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img
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7183ef3e46
Update ray casting tutorial.
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il y a 1 an |
collision_shapes_2d.rst
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21c11c6a03
Change KinematicBodies to CharacterBodies in collision_shapes_3d.rst and collision_shapes_2d.rst
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il y a 1 an |
collision_shapes_3d.rst
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21c11c6a03
Change KinematicBodies to CharacterBodies in collision_shapes_3d.rst and collision_shapes_2d.rst
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il y a 1 an |
index.rst
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95fb178429
Add support for user-provided comments with Giscus
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il y a 1 an |
kinematic_character_2d.rst
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ca861e44fc
Update kinematic character images
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il y a 2 ans |
large_world_coordinates.rst
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dbe3a88377
Fix various minor typos
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il y a 1 an |
physics_introduction.rst
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8835289fe7
Add info about layer mask exporting to physics_introduction.rst (#10242)
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il y a 9 mois |
ragdoll_system.rst
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8fdd378fa3
Update asset library demo URLs to point to Godot 4.x demos
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il y a 1 an |
ray-casting.rst
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5114103e23
Update PhysicsServer2D naming for C# in ray-casting.rst
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il y a 1 an |
rigid_body.rst
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3bca95a6a5
Fixed code in article "Using RigidBody"
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il y a 1 an |
soft_body.rst
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8fdd378fa3
Update asset library demo URLs to point to Godot 4.x demos
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il y a 1 an |
troubleshooting_physics_issues.rst
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4992f01016
Add a page on troubleshooting common physics issues
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il y a 2 ans |
using_area_2d.rst
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6a6ef0731d
update images and related information
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il y a 2 ans |
using_character_body_2d.rst
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147d2233c7
Improve C# GD.Load() examples
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il y a 1 an |