_degrees** - Upper limit for the fill of [member texture_progress] if [member fill_mode] is [code]FILL_CLOCKWISE[/code] or [code]FILL_COUNTER_CLOCKWISE[/code]. When the node's [code]value[/code] is equal to its [code]max_value[/code], the texture fills up to this angle.
  57. See [member Range.value], [member Range.max_value].
  58. - :ref:`float<class_float>` **radial_initial_angle** - Starting angle for the fill of [member texture_progress] if [member fill_mode] is [code]FILL_CLOCKWISE[/code] or [code]FILL_COUNTER_CLOCKWISE[/code]. When the node's [code]value[/code] is equal to its [code]min_value[/code], the texture doesn't show up at all. When the [code]value[/code] increases, the texture fills and tends towards [member radial_fill_degrees].
  59. - :ref:`int<class_int>` **stretch_margin_bottom** - The height of the 9-patch's bottom row. A margin of 16 means the 9-slice's bottom corners and side will have a height of 16 pixels. You can set all 4 margin values individually to create panels with non-uniform borders.
  60. - :ref:`int<class_int>` **stretch_margin_left** - The width of the 9-patch's left column.
  61. - :ref:`int<class_int>` **stretch_margin_right** - The width of the 9-patch's right column.
  62. - :ref:`int<class_int>` **stretch_margin_top** - The height of the 9-patch's top row.
  63. - :ref:`Texture<class_texture>` **texture_over** - [Texture] that draws over the progress bar. Use it to add highlights or an upper-frame that hides part of [member texture_progress].
  64. - :ref:`Texture<class_texture>` **texture_progress** - [Texture] that clips based on the node's [code]value[/code] and [member fill_mode]. As [code]value[/code] increased, the texture fills up. It shows entirely when [code]value[/code] reaches [code]max_value[/code]. It doesn't show at all if [code]value[/code] is equal to [code]min_value[/code].
  65. The [code]value[/code] property comes from [Range]. See [member Range.value], [member Range.min_value], [member Range.max_value].
  66. - :ref:`Texture<class_texture>` **texture_under** - [Texture] that draws under the progress bar. The bar's background.
  67. Numeric Constants
  68. -----------------
  69. - **FILL_LEFT_TO_RIGHT** = **0** --- The member texture_progress fills from left to right.
  70. - **FILL_RIGHT_TO_LEFT** = **1** --- The member texture_progress fills from right to left.
  71. - **FILL_TOP_TO_BOTTOM** = **2** --- The member texture_progress fills from top to bototm.
  72. - **FILL_BOTTOM_TO_TOP** = **3** --- The member texture_progress fills from bottom to top.
  73. - **FILL_CLOCKWISE** = **4** --- Turns the node into a radial bar. The member texture_progress fills clockwise. See member radial_center_offset, member radial_initial_angle and member radial_fill_degrees to refine its behavior.
  74. - **FILL_COUNTER_CLOCKWISE** = **5** --- Turns the node into a radial bar. The member texture_progress fills counter-clockwise. See member radial_center_offset, member radial_initial_angle and member radial_fill_degrees to refine its behavior.
  75. Description
  76. -----------
  77. TextureProgress works like :ref:`ProgressBar<class_progressbar>` but it uses up to 3 textures instead of Godot's :ref:`Theme<class_theme>` resource. Works horizontally, vertically, and radially.
  78. Member Function Description
  79. ---------------------------
  80. .. _class_TextureProgress_get_fill_degrees:
  81. - :ref:`float<class_float>` **get_fill_degrees** **(** **)**
  82. .. _class_TextureProgress_get_fill_mode:
  83. - :ref:`int<class_int>` **get_fill_mode** **(** **)**
  84. .. _class_TextureProgress_get_nine_patch_stretch:
  85. - :ref:`bool<class_bool>` **get_nine_patch_stretch** **(** **)** const
  86. Returns true if textures are stretched as nine-patches or false otherwise.
  87. .. _class_TextureProgress_get_over_texture:
  88. - :ref:`Texture<class_texture>` **get_over_texture** **(** **)** const
  89. .. _class_TextureProgress_get_progress_texture:
  90. - :ref:`Texture<class_texture>` **get_progress_texture** **(** **)** const
  91. .. _class_TextureProgress_get_radial_center_offset:
  92. - :ref:`Vector2<class_vector2>` **get_radial_center_offset** **(** **)**
  93. .. _class_TextureProgress_get_radial_initial_angle:
  94. - :ref:`float<class_float>` **get_radial_initial_angle** **(** **)**
  95. .. _class_TextureProgress_get_stretch_margin:
  96. - :ref:`int<class_int>` **get_stretch_margin** **(** :ref:`int<class_int>` margin **)** const
  97. Return nine-patch texture offset for a given margin (MARGIN_LEFT, MARGIN_TOP, MARGIN_RIGHT, MARGIN_BOTTOM).
  98. .. _class_TextureProgress_get_under_texture:
  99. - :ref:`Texture<class_texture>` **get_under_texture** **(** **)** const
  100. .. _class_TextureProgress_set_fill_degrees:
  101. - void **set_fill_degrees** **(** :ref:`float<class_float>` mode **)**
  102. .. _class_TextureProgress_set_fill_mode:
  103. - void **set_fill_mode** **(** :ref:`int<class_int>` mode **)**
  104. .. _class_TextureProgress_set_nine_patch_stretch:
  105. - void **set_nine_patch_stretch** **(** :ref:`bool<class_bool>` stretch **)**
  106. Set if textures should be stretched as nine-patches.
  107. .. _class_TextureProgress_set_over_texture:
  108. - void **set_over_texture** **(** :ref:`Texture<class_texture>` tex **)**
  109. .. _class_TextureProgress_set_progress_texture:
  110. - void **set_progress_texture** **(** :ref:`Texture<class_texture>` tex **)**
  111. .. _class_TextureProgress_set_radial_center_offset:
  112. - void **set_radial_center_offset** **(** :ref:`Vector2<class_vector2>` mode **)**
  113. .. _class_TextureProgress_set_radial_initial_angle:
  114. - void **set_radial_initial_angle** **(** :ref:`float<class_float>` mode **)**
  115. .. _class_TextureProgress_set_stretch_margin:
  116. - void **set_stretch_margin** **(** :ref:`int<class_int>` margin, :ref:`int<class_int>` value **)**
  117. Set nine-patch texture offset for a given margin (MARGIN_LEFT, MARGIN_TOP, MARGIN_RIGHT, MARGIN_BOTTOM).
  118. .. _class_TextureProgress_set_under_texture:
  119. - void **set_under_texture** **(** :ref:`Texture<class_texture>` tex **)**