Max Hilbrunner b196bcb40b Merge pull request #6159 from dotlogix/Features/ComputeShader_Tutorial %!s(int64=2) %!d(string=hai) anos
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img 245975f4aa Rewrote the custom post-processing shader tutorial %!s(int64=3) %!d(string=hai) anos
shader_reference 39e0f7cf15 Clean up canvas item shader reference and add new light shader built ins %!s(int64=2) %!d(string=hai) anos
your_first_shader 00b12f5daf Changed set_shader_param to set_shader_parameter %!s(int64=2) %!d(string=hai) anos
advanced_postprocessing.rst b11c1b1f70 Update names of shader matrix built-ins in Advanced post-processing (#5713) %!s(int64=3) %!d(string=hai) anos
compute_shaders.rst 245544f7ae Adding example code for compute shaders in the tutorials section %!s(int64=2) %!d(string=hai) anos
converting_glsl_to_godot_shaders.rst acba96655c Remove outdated vertex attributes link %!s(int64=3) %!d(string=hai) anos
custom_postprocessing.rst 245975f4aa Rewrote the custom post-processing shader tutorial %!s(int64=3) %!d(string=hai) anos
index.rst 245544f7ae Adding example code for compute shaders in the tutorials section %!s(int64=2) %!d(string=hai) anos
introduction_to_shaders.rst 565b00d611 Add fog shaders to shader refererence %!s(int64=3) %!d(string=hai) anos
making_trees.rst 729648f135 More fixes for shader built-ins %!s(int64=3) %!d(string=hai) anos
screen-reading_shaders.rst 565b00d611 Add fog shaders to shader refererence %!s(int64=3) %!d(string=hai) anos
shader_materials.rst ad4c479d68 Rename shading section into shaders %!s(int64=4) %!d(string=hai) anos
shaders_style_guide.rst ad4c479d68 Rename shading section into shaders %!s(int64=4) %!d(string=hai) anos
using_viewport_as_texture.rst ad4c479d68 Rename shading section into shaders %!s(int64=4) %!d(string=hai) anos
visual_shaders.rst 5fce24792d Remove visual scripting from the documentation %!s(int64=3) %!d(string=hai) anos